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[BUG] Material glitches in Quest controller #1135

Description

@abhilashca

Describe the bug

I deployed a sample scene from MRTKDevTemplate to Quest 2. The controller rendered is having black material glitch. The hand 3d model rendered do not have any issues.

To reproduce

Steps to reproduce the behavior:

  1. Download source code from uxcore-v3.3.0
  2. Open the MRTKDevTemplate in Unity 2023.1.22f1
  3. Open any scene
  4. Deploy to Quest 2

Expected behavior

VR controller 3d model should render without any glitches.

Screenshots

aa56040cd6cede998785b2ec92851dc1.mp4

Your setup (please complete the following information)

  • Unity Version [2023.1.22f1]
  • MRTK Version or Commit uxcore-v3.3.0

Target platform (please complete the following information)

  • Quest 2

Additional context

I have used MRTKDevTemplate from tag: uxcore-v3.3.0. I hope that is the correct way to use the MRTKDevTemplate instead of taking from main branch.

Any guidance on how to fix the issue?
Any help is appreciated.

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    Needs: TriageNeeds to be triaged.Type: BugA problem with an existing feature that can be fixed with the next patched release.

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