Skip to content

Multiple primitives tutorial (or basic anatomy of an OpenGL renderer) #32

Description

@gnzlbg

I just finished your tutorials and they are great. I noticed, however, that most of the examples deal with a single primitive. It would be awesome to have a tutorial explaining how to set up the pipeline for working with multiple different primitives. I guess that drawing 2 cubes and 2 tetras (one of each moving) should be enough to explain:

  • how to set up multiple VAOs, with different EBOs, in an initialization step,
  • how to update some of the model matrices in a loop,
  • how to draw the different VAOs in a loop.

I think such a tutorial could be a good complement to the rest. It would give a feeling about how a "real-world" OpenGL program looks like.

Bests,
Gonzalo

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions