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Copy pathWindowsMessageQueue.h
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87 lines (76 loc) · 1.67 KB
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#pragma once
#include <Windows.h>
#include "ThreadCommunication.h"
class Event
{
public:
enum WaitResult { WaitMessage, WaitEvent, WaitFail };
Event();
Event(const Event &other) = delete;
Event(Event &&other) = default;
~Event();
Event &operator = (const Event &other) = delete;
void SetEvent();
void WaitForEvent();
WaitResult WaitForEventOrMessage();
private:
HANDLE hEvent;
};
template<class T>
struct WindowsMessageQueue
{
enum Reason { ReasonNone, ReasonData, ReasonExit, ReasonMessage };
WindowsMessageQueue() : should_exit(false)
{
}
void Add(AsyncFunction<T> &&func)
{
std::lock_guard<std::mutex> guard(mut);
function_queue.push(std::move(func));
event.SetEvent();
}
void Exit()
{
std::lock_guard<std::mutex> guard(mut);
should_exit = true;
event.SetEvent();
}
Reason Wait(AsyncFunction<T> &func)
{
{
std::lock_guard<std::mutex> guard(mut);
if (should_exit)
return ReasonExit;
if (!function_queue.empty())
{
func.swap(function_queue.front());
function_queue.pop();
return ReasonData;
}
}
auto res = event.WaitForEventOrMessage();
{
std::lock_guard<std::mutex> guard(mut);
if (should_exit)
return ReasonExit;
if (res == Event::WaitMessage)
return ReasonMessage;
if (!function_queue.empty())
{
func.swap(function_queue.front());
function_queue.pop();
return ReasonData;
}
}
return ReasonNone;
}
size_t Size()
{
std::unique_lock<std::mutex> lock(mut);
return function_queue.size();
}
bool should_exit;
std::mutex mut;
Event event;
std::queue<AsyncFunction<T>> function_queue;
};