diff --git a/worked/epochs-of-empire/GRAPH_REPORT.md b/worked/epochs-of-empire/GRAPH_REPORT.md
new file mode 100644
index 0000000000..cfdac14605
--- /dev/null
+++ b/worked/epochs-of-empire/GRAPH_REPORT.md
@@ -0,0 +1,315 @@
+# Graph Report - EpochsOfEmpire (2026-08-29)
+
+## Corpus Check
+- cluster-only mode — file stats not available
+
+## Summary
+- 869 nodes · 1589 edges · 68 communities (46 shown, 22 thin omitted)
+- Extraction: 97% EXTRACTED · 3% INFERRED · 0% AMBIGUOUS · INFERRED: 40 edges (avg confidence: 0.82)
+- Token cost: 0 input · 0 output
+
+## Graph Freshness
+- Built from commit: `db26b341`
+- Run `git rev-parse HEAD` and compare to check if the graph is stale.
+- Run `graphify update .` after code changes (no API cost).
+
+## Community Hubs (Navigation)
+- Community 0
+- Community 1
+- Community 2
+- Community 3
+- Community 4
+- Community 5
+- Community 6
+- Community 7
+- Community 8
+- Community 9
+- Community 10
+- Community 11
+- Community 12
+- Community 13
+- Community 14
+- Community 15
+- Community 16
+- Community 17
+- Community 18
+- Community 19
+- Community 20
+- Community 21
+- Community 23
+- Community 24
+- Community 25
+- Community 26
+- Community 27
+- Community 28
+- Community 29
+- Community 30
+- Community 31
+- Community 32
+- Community 33
+- Community 34
+- Community 35
+- Community 36
+- Community 37
+- Community 38
+- Community 39
+- Community 40
+- Community 41
+- Community 42
+- Community 43
+- Community 44
+- Community 45
+- Community 46
+- Community 47
+- Community 48
+- Community 49
+- Community 50
+- Community 51
+- Community 52
+- Community 53
+- Community 54
+- Community 55
+- Community 56
+- Community 57
+- Community 58
+- Community 59
+- Community 60
+- Community 61
+- Community 62
+- Community 63
+- Community 64
+- Community 65
+- Community 66
+- Community 67
+
+## God Nodes (most connected - your core abstractions)
+1. `Unit` - 81 edges
+2. `AIPlayer` - 65 edges
+3. `PlayerController` - 42 edges
+4. `Building` - 41 edges
+5. `Faction` - 38 edges
+6. `HudController` - 29 edges
+7. `ResourceNode` - 27 edges
+8. `ResourceCost` - 25 edges
+9. `BuildingDefinition` - 22 edges
+10. `ResourceType` - 21 edges
+
+## Surprising Connections (you probably didn't know these)
+- `AIPlayer` --references--> `AIQueueManager` [EXTRACTED]
+ Assets/Scripts/AI/AIPlayer.cs → Assets/Scripts/AI/AIQueueManager.cs
+- `AIPlan` --references--> `ResourceCost` [EXTRACTED]
+ Assets/Scripts/AI/AIPlan.cs → Assets/Scripts/Core/ResourceTypes.cs
+- `BuildingDefinition` --references--> `ResourceCost` [EXTRACTED]
+ Assets/Scripts/Data/Definitions.cs → Assets/Scripts/Core/ResourceTypes.cs
+- `UnitDefinition` --references--> `ResourceCost` [EXTRACTED]
+ Assets/Scripts/Data/Definitions.cs → Assets/Scripts/Core/ResourceTypes.cs
+- `AIPlayer` --references--> `ResourceType` [EXTRACTED]
+ Assets/Scripts/AI/AIPlayer.cs → Assets/Scripts/Core/ResourceTypes.cs
+
+## Import Cycles
+- None detected.
+
+## Communities (68 total, 22 thin omitted)
+
+### Community 0 - "Community 0"
+Cohesion: 0.05
+Nodes (38): Conditional, List, AIQueueManager, Color, IReadOnlyList, List, ResourceAmount, ResourceCost (+30 more)
+
+### Community 1 - "Community 1"
+Cohesion: 0.08
+Nodes (19): AIPlan, AIPlanEstado, Ejecutado, Pendiente, ReservaBloqueante, SinEjecutar, SinRecursos, Building (+11 more)
+
+### Community 2 - "Community 2"
+Cohesion: 0.11
+Nodes (22): Building, Collider, Color, Dictionary, Renderer, RuntimeInitializeOnLoadMethod, Transform, Vector3 (+14 more)
+
+### Community 3 - "Community 3"
+Cohesion: 0.10
+Nodes (17): Vector2, BuildingDefinition, Building, Camera, Collider, Faction, List, Rect (+9 more)
+
+### Community 4 - "Community 4"
+Cohesion: 0.07
+Nodes (22): Color, Faction, List, Renderer, RuntimeInitializeOnLoadMethod, Transform, Vector3, Building (+14 more)
+
+### Community 5 - "Community 5"
+Cohesion: 0.11
+Nodes (22): AIDifficulty, Dificil, Facil, Normal, UnitState, Attacking, Building, Gathering (+14 more)
+
+### Community 6 - "Community 6"
+Cohesion: 0.09
+Nodes (16): Building, Color, List, Unit, EpochAdvance, Progress, Faction, Epoch (+8 more)
+
+### Community 7 - "Community 7"
+Cohesion: 0.07
+Nodes (29): com.unity.modules.physics, com.unity.modules.terrain, com.unity.modules.physics, com.unity.modules.terrain, dependencies, depth, source, version (+21 more)
+
+### Community 8 - "Community 8"
+Cohesion: 0.14
+Nodes (12): Building, Color, Faction, Rect, Texture2D, HudController, IsPointerOverUi, Me (+4 more)
+
+### Community 9 - "Community 9"
+Cohesion: 0.08
+Nodes (21): Faction, List, Renderer, RuntimeInitializeOnLoadMethod, Transform, Unit, AssignedResource, AttackDamage (+13 more)
+
+### Community 10 - "Community 10"
+Cohesion: 0.14
+Nodes (14): Dictionary, IReadOnlyList, List, Vector3, AIKnowledge, Sightings, EnemySighting, Transform (+6 more)
+
+### Community 11 - "Community 11"
+Cohesion: 0.16
+Nodes (10): Vector3, InfluenceMap, Ally, Enemy, Threat, LayerType, Ally, Enemy (+2 more)
+
+### Community 12 - "Community 12"
+Cohesion: 0.15
+Nodes (12): Building, Faction, IReadOnlyList, List, Vector3, MatchManager, Ai, Factions (+4 more)
+
+### Community 13 - "Community 13"
+Cohesion: 0.10
+Nodes (21): com.unity.dt.app-ui, com.unity.modules.androidjni, com.unity.modules.screencapture, com.unity.modules.androidjni, com.unity.modules.screencapture, dependencies, depth, source (+13 more)
+
+### Community 14 - "Community 14"
+Cohesion: 0.15
+Nodes (7): List, RuntimeInitializeOnLoadMethod, Vector3, ResourceNode, IsDepleted, MonoBehaviour, Object
+
+### Community 15 - "Community 15"
+Cohesion: 0.12
+Nodes (18): com.unity.modules.subsystems, com.unity.modules.jsonserialize, com.unity.modules.jsonserialize, dependencies, depth, source, version, dependencies (+10 more)
+
+### Community 16 - "Community 16"
+Cohesion: 0.12
+Nodes (16): com.unity.modules.uielements, com.unity.modules.uielements, depth, source, version, dependencies, depth, source (+8 more)
+
+### Community 17 - "Community 17"
+Cohesion: 0.14
+Nodes (14): com.unity.modules.adaptiveperformance, com.unity.modules.ai, com.unity.modules.director, com.unity.modules.particlesystem, com.unity.modules.terrainphysics, dependencies, com.unity.modules.adaptiveperformance, com.unity.modules.ai (+6 more)
+
+### Community 18 - "Community 18"
+Cohesion: 0.14
+Nodes (15): dependencies, depth, source, version, dependencies, depth, source, version (+7 more)
+
+### Community 19 - "Community 19"
+Cohesion: 0.13
+Nodes (15): dependencies, depth, source, version, dependencies, depth, source, version (+7 more)
+
+### Community 20 - "Community 20"
+Cohesion: 0.23
+Nodes (4): Building, Order, Order, OrderKind
+
+### Community 21 - "Community 21"
+Cohesion: 0.14
+Nodes (14): com.unity.ext.nunit, com.unity.modules.imgui, com.unity.modules.imgui, dependencies, depth, source, version, dependencies (+6 more)
+
+### Community 23 - "Community 23"
+Cohesion: 0.17
+Nodes (12): com.unity.modules.hierarchycore, dependencies, depth, source, version, dependencies, depth, source (+4 more)
+
+### Community 24 - "Community 24"
+Cohesion: 0.17
+Nodes (12): com.unity.modules.physics2d, com.unity.modules.physics2d, dependencies, depth, source, version, dependencies, depth (+4 more)
+
+### Community 25 - "Community 25"
+Cohesion: 0.17
+Nodes (11): dependencies, depth, source, version, dependencies, depth, source, version (+3 more)
+
+### Community 26 - "Community 26"
+Cohesion: 0.35
+Nodes (3): Vector2, Vector3, RTSCamera
+
+### Community 27 - "Community 27"
+Cohesion: 0.18
+Nodes (11): com.unity.collections, dependencies, depth, source, url, version, depth, source (+3 more)
+
+### Community 29 - "Community 29"
+Cohesion: 0.20
+Nodes (10): dependencies, depth, source, version, dependencies, depth, source, version (+2 more)
+
+### Community 30 - "Community 30"
+Cohesion: 0.20
+Nodes (10): dependencies, depth, source, version, dependencies, depth, source, version (+2 more)
+
+### Community 31 - "Community 31"
+Cohesion: 0.20
+Nodes (10): dependencies, depth, source, version, dependencies, depth, source, version (+2 more)
+
+### Community 32 - "Community 32"
+Cohesion: 0.25
+Nodes (8): com.unity.nuget.mono-cecil, dependencies, dependencies, depth, source, url, version, com.unity.nuget.mono-cecil
+
+### Community 33 - "Community 33"
+Cohesion: 0.29
+Nodes (7): com.unity.mathematics, dependencies, dependencies, depth, source, version, com.unity.mathematics
+
+### Community 34 - "Community 34"
+Cohesion: 0.29
+Nodes (7): com.unity.nuget.newtonsoft-json, dependencies, depth, source, url, version, com.unity.nuget.newtonsoft-json
+
+### Community 35 - "Community 35"
+Cohesion: 0.29
+Nodes (7): com.unity.modules.physicscore2d, com.unity.modules.physicscore2d, dependencies, depth, source, version, com.unity.modules.physicscore2d
+
+### Community 36 - "Community 36"
+Cohesion: 0.40
+Nodes (3): BuildScript, EoE.EditorTools, MenuItem
+
+### Community 37 - "Community 37"
+Cohesion: 0.33
+Nodes (6): com.unity.2d.sprite, dependencies, depth, source, version, com.unity.2d.sprite
+
+### Community 38 - "Community 38"
+Cohesion: 0.33
+Nodes (6): com.unity.burst, depth, source, url, version, com.unity.burst
+
+### Community 39 - "Community 39"
+Cohesion: 0.33
+Nodes (6): com.unity.test-framework, depth, dependencies, source, version, com.unity.test-framework
+
+### Community 40 - "Community 40"
+Cohesion: 0.33
+Nodes (6): com.unity.test-framework.performance, depth, source, url, version, com.unity.test-framework.performance
+
+### Community 41 - "Community 41"
+Cohesion: 0.33
+Nodes (6): dependencies, depth, source, url, version, com.unity.ai.assistant
+
+### Community 42 - "Community 42"
+Cohesion: 0.40
+Nodes (5): OrderKind, Attack, Build, Gather, Move
+
+### Community 43 - "Community 43"
+Cohesion: 0.40
+Nodes (5): dependencies, depth, source, version, com.unity.modules.accessibility
+
+### Community 44 - "Community 44"
+Cohesion: 0.40
+Nodes (5): dependencies, depth, source, version, com.unity.modules.adaptiveperformance
+
+### Community 45 - "Community 45"
+Cohesion: 0.40
+Nodes (5): dependencies, depth, source, version, com.unity.modules.particlesystem
+
+### Community 46 - "Community 46"
+Cohesion: 0.40
+Nodes (5): dependencies, depth, source, version, com.unity.modules.wind
+
+## Knowledge Gaps
+- **314 isolated node(s):** `Entries`, `IsFree`, `Food`, `Gold`, `Iron` (+309 more)
+ These have ≤1 connection - possible missing edges or undocumented components.
+- **22 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes.
+
+## Suggested Questions
+_Questions this graph is uniquely positioned to answer:_
+
+- **Why does `dependencies` connect `Community 25` to `Community 7`, `Community 13`, `Community 15`, `Community 16`, `Community 18`, `Community 19`, `Community 21`, `Community 23`, `Community 24`, `Community 27`, `Community 29`, `Community 30`, `Community 31`, `Community 32`, `Community 33`, `Community 34`, `Community 35`, `Community 37`, `Community 38`, `Community 39`, `Community 40`, `Community 41`, `Community 43`, `Community 44`, `Community 45`, `Community 46`?**
+ _High betweenness centrality (0.119) - this node is a cross-community bridge._
+- **Why does `Unit` connect `Community 9` to `Community 0`, `Community 1`, `Community 2`, `Community 3`, `Community 4`, `Community 5`, `Community 6`, `Community 10`, `Community 42`, `Community 12`, `Community 14`, `Community 20`, `Community 22`, `Community 28`?**
+ _High betweenness centrality (0.118) - this node is a cross-community bridge._
+- **Why does `AIPlayer` connect `Community 1` to `Community 0`, `Community 2`, `Community 3`, `Community 4`, `Community 5`, `Community 9`, `Community 10`, `Community 14`, `Community 20`?**
+ _High betweenness centrality (0.090) - this node is a cross-community bridge._
+- **What connects `Entries`, `IsFree`, `Food` to the rest of the system?**
+ _314 weakly-connected nodes found - possible documentation gaps or missing edges._
+- **Should `Community 0` be split into smaller, more focused modules?**
+ _Cohesion score 0.05182443151771549 - nodes in this community are weakly interconnected._
+- **Should `Community 1` be split into smaller, more focused modules?**
+ _Cohesion score 0.07627118644067797 - nodes in this community are weakly interconnected._
+- **Should `Community 2` be split into smaller, more focused modules?**
+ _Cohesion score 0.10993657505285412 - nodes in this community are weakly interconnected._
\ No newline at end of file
diff --git a/worked/epochs-of-empire/README.md b/worked/epochs-of-empire/README.md
new file mode 100644
index 0000000000..09579d7fd2
--- /dev/null
+++ b/worked/epochs-of-empire/README.md
@@ -0,0 +1,95 @@
+# Case Study: Epochs of Empire (Unity / C# RTS prototype)
+
+A graphify dry-run against **Epochs of Empire**, a single-developer real-time-strategy
+prototype built in **Unity 6000.5.10f1** (C#, Built-in render pipeline). Captured here as a
+worked example of running graphify on a small, cleanly-layered, single-language codebase —
+and on a **Unity** project specifically, which is not represented elsewhere in `worked/`.
+
+**Corpus:** `EpochsOfEmpire` @ commit `db26b341` (private repo — see note below)
+**Date:** 2026-08-29
+**Findings:** [`review.md`](./review.md)
+**Raw artifacts:** [`GRAPH_REPORT.md`](./GRAPH_REPORT.md), [`graph.html`](./graph.html), [`graph.json`](./graph.json), [`manifest.json`](./manifest.json)
+
+> **The source repo is private** and cannot be cloned to reproduce this run byte-for-byte.
+> The committed artifacts and `review.md` stand on their own: `review.md` describes the
+> codebase structure in enough detail to follow every finding, and each finding quotes
+> `GRAPH_REPORT.md` verbatim. The corpus shape (20 C# files, ~5,500 LOC, namespace `EoE.*`,
+> folders `Core/ AI/ Units/ Buildings/ Player/ World/ UI/ Data/ Editor/`, Spanish
+> identifiers) is enough to judge the outputs against.
+
+## The corpus in one paragraph
+
+~20 tracked `.cs` files, ~5,500 LOC, one concern per top-level folder, no test suite,
+identifiers and comments in Spanish. Design rule: *content is data, engine is code* — the
+systems read multipliers/requirements and never branch on the current epoch. Two Unity
+Package Manager files (`Packages/manifest.json`, `Packages/packages-lock.json`) are tracked,
+as Unity recommends.
+
+## How this run was done
+
+No LLM API key was available in the environment, so this is an **AST-only, $0** run and
+communities are left unlabelled (`Community N`).
+
+```powershell
+# 1. Install the CLI (PyPI package is `graphifyy` -- double-y; command is `graphify`)
+uv tool install graphifyy
+graphify --version
+
+# 2. From the Unity project root
+graphify extract . --code-only # tree-sitter only, no API calls
+graphify cluster-only . --no-label # cluster + generate GRAPH_REPORT.md, skip LLM naming
+
+# 3. Inspect
+code .\graphify-out\GRAPH_REPORT.md
+start .\graphify-out\graph.html
+```
+
+To reproduce on **any** Unity project, run the same two commands from the folder that
+contains `Assets/` and `Packages/`.
+
+## What to expect (this corpus)
+
+- **869 nodes, 1,589 edges, 68 communities**, 97% EXTRACTED / 3% INFERRED, $0
+- **God nodes are accurate**: `Unit`, `AIPlayer`, `PlayerController`, `Building`, `Faction`,
+ `HudController`, `ResourceNode`, `ResourceCost`, `BuildingDefinition`, `ResourceType` --
+ every one is a real core abstraction (no test-factory noise, because there is no test suite)
+- **Unity package manifests dominate**: `Packages/packages-lock.json` +
+ `Packages/manifest.json` produce **39% of all nodes**, **72% of communities**, and the
+ single highest-betweenness node in the graph (`dependencies`, 0.119 -- above `Unit` at
+ 0.118). `--code-only` does not skip them.
+- **Community detection does not recover the 8-folder structure** -- real-code communities
+ score 0.05-0.16 cohesion
+- **~40% of nodes reported "isolated"** -- inflated by enum members accessed as
+ `ResourceType.Food` and by boolean properties
+- `benchmark` reports ~6.3x token reduction, but the corpus is only ~58k tokens naive
+
+See [`review.md`](./review.md) for the detailed assessment, with report quotes.
+
+## What's in this directory
+
+| File | What it is |
+|---|---|
+| `README.md` | This file -- corpus description + how the run was done |
+| `review.md` | Findings against the headline outputs in `GRAPH_REPORT.md` |
+| `GRAPH_REPORT.md` | Raw graphify report (god nodes, communities, surprising connections, suggested questions) |
+| `graph.html` | Interactive force-directed visualization |
+| `graph.json` | Underlying graph data used by `graphify query` / `god-nodes` / `explain` |
+| `manifest.json` | Per-file extraction record |
+
+The AST cache (`graphify-out/cache/`) is regenerable and not committed.
+
+## Why this corpus
+
+- **Unity / C# game project** -- a codebase type not covered by the existing worked examples
+ (`httpx` Python, `rsl-siege-manager` Python+TS, `karpathy-repos`, `mixed-corpus`).
+- **Small and cleanly layered** -- 20 files, one concern per folder, no tests. Gives a clear
+ ground truth: the god-node list and the community structure can be checked against what
+ the author would draw on a whiteboard.
+- **Spanish identifiers throughout** -- exercises non-English / non-ASCII symbol extraction.
+- **Tracked Unity Package Manager files** -- surfaces how `manifest.json` /
+ `packages-lock.json` are treated, which affects every Unity user.
+
+## Reference
+
+- graphify repo: https://github.com/safishamsi/graphify
+- graphify PyPI: https://pypi.org/project/graphifyy/
diff --git a/worked/epochs-of-empire/graph.html b/worked/epochs-of-empire/graph.html
new file mode 100644
index 0000000000..ba54a3118c
--- /dev/null
+++ b/worked/epochs-of-empire/graph.html
@@ -0,0 +1,345 @@
+
+
+
+
+graphify - graphify-out/graph.html
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/worked/epochs-of-empire/graph.json b/worked/epochs-of-empire/graph.json
new file mode 100644
index 0000000000..dbe6d8203a
--- /dev/null
+++ b/worked/epochs-of-empire/graph.json
@@ -0,0 +1,31856 @@
+{
+ "directed": false,
+ "multigraph": false,
+ "graph": {},
+ "nodes": [
+ {
+ "id": "assets_scripts_ai_aiqueuemanager_eoe_ai_aiqueuemanager",
+ "label": "AIQueueManager",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.AI",
+ "scope_chain": [
+ "s70"
+ ]
+ },
+ "norm_label": "aiqueuemanager",
+ "source_file": "Assets/Scripts/AI/AIQueueManager.cs",
+ "source_location": "L25"
+ },
+ {
+ "id": "assets_scripts_core_resourcetypes_eoe_core_resourceamount",
+ "label": "ResourceAmount",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s68"
+ ]
+ },
+ "norm_label": "resourceamount",
+ "source_file": "Assets/Scripts/Core/ResourceTypes.cs",
+ "source_location": "L61"
+ },
+ {
+ "id": "assets_scripts_core_resourcetypes_eoe_core_resourcecost",
+ "label": "ResourceCost",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s68"
+ ]
+ },
+ "norm_label": "resourcecost",
+ "source_file": "Assets/Scripts/Core/ResourceTypes.cs",
+ "source_location": "L74"
+ },
+ {
+ "id": "assets_scripts_core_resourcetypes_eoe_core_resourcetype",
+ "label": "ResourceType",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s68"
+ ]
+ },
+ "norm_label": "resourcetype",
+ "source_file": "Assets/Scripts/Core/ResourceTypes.cs",
+ "source_location": "L11"
+ },
+ {
+ "id": "assets_scripts_core_resourcetypes_eoe_core_resourcetypes",
+ "label": "ResourceTypes",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s68"
+ ]
+ },
+ "norm_label": "resourcetypes",
+ "source_file": "Assets/Scripts/Core/ResourceTypes.cs",
+ "source_location": "L20"
+ },
+ {
+ "id": "assets_scripts_data_definitions_eoe_data_epochdefinition",
+ "label": "EpochDefinition",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Data",
+ "scope_chain": [
+ "s70"
+ ]
+ },
+ "norm_label": "epochdefinition",
+ "source_file": "Assets/Scripts/Data/Definitions.cs",
+ "source_location": "L12"
+ },
+ {
+ "id": "assets_scripts_data_definitions_eoe_data_unitrole",
+ "label": "UnitRole",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Data",
+ "scope_chain": [
+ "s70"
+ ]
+ },
+ "norm_label": "unitrole",
+ "source_file": "Assets/Scripts/Data/Definitions.cs",
+ "source_location": "L36"
+ },
+ {
+ "id": "assets_scripts_data_gamedatabase_eoe_data_gamedatabase",
+ "label": "GameDatabase",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 0,
+ "community_name": "Community 0",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Data",
+ "scope_chain": [
+ "s70"
+ ]
+ },
+ "norm_label": "gamedatabase",
+ "source_file": "Assets/Scripts/Data/GameDatabase.cs",
+ "source_location": "L17"
+ },
+ {
+ "id": "assets_scripts_ai_aiplan_eoe_ai_aiplan",
+ "label": "AIPlan",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "Community 1",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.AI",
+ "scope_chain": [
+ "s31"
+ ]
+ },
+ "norm_label": "aiplan",
+ "source_file": "Assets/Scripts/AI/AIPlan.cs",
+ "source_location": "L37"
+ },
+ {
+ "id": "assets_scripts_ai_aiplan_eoe_ai_aiplanestado",
+ "label": "AIPlanEstado",
+ "_callable": true,
+ "_callable_class": true,
+ "_origin": "ast",
+ "community": 1,
+ "community_name": "Community 1",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.AI",
+ "scope_chain": [
+ "s31"
+ ]
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+ "_origin": "ast",
+ "community": 3,
+ "community_name": "Community 3",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Player",
+ "scope_chain": [
+ "s141"
+ ]
+ },
+ "norm_label": ".pruneselection()",
+ "source_file": "Assets/Scripts/Player/PlayerController.cs",
+ "source_location": "L210"
+ },
+ {
+ "id": "assets_scripts_player_playercontroller_eoe_player_playercontroller_raiseselectionchanged",
+ "label": ".RaiseSelectionChanged()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "Community 3",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Player",
+ "scope_chain": [
+ "s141"
+ ]
+ },
+ "norm_label": ".raiseselectionchanged()",
+ "source_file": "Assets/Scripts/Player/PlayerController.cs",
+ "source_location": "L478"
+ },
+ {
+ "id": "assets_scripts_player_playercontroller_eoe_player_playercontroller_removefromselectionat",
+ "label": ".RemoveFromSelectionAt()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "Community 3",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Player",
+ "scope_chain": [
+ "s141"
+ ]
+ },
+ "norm_label": ".removefromselectionat()",
+ "source_file": "Assets/Scripts/Player/PlayerController.cs",
+ "source_location": "L193"
+ },
+ {
+ "id": "assets_scripts_player_playercontroller_eoe_player_playercontroller_screenrect",
+ "label": ".ScreenRect()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "Community 3",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Player",
+ "scope_chain": [
+ "s141"
+ ]
+ },
+ "norm_label": ".screenrect()",
+ "source_file": "Assets/Scripts/Player/PlayerController.cs",
+ "source_location": "L483"
+ },
+ {
+ "id": "assets_scripts_player_playercontroller_eoe_player_playercontroller_selectalloftypeonscreen",
+ "label": ".SelectAllOfTypeOnScreen()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "Community 3",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Player",
+ "scope_chain": [
+ "s141"
+ ]
+ },
+ "norm_label": ".selectalloftypeonscreen()",
+ "source_file": "Assets/Scripts/Player/PlayerController.cs",
+ "source_location": "L171"
+ },
+ {
+ "id": "assets_scripts_player_playercontroller_eoe_player_playercontroller_update",
+ "label": ".Update()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "Community 3",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Player",
+ "scope_chain": [
+ "s141"
+ ]
+ },
+ "norm_label": ".update()",
+ "source_file": "Assets/Scripts/Player/PlayerController.cs",
+ "source_location": "L48"
+ },
+ {
+ "id": "assets_scripts_player_playercontroller_eoe_player_playercontroller_updateplacement",
+ "label": ".UpdatePlacement()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 3,
+ "community_name": "Community 3",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Player",
+ "scope_chain": [
+ "s141"
+ ]
+ },
+ "norm_label": ".updateplacement()",
+ "source_file": "Assets/Scripts/Player/PlayerController.cs",
+ "source_location": "L358"
+ },
+ {
+ "id": "assets_editor_buildscript_eoe_editortools_buildscript_buildwindows",
+ "label": ".BuildWindows()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 36,
+ "community_name": "Community 36",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.EditorTools",
+ "scope_chain": [
+ "s91"
+ ]
+ },
+ "norm_label": ".buildwindows()",
+ "source_file": "Assets/Editor/BuildScript.cs",
+ "source_location": "L29"
+ },
+ {
+ "id": "assets_editor_buildscript_eoe_editortools_buildscript_ensurescene",
+ "label": ".EnsureScene()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 36,
+ "community_name": "Community 36",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.EditorTools",
+ "scope_chain": [
+ "s91"
+ ]
+ },
+ "norm_label": ".ensurescene()",
+ "source_file": "Assets/Editor/BuildScript.cs",
+ "source_location": "L17"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_applyvisualstate",
+ "label": ".ApplyVisualState()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".applyvisualstate()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L109"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_bindvisuals",
+ "label": ".BindVisuals()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".bindvisuals()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L68"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_cancellastqueued",
+ "label": ".CancelLastQueued()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".cancellastqueued()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L158"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_cantrain",
+ "label": ".CanTrain()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".cantrain()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L127"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_contributebuildwork",
+ "label": ".ContributeBuildWork()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".contributebuildwork()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L92"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_die",
+ "label": ".Die()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".die()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L219"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_gettrainblocker",
+ "label": ".GetTrainBlocker()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".gettrainblocker()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L134"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_init",
+ "label": ".Init()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".init()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L52"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_initialize",
+ "label": ".Initialize()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".initialize()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L55"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_ondisable",
+ "label": ".OnDisable()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".ondisable()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L78"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_onenable",
+ "label": ".OnEnable()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".onenable()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L77"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_setrallypoint",
+ "label": ".SetRallyPoint()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".setrallypoint()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L202"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_setselected",
+ "label": ".SetSelected()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".setselected()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L233"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_takedamage",
+ "label": ".TakeDamage()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".takedamage()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L211"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_tickproduction",
+ "label": ".TickProduction()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".tickproduction()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L171"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_tryqueueunit",
+ "label": ".TryQueueUnit()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".tryqueueunit()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L145"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_update",
+ "label": ".Update()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".update()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L81"
+ },
+ {
+ "id": "assets_scripts_data_definitions_eoe_data_unitdefinition_isavailablein",
+ "label": ".IsAvailableIn()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 4,
+ "community_name": "Community 4",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Data",
+ "scope_chain": [
+ "s70"
+ ]
+ },
+ "norm_label": ".isavailablein()",
+ "source_file": "Assets/Scripts/Data/Definitions.cs",
+ "source_location": "L70"
+ },
+ {
+ "id": "assets_scripts_buildings_building_eoe_buildings_building_ondestroy",
+ "label": ".OnDestroy()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Buildings",
+ "scope_chain": [
+ "s117"
+ ]
+ },
+ "norm_label": ".ondestroy()",
+ "source_file": "Assets/Scripts/Buildings/Building.cs",
+ "source_location": "L79"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_add",
+ "label": ".Add()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".add()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L64"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_applyepochbonusestoexistingunits",
+ "label": ".ApplyEpochBonusesToExistingUnits()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".applyepochbonusestoexistingunits()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L254"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_canafford",
+ "label": ".CanAfford()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".canafford()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L71"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_cancelepochadvance",
+ "label": ".CancelEpochAdvance()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".cancelepochadvance()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L223"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_getadvanceblocker",
+ "label": ".GetAdvanceBlocker()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
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+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".getadvanceblocker()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L169"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_hascompletedbuilding",
+ "label": ".HasCompletedBuilding()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".hascompletedbuilding()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L145"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_haspopulationroomfor",
+ "label": ".HasPopulationRoomFor()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
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+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".haspopulationroomfor()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L112"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_raisechanged",
+ "label": ".RaiseChanged()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
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+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".raisechanged()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L260"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_recomputepopulationcap",
+ "label": ".RecomputePopulationCap()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
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+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".recomputepopulationcap()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L100"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_refund",
+ "label": ".Refund()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".refund()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L89"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_registerbuilding",
+ "label": ".RegisterBuilding()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
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+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".registerbuilding()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L134"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_registerunit",
+ "label": ".RegisterUnit()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
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+ ]
+ },
+ "norm_label": ".registerunit()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L118"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_releasereservation",
+ "label": ".ReleaseReservation()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".releasereservation()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L116"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_reservepopulation",
+ "label": ".ReservePopulation()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
+ "s84"
+ ]
+ },
+ "norm_label": ".reservepopulation()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L115"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_setstartingstock",
+ "label": ".SetStartingStock()",
+ "_callable": true,
+ "_origin": "ast",
+ "community": 6,
+ "community_name": "Community 6",
+ "file_type": "code",
+ "metadata": {
+ "namespace": "EoE.Core",
+ "scope_chain": [
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+ ]
+ },
+ "norm_label": ".setstartingstock()",
+ "source_file": "Assets/Scripts/Core/Faction.cs",
+ "source_location": "L54"
+ },
+ {
+ "id": "assets_scripts_core_faction_eoe_core_faction_tick",
+ "label": ".Tick()",
+ "_callable": true,
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+ "context": "call",
+ "source_file": "Assets/Scripts/World/GameBootstrap.cs",
+ "source_location": "L126",
+ "weight": 1.0
+ },
+ {
+ "source": "assets_scripts_world_gamebootstrap_eoe_world_gamebootstrap_createhud",
+ "target": "gameobject",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "INFERRED",
+ "confidence_score": 0.85,
+ "context": "call",
+ "source_file": "Assets/Scripts/World/GameBootstrap.cs",
+ "source_location": "L154",
+ "weight": 1.0
+ },
+ {
+ "source": "assets_scripts_world_gamebootstrap_eoe_world_gamebootstrap_createlighting",
+ "target": "gameobject",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "INFERRED",
+ "confidence_score": 0.85,
+ "context": "call",
+ "source_file": "Assets/Scripts/World/GameBootstrap.cs",
+ "source_location": "L112",
+ "weight": 1.0
+ },
+ {
+ "source": "assets_scripts_world_gamebootstrap_eoe_world_gamebootstrap_createplayercontroller",
+ "target": "gameobject",
+ "relation": "calls",
+ "_origin": "ast",
+ "confidence": "INFERRED",
+ "confidence_score": 0.85,
+ "context": "call",
+ "source_file": "Assets/Scripts/World/GameBootstrap.cs",
+ "source_location": "L145",
+ "weight": 1.0
+ }
+ ],
+ "hyperedges": [],
+ "built_at_commit": "db26b341f98aa911819ef44e56948ff6fa14bfb8"
+}
\ No newline at end of file
diff --git a/worked/epochs-of-empire/manifest.json b/worked/epochs-of-empire/manifest.json
new file mode 100644
index 0000000000..16e934cfc5
--- /dev/null
+++ b/worked/epochs-of-empire/manifest.json
@@ -0,0 +1,146 @@
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\ No newline at end of file
diff --git a/worked/epochs-of-empire/review.md b/worked/epochs-of-empire/review.md
new file mode 100644
index 0000000000..bc5c1ad001
--- /dev/null
+++ b/worked/epochs-of-empire/review.md
@@ -0,0 +1,300 @@
+# Review: epochs-of-empire
+
+**Corpus:** `victorsilvaolav-commits/EpochsOfEmpire` @ `db26b341` (private repo — see README)
+**Date:** 2026-08-29
+**Run:** `graphify extract . --code-only` → `graphify cluster-only . --no-label`
+(no LLM API key available in the environment, so the doc/paper pass was skipped and
+communities are left as `Community N` placeholders)
+**Counts:** 869 nodes · 1589 edges · 68 communities · 97% EXTRACTED / 3% INFERRED (40 INFERRED edges, avg confidence 0.82)
+**Cost:** $0 (tree-sitter only; `--code-only` skipped 12 markdown docs)
+**Setup:** ~2 minutes of CLI time end-to-end
+
+## About the corpus
+
+Epochs of Empire is a single-developer RTS prototype in **Unity 6000.5.10f1** (C#, Built-in
+render pipeline). It is deliberately small and cleanly organised:
+
+- **20 tracked `.cs` files, ~5,500 LOC**, root namespace `EoE.*`
+- One responsibility per top-level folder: `Core/`, `AI/`, `Units/`, `Buildings/`,
+ `Player/`, `World/`, `UI/`, `Data/`, plus `Editor/`
+- **Identifiers and comments are in Spanish** (`AIPlanEstado`, `ReservaBloqueante`,
+ `SinRecursos`, `IsPointerOverUi`) — a useful non-ASCII / non-English test
+- Design rule from the repo's own `CLAUDE.md`: *"content is data, the engine is code"* —
+ systems read multipliers and requirements, they don't branch on which epoch is active
+- Two Unity Package Manager files are tracked (as Unity recommends):
+ `Packages/manifest.json` and `Packages/packages-lock.json`
+
+Because the author knows every file, there is a clean ground truth to check the headline
+outputs against: *would a developer familiar with this codebase nominate the same things
+as core, surprising, or worth investigating?*
+
+This review quotes `GRAPH_REPORT.md` directly so each finding is verifiable against the
+committed artifacts.
+
+---
+
+## Finding 1 — God nodes are accurate on a small, single-language codebase
+
+Top god nodes, verbatim from `GRAPH_REPORT.md` (lines 85–95):
+
+```
+1. `Unit` - 81 edges
+2. `AIPlayer` - 65 edges
+3. `PlayerController` - 42 edges
+4. `Building` - 41 edges
+5. `Faction` - 38 edges
+6. `HudController` - 29 edges
+7. `ResourceNode` - 27 edges
+8. `ResourceCost` - 25 edges
+9. `BuildingDefinition` - 22 edges
+10. `ResourceType` - 21 edges
+```
+
+`graphify god-nodes --top 15` continues with `GameDatabase`, `IDamageable`, `MatchManager`,
+`AIKnowledge`, `UnitDefinition`.
+
+**This list is correct.** The repo's `CLAUDE.md` architecture section, written independently,
+names almost the same set as the core modules: `MatchManager` (orchestrator), `Faction`
+(per-player economy — "this is what makes the AI possible"), `Unit` (state machine),
+`Building`, `ResourceNode`, `PlayerController`, `AIPlayer`, `HudController`,
+`GameDatabase` + `Definitions` (the data catalog). Every god node is something the
+developer would themselves nominate. Nothing in the top 15 is noise.
+
+Degree does partly track file size — `AIPlayer` is the largest file (1,141 LOC) and lands
+at #2 — but it is also genuinely central: it reads `Faction`, `GameDatabase`, `AIKnowledge`,
+`InfluenceMap`, `AIQueueManager`, and issues orders to `Unit` and `Building`. Unlike the
+`rsl-siege-manager` case study (where six of the top ten god nodes were test factories),
+this corpus has no test suite, so degree centrality points straight at the domain model.
+
+**Takeaway for users:** on a small, single-language, test-free codebase with a clean
+module split, the god-node list is trustworthy as-is.
+
+## Finding 2 — Unity package manifests dominate the graph
+
+341 of 869 nodes (**39%**) are extracted from two files:
+
+```
+266 Packages/packages-lock.json
+ 75 Packages/manifest.json
+```
+
+That is more nodes than all 20 C# files combined (~430 C# symbol nodes). `--code-only`
+did **not** skip these — the `json_config` extractor classifies `*.json` as code, so the
+flag that is supposed to mean "no non-code files" still ingested the entire dependency
+lockfile.
+
+The downstream effects are visible throughout the report:
+
+- **`dependencies` is the single highest-betweenness node in the graph.** From the
+ Suggested Questions section (line 302):
+
+ > "Why does `dependencies` connect `Community 25` to `Community 7`, `Community 13`,
+ > `Community 15`, `Community 16`, `Community 18`, `Community 19`, `Community 21` …
+ > [26 communities in total]?"
+ > _High betweenness centrality (0.119) …_
+
+ For comparison, `Unit` scores 0.118 and `AIPlayer` 0.090. The most structurally
+ "important" node graphify finds is a JSON key from a lockfile.
+
+- **49 of the 68 communities (72%) contain only package-manifest nodes** — communities
+ 7, 13, 15–19, 21, 23–25, 27, 29–67 (excluding the code ones). The report's
+ "Community Hubs (Navigation)" list (lines 16–83) is mostly these.
+
+- **Every Unity module node is duplicated** — it appears once from `manifest.json` and
+ once from `packages-lock.json`. `GRAPH_REPORT.md` line 208:
+
+ ```
+ ### Community 24 - "Community 24"
+ Nodes (12): com.unity.modules.physics2d, com.unity.modules.physics2d, dependencies,
+ depth, source, version, dependencies, depth …
+ ```
+
+ The dedup pass ("Deduplicated 18 node(s)") did not catch these because the two files
+ give them different node ids.
+
+This is not a niche corpus quirk: **every Unity project commits these two files**, and
+`packages-lock.json` grows with every package added. Any Unity user running graphify will
+hit this on the first run.
+
+## Finding 3 — Community detection does not recover the folder architecture
+
+This codebase has eight clean top-level folders, each a single concern. A developer asked
+to describe the module structure would list those eight. Community detection produces 68
+communities; the ones built from real code score between **0.05 and 0.16 cohesion**.
+`GRAPH_REPORT.md` line 114:
+
+```
+### Community 0 - "Community 0"
+Cohesion: 0.05
+Nodes (38): Conditional, List, AIQueueManager, Color, IReadOnlyList, List,
+ResourceAmount, ResourceCost (+30 more)
+```
+
+Community 0 puts `AIQueueManager` (AI), `ResourceCost` / `ResourceAmount` (Core), plus
+framework types `Color`, `List`, `Conditional` in one 38-node bucket at 0.05 cohesion —
+the report's own "weakly interconnected" threshold. This is the same pattern the
+`rsl-siege-manager` review recorded (its Finding 4), and it reproduces here on a codebase
+that is an order of magnitude smaller and far more cleanly layered.
+
+The one place community detection does well is **tiny enum-shaped clusters** — Community 42
+is exactly `OrderKind: {Attack, Build, Gather, Move}` at 0.40 cohesion, Community 26 is
+`{Vector2, Vector3, RTSCamera}` at 0.35. Anything larger than an enum dissolves.
+
+**Takeaway for users:** on this corpus the cohesion scores are informative mainly as a
+signal that the graph topology (dominated by fan-in to framework types and to the package
+nodes from Finding 2) does not match the on-disk module structure. The "should Community N
+be split?" prompts the report generates from low cohesion are not actionable here — the
+communities were never coherent to begin with.
+
+## Finding 4 — Isolated-node count is inflated by enum members and properties
+
+The report flags **314 isolated nodes** (line 295); a direct recount of the committed
+`graph.json` finds **375 nodes at degree exactly 1** (0 at degree 0). Either way, ~40% of
+the graph is described as:
+
+> "These have ≤1 connection - possible missing edges or undocumented components."
+
+The leading examples are `Entries`, `IsFree`, `Food`, `Gold`, `Iron`. Two problems:
+
+1. **Enum members referenced by qualified access are still isolated.** `ResourceType` is
+ god node #10 (21 edges), and `ResourceType.Food` / `.Gold` / `.Iron` are used all over
+ the codebase — but the members show as isolated. A `ResourceType.Food` expression is
+ not creating a `uses` edge to the `Food` member node, so the members inherit only
+ their single `case_of` / `contains` edge from the enum declaration.
+
+2. **Boolean properties become standalone nodes.** `IsFree`, `IsDepleted`,
+ `IsPointerOverUi` are C# expression-bodied properties. Each becomes a ≤1-edge node and
+ is then labelled a "possible documentation gap."
+
+Neither class is a documentation gap — they are live, heavily-exercised code. The label
+should probably distinguish "declared but unreferenced" from "referenced only through an
+expression shape the extractor doesn't bind."
+
+## Finding 5 — `graphify query` misses conceptual questions on a small graph
+
+Run against the committed graph:
+
+```
+graphify query "how does the AI decide what to build?"
+```
+
+```
+Traversal: BFS depth=2 | Start: ['Build'] | 6 nodes found
+NODE Build [src=Assets/Scripts/Units/Unit.cs loc=L157 community=Community 42]
+NODE OrderKind [src=Assets/Scripts/Units/Unit.cs loc=L157 community=Community 42]
+NODE Unit …
+NODE Attack … NODE Gather … NODE Move …
+EDGE OrderKind --case_of--> Build (…and the other three OrderKind members)
+```
+
+The query keyword-matched `build` to the `OrderKind.Build` **unit-order enum member** and
+returned six nodes describing that enum. The actual answer lives in `AIPlayer.cs` (decision
+ticks), `AIPlan.cs`, `AIQueueManager.cs`, and `GameDatabase.cs` (what is buildable per
+epoch) — none of which appear. With no semantic layer (no API key), keyword-seeded BFS has
+no way to bridge "build" the concept to the AI planning code, and on a 20-file graph it
+picks the wrong `Build`.
+
+The `benchmark` command reports ~6.3x token reduction for this corpus, but the per-question
+figures range 4.8x–12.1x and the corpus is only ~58k tokens naive — small enough that a
+developer is often better served reading `AIPlayer.cs` directly than traversing from a
+mis-seeded keyword.
+
+## Finding 6 — `graphify explain` splits a type across its field occurrences
+
+```
+graphify explain "Faction"
+```
+
+```
+Ambiguous: 'Faction' matches 4 nodes in different files.
+ Assets/Scripts/Core/Faction.cs id: assets_scripts_core_faction_eoe_core_faction
+ assets_scripts_ai_aiplayer_cs_faction id: assets_scripts_ai_aiplayer_cs_faction
+ Assets/Scripts/Buildings/Building.cs id: …_building_faction
+ Assets/Scripts/Units/Unit.cs id: …_unit_faction
+```
+
+There is one `Faction` class. The other three matches are the `Faction`-typed field on
+`AIPlayer`, `Building`, and `Unit`. The extractor mints a separate node for the type where
+it is used as a field rather than resolving the reference to the class node. Note that
+`assets_scripts_ai_aiplayer_cs_faction` also has a different id shape — `_cs_` infix, no
+`eoe_` namespace segment — suggesting the C# cross-file type resolver bound that one
+differently from the other two.
+
+This lines up with open issue **#3176 (symbol name ambiguity in explain command)**. On this
+corpus it means `explain` on any core type asks the user to disambiguate between the type
+and its own fields.
+
+## Finding 7 — "Surprising Connections" are mundane and all EXTRACTED
+
+Verbatim, `GRAPH_REPORT.md` lines 97–107:
+
+```
+- `AIPlayer` --references--> `AIQueueManager` [EXTRACTED]
+- `AIPlan` --references--> `ResourceCost` [EXTRACTED]
+- `BuildingDefinition` --references--> `ResourceCost` [EXTRACTED]
+- `UnitDefinition` --references--> `ResourceCost` [EXTRACTED]
+- `AIPlayer` --references--> `ResourceType` [EXTRACTED]
+```
+
+`AIPlayer` using `AIQueueManager` is documented in the repo's own `CLAUDE.md`.
+`BuildingDefinition` / `UnitDefinition` referencing `ResourceCost` is "things have build
+costs." All five are `EXTRACTED` (explicit in source), so none is a surprising *inference* —
+the section recovers facts the developer already knows rather than surfacing anything
+cross-cutting. Same observation as the `rsl-siege-manager` review. With only 40 INFERRED
+edges in the whole graph and no semantic pass, there is little raw material for this
+section to work with.
+
+---
+
+## What worked well on this corpus
+
+- **God nodes (Finding 1)** — accurate top 15, no manual filtering needed.
+- **Spanish / non-ASCII identifiers** — `AIPlanEstado`, `ReservaBloqueante`, `SinRecursos`,
+ `SinEjecutar`, `IsPointerOverUi`, `Me` all parse and appear correctly. tree-sitter C#
+ handled the mixed-language source without issue.
+- **Import cycles: "None detected"** — correct. The architecture is acyclic by design
+ (`MatchManager` deliberately holds no economy state; `Faction` is per-player). graphify
+ did not invent a cycle.
+- **`inherits` / `implements` edges** — 12 `inherits`, 2 `implements`, all correct
+ (`Unit`/`Building` → `MonoBehaviour`, the `IDamageable` implementations).
+- **Cost and speed** — 869 nodes in ~2 minutes at $0.
+- **`graph.html`** — renders and is navigable; the force layout does visually separate the
+ C# cluster from the package-manifest cloud even though community detection does not.
+
+The underlying C# extraction is solid. The findings above are about (a) a non-code file
+type slipping past `--code-only` and swamping the graph, and (b) how the report and query
+layers behave on a codebase small enough that the naive approach is competitive.
+
+---
+
+## Suggested follow-ups
+
+Patterns from this review that may be worth tracking upstream:
+
+1. **Unity / UPM ignore recipe.** `Packages/packages-lock.json` and `Packages/manifest.json`
+ are committed by every Unity project and produced 39% of nodes, 72% of communities, and
+ the top betweenness node here. Options: ship a default `.graphifyignore` snippet for
+ Unity, have `json_config` skip `*-lock.json`, or treat a recognised package manifest as
+ its own node type kept out of centrality/community math. A "first run on a Unity project"
+ doc section (like the tests-included note suggested by the `rsl-siege-manager` review)
+ would also help.
+
+2. **`--code-only` and JSON config files.** The flag's stated purpose is "index code
+ (local AST, no API key) and skip doc/paper/image files," but it still ingests JSON
+ config/lockfiles. Either document that `json_config` counts as code, or add a stricter
+ mode that limits extraction to source languages.
+
+3. **Enum-member / qualified-access edges.** `EnumType.Member` (and `const` class members
+ accessed the same way) should create a `uses` edge to the member node. Without it, every
+ referenced enum value is reported as an isolated "possible documentation gap" (Finding 4).
+
+4. **Type-as-field node identity (#3176).** A `Foo`-typed field should resolve to the `Foo`
+ class node rather than spawning a per-owner `…_foo` node, so `explain "Foo"` on a core
+ type is not ambiguous against its own fields.
+
+5. **Small-graph guidance.** When `benchmark` shows a low token-reduction factor and the
+ corpus fits a context window, the report (or `query` output) could note that direct file
+ reading is competitive, and that `query` without a semantic layer is keyword-seeded BFS.
+
+These are observations from one corpus, not change requests — other Unity or small
+single-language projects may show the same patterns.