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Copy pathSubPieces.cpp
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206 lines (151 loc) · 5.45 KB
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#include"SubPieces.h"
#include<iostream>
using namespace std;
bool diagonalLineCheck(int*& fromTo, Pieces***& board)
{
if (((fromTo[0] > fromTo[2]) && (fromTo[1] < fromTo[3])) || ((fromTo[0] < fromTo[2]) && (fromTo[1] > fromTo[3])))
{
int a = fromTo[0], b = fromTo[1], i = fromTo[2], j = fromTo[3];
if (fromTo[0] < fromTo[2]) {
a = fromTo[2], b = fromTo[3], i = fromTo[0], j = fromTo[1];
}
for (a -= 1, b += 1; (a > i) && (b < j); a--, b++) {
if (board[a][b] != nullptr)
return false;
}
}
else
{
int a = fromTo[0], b = fromTo[1], i = fromTo[2], j = fromTo[3];
if (fromTo[0] > fromTo[2])
a = fromTo[2], b = fromTo[3], i = fromTo[0], j = fromTo[1];
for (a += 1, b += 1; a < i && b < j; a++, b++)
if (board[a][b] != nullptr)
return false;
}
return true;
}
bool straightLineCheck(int*& fromTo, Pieces***& board)
{
if (fromTo[0] == fromTo[2])
{
int c = fromTo[1], d = fromTo[3];
if (fromTo[1] > fromTo[3]) {
c = fromTo[3], d = fromTo[1];
}
for (c += 1; c < d; c++)
if (board[fromTo[0]][c] != nullptr)
return false;
}
else
{
int c = fromTo[0], d = fromTo[2];
if (fromTo[0] > fromTo[2]) {
c = fromTo[2], d = fromTo[0];
}
for (c += 1; c < d; c++)
if (board[c][fromTo[1]] != nullptr)
return false;
}
return true;
}
//Pawn
Pawn::Pawn(const char* Colour,const char* Type ) :Pieces(Type, Colour) {};
bool Pawn::checkIfValidMove(int*& fromTo,Pieces***&board)
{
float distance = distanceInPlane(fromTo);
//this condition stops pawn from moving over a piece in front of it,it checks if the coordinates are appropriate for pawn
//movenment,it also makes sure that the pawns are moving in right directions with respect to thier colors.
if (((fromTo[1] == fromTo[3]) && (board[fromTo[2]][fromTo[3]] != nullptr)) || (distance > 2)
|| (cmpstr(colour,"Black") && (fromTo[2] <= fromTo[0])) || (cmpstr(colour,"White") && (fromTo[2] >= fromTo[0])))
{
return false;
}
// (colour == "Black" && (fromTo[2] <= fromTo[0])) this condition is true if destination is behind source
// (colour == "White" && (fromTo[2] >= fromTo[0])) this condition is true if destination is behind source
if (((fromTo[0] == 1 && cmpstr(colour, "Black")) || (fromTo[0] == 6 && cmpstr(colour, "White")) || (distance==1)) && (fromTo[1] == fromTo[3]))
{
//cout << "**";
return true;
}
if ((distance > 1 && distance < 2) && (board[fromTo[2]][fromTo[3]] != nullptr) && !(cmpstr(colour, board[fromTo[2]][fromTo[3]]->colour)))
{
//cout <<"Olla";
return true;
}
return false;
};
Pawn::~Pawn() {};
//Knight
Knight::Knight(const char* Colour, const char* Type ) :Pieces(Type, Colour) {};
bool Knight::checkIfValidMove(int*& fromTo, Pieces***&board)
{
float distance = distanceInPlane(fromTo);
if ((distance > 2 && distance < 3) && ((board[fromTo[2]][fromTo[3]]==nullptr) || !(cmpstr(colour, board[fromTo[2]][fromTo[3]]->colour))))
return true;
return false;
};
Knight::~Knight() {};
//Bishop
Bishop::Bishop(const char* Colour, const char* Type ) :Pieces(Type, Colour) {};
bool Bishop::checkIfValidMove(int*& fromTo, Pieces***&board)
{
if ((slope(fromTo)==1.0) && ((board[fromTo[2]][fromTo[3]] == nullptr) || !(cmpstr(colour, board[fromTo[2]][fromTo[3]]->colour)))
&& diagonalLineCheck(fromTo, board))
return true;
return false;
};
Bishop::~Bishop() {};
//Rook
Rook::Rook(const char* Colour, const char* Type ) :Pieces(Type, Colour) {};
bool Rook::checkIfValidMove(int*& fromTo, Pieces***&board)
{
if ((!(mov_stat) && (board[fromTo[2]][fromTo[3]] != nullptr) && cmpstr(board[fromTo[2]][fromTo[3]]->type, "Kg") &&
cmpstr(colour, board[fromTo[2]][fromTo[3]]->colour) && !(board[fromTo[2]][fromTo[3]]->mov_stat) && straightLineCheck(fromTo, board))
||
((fromTo[0] == fromTo[2] || fromTo[1] == fromTo[3]) && ((board[fromTo[2]][fromTo[3]] == nullptr) || !(cmpstr(colour, board[fromTo[2]][fromTo[3]]->colour)))
&& straightLineCheck(fromTo, board)))
{
return true;
}
return false;
};
Rook::~Rook() {};
//Queen
Queen::Queen(const char* Colour, const char* Type ) :Pieces(Type, Colour) {};
bool Queen::checkIfValidMove(int*& fromTo, Pieces***&board)
{
// faulty condition
/*if((((fromTo[0] == fromTo[2]) || (fromTo[1] == fromTo[3])) || (slope(fromTo) == 1.0)) &&
((board[fromTo[2]][fromTo[3]] == nullptr) || !(cmpstr(colour, board[fromTo[2]][fromTo[3]]->colour))) &&
((straightLineCheck(fromTo, board)) || (diagonalLineCheck(fromTo, board))))
{
mov_stat = 1;
return true;
}*/
if (((board[fromTo[2]][fromTo[3]]==nullptr) || !cmpstr(colour,board[fromTo[2]][fromTo[3]]->colour))
&& ((((fromTo[0]==fromTo[2]) || (fromTo[1]==fromTo[3])) && straightLineCheck(fromTo,board))
|| ((slope(fromTo)==1.0) && diagonalLineCheck(fromTo,board))))
{
mov_stat = 1;
return true;
}
return false;
};
Queen::~Queen(){};
//King
King::King(const char* Colour, const char* Type ) :Pieces(Type, Colour) {};
bool King::checkIfValidMove(int*& fromTo, Pieces***&board)
{
float distance = distanceInPlane(fromTo);
fromTo[0]; fromTo[1]; fromTo[2]; fromTo[3];
if ((!(mov_stat) && board[fromTo[2]][fromTo[3]] != nullptr && cmpstr(board[fromTo[2]][fromTo[3]]->type, "Rk") &&
cmpstr(colour, board[fromTo[2]][fromTo[3]]->colour) && !(board[fromTo[2]][fromTo[3]]->mov_stat) && straightLineCheck(fromTo, board))
||
(((distance == 1) || (distance > 1 && distance < 2)) && ((board[fromTo[2]][fromTo[3]] == nullptr) || !(cmpstr(board[fromTo[2]][fromTo[3]]->colour, colour)))))
{
return true;
}
return false;
};
King::~King() {}