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Copy pathSkillchains.lua
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763 lines (717 loc) · 40.8 KB
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--[[
Copyright © 2017, Ivaar
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of SkillChains nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Ivaar BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
_addon.author = 'Ivaar,Sammeh(Mod)'
_addon.command = 'sc'
_addon.name = 'SkillChains'
_addon.version = '1.7.1'
-- Sammeh(Quetz) Mods.
-- 1.2 Added Pet Ready Moves
-- 1.3 Color coding Pet Moves vs WS
-- 1.3.1 bugfix for non-pet jobs
-- 1.3.2 Add trigger 'hidews' to Hide main/ranged WS and only show pet jobs. //sc hidews
-- 1.4 Add colors to WS properties and Magic Bursts
-- 1.5 Fix - broke jobs other than BST when coloring bst stuff ;)
-- 1.5.1 Testing this thing sucks between pet jobs and not lol. Anyway i think fixed :\
-- 1.5.2 Updated to add some more pet WS properties
-- 1.6.0 Adding in Umbra/Radiance properties/skillchains.
-- 1.6.1 Fix where when you lose a pet-mid fight spammed console log with nil values.
-- 1.6.2 Removing some unnecessary comments and loaded variables during debugs.
-- 1.7.0 Fix Skillchains subtracting 1 second per-step and removing reson's after step 6.
-- 1.7.1 Fix targeting variables
texts = require('texts')
packets = require('packets')
config = require('config')
res = require('resources')
default = {
ws=true,
ma=true,
hidews=true, -- only used to hide ws if main job == BST
display = {
text={size=8,font='Consolas'},
pos={x=0,y=0},
},
}
settings = config.load(default)
skill_props = texts.new('',settings.display,settings)
lvl3 = S{'Darkness','Light'}
lvl4 = S{'Radiance','Umbra'}
radiance_ws = S{'Blade: Shun','Apex Arrow','Last Stand','Exenterator','Realmrazor','Resolution','Shijin Spiral','Tachi: Shoha','Upheaval'}
umbra_ws = S{'Shattersoul','Entropy','Requiescat','Ruinator','Stardiver'}
aeonic_weapons = S{'Heishi Shorinken','Godhands','Aeneas','Sequence','Lionheart','Tri-edge','Chango','Anguta','Trishula','Dojikiri Yasutsuna','Tishtrya','Khatvanga','Fail-Not','Fomalhaut'}
aftermath_props = T{
['Blade: Shun'] = {skillchain_a="Light",skillchain_b="Fusion",skillchain_c="Impaction"},
['Apex Arrow'] = {skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="Transfixion"},
['Last Stand'] = {skillchain_a="Light",skillchain_b="Fusion",skillchain_c="Reverberation"},
['Exenterator'] = {skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="Scission"},
['Realmrazor'] = {skillchain_a="Light",skillchain_b="Fusion",skillchain_c="Impaction"},
['Resolution'] = {skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="Scission"},
['Shijin Spiral'] = {skillchain_a="Light",skillchain_b="Fusion",skillchain_c="Reverberation"},
['Tachi: Shoha'] = {skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="Compression"},
['Upheaval'] = {skillchain_a="Light",skillchain_b="Fusion",skillchain_c="Compression"},
['Shattersoul'] = {skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="Induration"},
['Entropy'] = {skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="Reverberation"},
['Requiescat'] = {skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="Scission"},
['Ruinator'] = {skillchain_a="Darkness",skillchain_b="Distortion",skillchain_c="Detonation"},
['Stardiver'] = {skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="Transfixion"},
}
skillchains = L{
[288] = 'Light',
[289] = 'Darkness',
[290] = 'Gravitation',
[291] = 'Fragmentation',
[292] = 'Distortion',
[293] = 'Fusion',
[294] = 'Compression',
[295] = 'Liquefaction',
[296] = 'Induration',
[297] = 'Reverberation',
[298] = 'Transfixion',
[299] = 'Scission',
[300] = 'Detonation',
[301] = 'Impaction',
[385] = 'Light',
[386] = 'Darkness',
[387] = 'Gravitation',
[388] = 'Fragmentation',
[389] = 'Distortion',
[390] = 'Fusion',
[391] = 'Compression',
[392] = 'Liquefaction',
[393] = 'Induration',
[394] = 'Reverberation',
[395] = 'Transfixion',
[396] = 'Scission',
[397] = 'Detonation',
[398] = 'Impaction',
[767] = 'Radiance',
[768] = 'Umbra',
[769] = 'Radiance',
[770] = 'Umbra',
}
colors = {
['Impaction'] = '\\cs(255,0,255)',
['Lightning'] = '\\cs(255,0,255)',
['Darkness'] = '\\cs(0,0,204)',
['Umbra'] = '\\cs(0,0,204)',
['Gravitation'] = '\\cs(102,51,0)',
['Fragmentation'] = '\\cs(250,156,247)',
['Distortion'] = '\\cs(51,153,255)',
['Compression'] = '\\cs(0,0,204)',
['Induration'] = '\\cs(0,255,255)',
['Ice'] = '\\cs(0,255,255)',
['Reverberation'] = '\\cs(0,0,255)',
['Water'] = '\\cs(0,0,255)',
['Transfixion'] = '\\cs(255,255,255)',
['Scission'] = '\\cs(153,76,0)',
['Stone'] = '\\cs(153,76,0)',
['Earth'] = '\\cs(153,76,0)',
['Detonation'] = '\\cs(102,255,102)',
['Wind'] = '\\cs(102,255,102)',
['Fusion'] = '\\cs(255,102,102)',
['Liquefaction'] = '\\cs(255,0,0)',
['Fire'] = '\\cs(255,0,0)',
}
elements = L{
[0]={mb='Fire',sc='Liquefaction'},
[1]={mb='Ice',sc='Induration'},
[2]={mb='Wind',sc='Detonation'},
[3]={mb='Earth',sc='Scission'},
[4]={mb='Lightning',sc='Impaction'},
[5]={mb='Water',sc='Reverberation'},
[6]={mb='Light',sc='Transfixion'},
[7]={mb='Darkness',sc='Compression'},
}
prop_info = {
Radiance = {elements='Fire Wind Lightning Light',properties={[1]={Light='Light'}},level=3},
Umbra = {elements='Earth Ice Water Darkness',properties={[1]={Darkness='Darkness'}},level=3},
Light = {elements='Fire Wind Lightning Light',properties={[1]={Light='Light'}},level=3},
Darkness = {elements='Earth Ice Water Darkness',properties={[1]={Darkness='Darkness'}},level=3},
Gravitation = {elements='Earth Darkness',properties={[1]={Distortion='Darkness'},[2]={Fragmentation='Fragmentation'}},level=2},
Fragmentation = {elements='Wind Lightning',properties={[1]={Fusion='Light'},[2]={Distortion='Distortion'}},level=2},
Distortion = {elements='Ice Water',properties={[1]={Gravitation='Darkness'},[2]={Fusion='Fusion'}},level=2},
Fusion = {elements='Fire Light',properties={[1]={Fragmentation='Light'},[2]={Gravitation='Gravitation'}},level=2},
Compression = {elements='Darkness',properties={[1]={Transfixion='Transfixion'},[2]={Detonation='Detonation'}},level=1},
Liquefaction = {elements='Fire',properties={[1]={Impaction='Fusion'},[2]={Scission='Scission'}},level=1},
Induration = {elements='Ice',properties={[1]={Reverberation='Fragmentation'},[2]={Compression='Compression'},[3]={Impaction='Impaction'}},level=1},
Reverberation = {elements='Water',properties={[1]={Induration='Induration'},[2]={Impaction='Impaction'}},level=1},
Transfixion = {elements='Light',properties={[1]={Scission='Distortion'},[2]={Reverberation='Reverberation'},[3]={Compression='Compression'}},level=1},
Scission = {elements='Earth',properties={[1]={Liquefaction='Liquefaction'},[2]={Reverberation='Reverberation'},[3]={Detonation='Detonation'}},level=1},
Detonation = {elements='Wind',properties={[1]={['Compression']='Gravitation'},[2]={['Scission']='Compression'}},level=1},
Impaction = {elements='Lightning',properties={[1]={Liquefaction='Liquefaction'},[2]={Detonation='Detonation'}},level=1},
}
blood_pacts = L{
[513] = {id=513,avatar='Carbuncle',en='Poison Nails',skillchain_a='Transfixion'},
[521] = {id=521,avatar='Cait Sith',en='Regal Scratch',skillchain_a='Scission'},
[780] = {id=780,avatar='Cait Sith',en='Regal Gash',skillchain_a='Distortion',skillchain_b='Detonation'},
[528] = {id=528,avatar='Fenrir',en='Moonlit Charge',skillchain_a='Compression'},
[529] = {id=529,avatar='Fenrir',en='Crescent Fang',skillchain_a='Transfixion'},
[534] = {id=534,avatar='Fenrir',en='Eclipse Bite',skillchain_a='Gravitation',skillchain_b='Scission'},
[544] = {id=544,avatar='Ifrit',en='Punch',skillchain_a='Liquefaction'},
[546] = {id=546,avatar='Ifrit',en='Burning Strike',skillchain_a='Impaction'},
[547] = {id=547,avatar='Ifrit',en='Double Punch',skillchain_a='Compression'},
[550] = {id=550,avatar='Ifrit',en='Flaming Crush',skillchain_a='Fusion',skillchain_b='Reverberation'},
[560] = {id=560,avatar='Titan',en='Rock Throw',skillchain_a='Scission'},
[562] = {id=562,avatar='Titan',en='Rock Buster',skillchain_a='Reverberation'},
[563] = {id=563,avatar='Titan',en='Megalith Throw',skillchain_a='Induration'},
[566] = {id=566,avatar='Titan',en='Mountain Buster',skillchain_a='Gravitation',skillchain_b='Induration'},
[570] = {id=570,avatar='Titan',en='Crag Throw',skillchain_a='Gravitation',skillchain_b='Scission'},
[576] = {id=576,avatar='Leviathan',en='Barracuda Dive',skillchain_a='Reverberation'},
[578] = {id=578,avatar='Leviathan',en='Tail Whip',skillchain_a='Detonation'},
[582] = {id=582,avatar='Leviathan',en='Spinning Dive',skillchain_a='Distortion',skillchain_b='Detonation'},
[592] = {id=592,avatar='Garuda',en='Claw',skillchain_a='Detonation'},
[598] = {id=598,avatar='Garuda',en='Predator Claws',skillchain_a='Fragmentation',skillchain_b='Scission'},
[608] = {id=608,avatar='Shiva',en='Axe Kick',skillchain_a='Induration'},
[612] = {id=612,avatar='Shiva',en='Double Slap',skillchain_a='Scission'},
[614] = {id=614,avatar='Shiva',en='Rush',skillchain_a='Distortion',skillchain_b='Scission'},
[624] = {id=624,avatar='Ramuh',en='Shock Strike',skillchain_a='Impaction'},
[630] = {id=630,avatar='Ramuh',en='Chaotic Strike',skillchain_a='Fragmentation',skillchain_b='Transfixion'},
[634] = {id=634,avatar='Ramuh',en="Volt Strike",skillchain_a='Fragmentation',skillchain_b='Scission'},
[656] = {id=656,avatar='Diabolos',en='Camisado',skillchain_a='Compression'},
[667] = {id=667,avatar='Diabolos',en='Blindside',skillchain_a='Gravitation',skillchain_b='Transfixion'},
}
blue_magic = L{
[519] = {id=519,en='Screwdriver',skillchain_a='Transfixion',skillchain_b='Scission'},
[529] = {id=529,en='Bludgeon',skillchain_a='Liquefaction',skillchain_b=''},
[527] = {id=527,en='Smite of Rage',skillchain_a='Detonation',skillchain_b=''},
[539] = {id=539,en='Terror Touch',skillchain_a='Compression',skillchain_b='Reverberation'},
[540] = {id=540,en='Spinal Cleave',skillchain_a='Scission',skillchain_b='Detonation'},
[543] = {id=543,en='Mandibular Bite',skillchain_a='Induration',skillchain_b=''},
[545] = {id=545,en='Sickle Slash',skillchain_a='Compression',skillchain_b=''},
[551] = {id=551,en='Power Attack',skillchain_a='Reverberation',skillchain_b=''},
[554] = {id=554,en='Death Scissors',skillchain_a='Compression',skillchain_b='Reverberation'},
[560] = {id=560,en='Frenetic Rip',skillchain_a='Induration',skillchain_b=''},
[564] = {id=564,en='Body Slam',skillchain_a='Impaction',skillchain_b=''},
[567] = {id=567,en='Helldive',skillchain_a='Transfixion',skillchain_b=''},
[569] = {id=569,en='Jet Stream',skillchain_a='Impaction',skillchain_b=''},
[577] = {id=577,en='Foot Kick',skillchain_a='Detonation',skillchain_b=''},
[585] = {id=585,en='Ram Charge',skillchain_a='Fragmentation',skillchain_b=''},
[587] = {id=587,en='Claw Cyclone',skillchain_a='Scission',skillchain_b=''},
[589] = {id=589,en='Dimensional Death',skillchain_a='Transfixion',skillchain_b='Impaction'},
[594] = {id=594,en='Uppercut',skillchain_a='Liquefaction',skillchain_b='Impaction'},
[596] = {id=596,en='Pinecone Bomb',skillchain_a='Liquefaction',skillchain_b=''},
[597] = {id=597,en='Sprout Smack',skillchain_a='Reverberation',skillchain_b=''},
[599] = {id=599,en='Queasyshroom',skillchain_a='Compression',skillchain_b=''},
[603] = {id=603,en='Wild Oats',skillchain_a='Transfixion',skillchain_b=''},
[611] = {id=611,en='Disseverment',skillchain_a='Distortion',skillchain_b=''},
[617] = {id=617,en='Vertical Cleave',skillchain_a='Gravitation',skillchain_b=''},
[620] = {id=620,en='Battle Dance',skillchain_a='Impaction',skillchain_b=''},
[622] = {id=622,en='Grand Slam',skillchain_a='Induration',skillchain_b=''},
[623] = {id=623,en='Head Butt',skillchain_a='Impaction',skillchain_b=''},
[628] = {id=628,en='Frypan',skillchain_a='Impaction',skillchain_b=''},
[631] = {id=631,en='Hydro Shot',skillchain_a='Reverberation',skillchain_b=''},
[638] = {id=638,en='Feather Storm',skillchain_a='Transfixion',skillchain_b=''},
[640] = {id=640,en='Tail Slap',skillchain_a='Reverberation',skillchain_b=''},
[641] = {id=641,en='Hysteric Barrage',skillchain_a='Detonation',skillchain_b=''},
[643] = {id=643,en='Cannonball',skillchain_a='Fusion',skillchain_b=''},
[650] = {id=650,en='Seedspray',skillchain_a='Induration',skillchain_b='Detonation'},
[652] = {id=652,en='Spiral Spin',skillchain_a='Transfixion',skillchain_b=''},
[653] = {id=653,en='Asuran Claws',skillchain_a='Liquefaction',skillchain_b='Impaction'},
[654] = {id=654,en='Sub\-zero Smash',skillchain_a='Fragmentation',skillchain_b=''},
[665] = {id=665,en='Final Sting',skillchain_a='Fusion',skillchain_b=''},
[666] = {id=666,en='Goblin Rush',skillchain_a='Fusion',skillchain_b=''},
[667] = {id=667,en='Vanity Dive',skillchain_a='Transfixion',skillchain_b='Scission'},
[669] = {id=669,en='Whirl of Rage',skillchain_a='Scission',skillchain_b='Detonation'},
[670] = {id=670,en='Benthic Typhoon',skillchain_a='Gravitation',skillchain_b='Transfixion'},
[673] = {id=673,en='Quad. Continuum',skillchain_a='Distortion',skillchain_b='Scission'},
[677] = {id=677,en='Empty Thrash',skillchain_a='Compression',skillchain_b='Scission'},
[682] = {id=682,en='Delta Thrust',skillchain_a='Liquefaction',skillchain_b='Detonation'},
[688] = {id=688,en='Heavy Strike',skillchain_a='Fragmentation',skillchain_b=''},
[692] = {id=692,en='Sudden Lunge',skillchain_a='Scission',skillchain_b=''},
[693] = {id=693,en='Quadrastrike',skillchain_a='Liquefaction',skillchain_b='Scission'},
[697] = {id=697,en='Amorphic Spikes',skillchain_a='Gravitation',skillchain_b=''},
[699] = {id=699,en='Barbed Crescent',skillchain_a='Distortion',skillchain_b='Liquefaction'},
[743] = {id=743,en='Bloodrake',skillchain_a='Darkness',skillchain_b='Gravitation'},
}
npc_move = L{
-- Automaton
[1940] = {id=1940,en='Chimera Ripper',skillchain_a='Detonation',skillchain_b='Induration'},
[1941] = {id=1941,en='String Clipper',skillchain_a='Scission',skillchain_b='Scission'},
[1942] = {id=1942,en='Arcuballista',skillchain_a='Liquefaction',skillchain_b='Transfixion'},
[1943] = {id=1943,en='Slapstick',skillchain_a='Reverberation',skillchain_b='Impaction'},
[2065] = {id=2065,en='Cannibal Blade',skillchain_a='Compression',skillchain_b='Reverberation'},
[2066] = {id=2066,en='Daze',skillchain_a='Impaction',skillchain_b='Transfixion'},
[2067] = {id=2067,en='Knockout',skillchain_a='Scission',skillchain_b='Detonation'},
[2300] = {id=2300,en='Armor Piercer',skillchain_a='Gravitation'},
[2301] = {id=2301,en='Magic Mortar',skillchain_a='Fusion',skillchain_b='Liquefaction'},
[2743] = {id=2743,en='String Shredder',skillchain_a='Distortion',skillchain_b='Scission'},
[2744] = {id=2744,en='Armor Shatterer',skillchain_a='Fusion',skillchain_b='Impaction'},
-- Trusts
--[3195] = {id=3195,trust='Zeid',en="Abyssal Drain",skillchain_a='',skillchain_b='',skillchain_c=''},
--[3196] = {id=3196,trust='Zeid',en="Abyssal Strike",skillchain_a='',skillchain_b='',skillchain_c=''},
-- assumed magical [3203] = {id=3203,trust='MihliAliapoh',en='Scouring Bubbles',skillchain_a='',skillchain_b='',skillchain_c=''},
[3204] = {id=3204,trust='Tenzen',en='Amatsu: Tsukikage',skillchain_a='Fragmentation',skillchain_b='Detonation',skillchain_c=''},
[3215] = {id=3215,trust='NajaSalaheem',en="Peacebreaker",skillchain_a='Fragmentation',skillchain_b='',skillchain_c=''},
--[3224] = {id=3224,trust='',en="Hemorrhaze",skillchain_a='',skillchain_b='',skillchain_c=''},
[3231] = {id=3231,trust='LehkoHabhoka',en='Debonair Rush',skillchain_a='Detonation',skillchain_b='',skillchain_c=''},
--[3232] = {id=3232,trust='LehkoHabhoka',en='Iridal Pierce',skillchain_a='',skillchain_b='',skillchain_c=''},
--[3233] = {id=3233,trust='LehkoHabhoka',en='Lunar Revolution',skillchain_a='',skillchain_b='',skillchain_c=''},
[3234] = {id=3234,trust='Prishe',en="Nullifying Dropkick",skillchain_a='Induration',skillchain_b='',skillchain_c=''},
[3235] = {id=3235,trust='Prishe',en="Auroral Uppercut",skillchain_a='Fragmentation',skillchain_b='',skillchain_c=''},
[3236] = {id=3236,trust='Prishe',en="Knuckle Sandwich",skillchain_a='Fusion',skillchain_b='',skillchain_c=''},
--[3238] = {id=3238,trust='Gadalar',en="Salamander Flame",skillchain_a='',skillchain_b='',skillchain_c=''},
--[3239] = {id=3239,trust='Najelith',en='Typhonic Arrow',skillchain_a='',skillchain_b='',skillchain_c=''},
[3240] = {id=3240,trust='Zarag',en='Meteoric Impact',skillchain_a='Fragmentation',skillchain_b='',skillchain_c=''},
[3243] = {id=3243,trust='Nashmeira',en='Imperial Authority',skillchain_a='Fragmentation',skillchain_b='',skillchain_c=''},
[3252] = {id=3252,trust='Luzaf',en="Bisection",skillchain_a='Fragmentation',skillchain_b='Scission'},
[3253] = {id=3253,trust='Luzaf',en='Leaden Salute',skillchain_a='Gravitation',skillchain_b='Transfixion',skillchain_c=''},
[3254] = {id=3254,trust='Luzaf',en='Akimbo Shot',skillchain_a='Reverberation',skillchain_b='Detonation',skillchain_c=''},
[3255] = {id=3255,trust='Luzaf',en="Grisly Horizon",skillchain_a='Gravitation',skillchain_b='',skillchain_c=''},
[3337] = {id=3337,trust='Karaha-Baruha',en='Lunar Bay',skillchain_a='Gravitation',skillchain_b='',skillchain_c=''},
--[3355] = {id=3355,trust='Abenzio',en='Blow',skillchain_a='',skillchain_b='',skillchain_c=''},
--[3356] = {id=3356,trust='Abenzio',en='Uppercut',skillchain_a='',skillchain_b='',skillchain_c=''},
--[3357] = {id=3357,trust='Abenzio',en='Antiphase',skillchain_a='',skillchain_b='',skillchain_c=''},
--[3358] = {id=3358,trust='Abenzio',en='Blank Gaze',skillchain_a='',skillchain_b='',skillchain_c=''},
[3418] = {id=3418,trust='Tenzen',en='Amatsu: Torimai',skillchain_a='Transfixion',skillchain_b='Scission',skillchain_c=''},
[3419] = {id=3419,trust='Tenzen',en='Amatsu: Kazakiri',skillchain_a='Scission',skillchain_b='Detonation',skillchain_c=''},
[3420] = {id=3420,trust='Tenzen',en='Amatsu: Yukiarashi',skillchain_a='Induration',skillchain_b='Detonation',skillchain_c=''},
[3421] = {id=3421,trust='Tenzen',en='Amatsu: Tsukioboro',skillchain_a='Distortion',skillchain_b='Reverberation',skillchain_c=''},
[3422] = {id=3422,trust='Tenzen',en='Amatsu: Hanaikusa',skillchain_a='Fusion',skillchain_b='Compression',skillchain_c=''},
[3424] = {id=3424,trust='NanaaMihgo',en='Dancing Edge',skillchain_a='Scission',skillchain_b='Detonation',skillchain_c=''},
[3438] = {id=3438,trust='Areuhat',en='Dragon Breath',skillchain_a='Light',skillchain_b='Fusion',skillchain_c=''},
[3439] = {id=3439,trust='Areuhat',en='Hurricane Wing',skillchain_a='Detonation',skillchain_b='',skillchain_c=''},
[3487] = {id=3487,trust='SemihLafihna',en='Sidewinder',skillchain_a='Reverberation',skillchain_b='Transfixion',skillchain_c='Detonation'},
[3488] = {id=3488,trust='SemihLafihna',en='Arching Arrow',skillchain_a='Fusion',skillchain_b='',skillchain_c=''},
[3491] = {id=3491,trust='Lion',en='Grapeshot',skillchain_a='Transfixion',skillchain_b='Reverberation',skillchain_c=''},
[3492] = {id=3492,trust='Lion',en='Pirate Pummel',skillchain_a='Fusion',skillchain_b='',skillchain_c=''},
[3493] = {id=3493,trust='Lion',en='Powder Keg',skillchain_a='Fusion',skillchain_b='Compression',skillchain_c=''},
[3494] = {id=3494,trust='Lion',en='Walk the Plank',skillchain_a='Light',skillchain_b='Distortion',skillchain_c=''},
[3495] = {id=3495,trust='Zeid',en='Ground Strike',skillchain_a='Fragmentation',skillchain_b='Distortion',skillchain_c=''},
-- Jug Pet
[3840] = {id=3840,en='Foot Kick',skillchain_a='Reverberation',skillchain_b=''},
[3842] = {id=3842,en='Whirl Claws',skillchain_a='Impaction',skillchain_b=''},
[3843] = {id=3843,en='Head Butt',skillchain_a='Detonation',skillchain_b=''},
[3845] = {id=3845,en='Wild Oats',skillchain_a='Transfixion',skillchain_b=''},
[3846] = {id=3846,en='Leaf Dagger',skillchain_a='Scission',skillchain_b=''},
[3849] = {id=3849,en='Razor Fang',skillchain_a='Impaction',skillchain_b=''},
[3850] = {id=3850,en='Claw Cyclone',skillchain_a='Scission',skillchain_b=''},
[3851] = {id=3851,en='Tail Blow',skillchain_a='Impaction',skillchain_b=''},
[3853] = {id=3853,en='Blockhead',skillchain_a='Reverberation',skillchain_b=''},
[3854] = {id=3854,en='Brain Crush',skillchain_a='Liquefaction',skillchain_b=''},
[3857] = {id=3857,en='Lamb Chop',skillchain_a='Impaction',skillchain_b=''},
[3859] = {id=3859,en='Sheep Charge',skillchain_a='Reverberation',skillchain_b=''},
[3863] = {id=3863,en='Big Scissor',skillchain_a='Scission',skillchain_b=''},
[3866] = {id=3866,en='Needleshot',skillchain_a='Transfixion',skillchain_b=''},
[3867] = {id=3867,en='??? Needles',skillchain_a='Darkness',skillchain_b='Fragmentation'},
[3868] = {id=3868,en='Frog Kick',skillchain_a='Compression',skillchain_b=''},
[3875] = {id=3875,en='Power Attack',skillchain_a='Induration',skillchain_b=''},
[3877] = {id=3877,en='Rhino Attack',skillchain_a='Detonation',skillchain_b=''},
[3885] = {id=3885,en='Mandibular Bite',skillchain_a='Detonation',skillchain_b=''},
[3891] = {id=3891,en='Nimble Snap',skillchain_a='Impaction',skillchain_b=''},
[3892] = {id=3892,en='Cyclotail',skillchain_a='Impaction',skillchain_b=''},
[3894] = {id=3894,en='Double Claw',skillchain_a='Liquefaction',skillchain_b=''},
[3895] = {id=3895,en='Grapple',skillchain_a='Reverberation',skillchain_b=''},
[3897] = {id=3897,en='Spinning Top',skillchain_a='Impaction',skillchain_b=''},
[3900] = {id=3900,en='Suction',skillchain_a='Compression',skillchain_b=''},
[3904] = {id=3904,en='Sudden Lunge',skillchain_a='Impaction',skillchain_b=''},
[3905] = {id=3905,en='Spiral Spin',skillchain_a='Scission',skillchain_b=''},
[3909] = {id=3909,en='Scythe Tail',skillchain_a='Liquefaction',skillchain_b=''},
[3910] = {id=3910,en='Ripper Fang',skillchain_a='Induration',skillchain_b=''},
[3911] = {id=3911,en='Chomp Rush',skillchain_a='Darkness',skillchain_b='Gravitation'},
[3915] = {id=3915,en='Back Heel',skillchain_a='Reverberation',skillchain_b=''},
[3919] = {id=3919,en='Tortoise Stomp',skillchain_a='Liquefaction',skillchain_b=''},
[3922] = {id=3922,en='Wing Slap',skillchain_a='Gravitation',skillchain_b='Liquefaction'},
[3923] = {id=3923,en='Beak Lunge',skillchain_a='Scission',skillchain_b=''},
[3925] = {id=3925,en='Recoil Dive',skillchain_a='Transfixion',skillchain_b=''},
[3927] = {id=3927,en='Sensilla Blades',skillchain_a='Scission',skillchain_b=''},
[3928] = {id=3928,en='Tegmina Buffet',skillchain_a='Distortion',skillchain_b='Detonation'},
[3930] = {id=3930,en='Swooping Frenzy',skillchain_a='Fusion',skillchain_b='Reverberation'},
[3931] = {id=3931,en='Sweeping Gouge',skillchain_a='Induration',skillchain_b=''},
[3933] = {id=3933,en='Pentapeck',skillchain_a='Distortion',skillchain_b='Light'},
[3934] = {id=3934,en='Tickling Tendrils',skillchain_a='Impaction',skillchain_b=''},
[3938] = {id=3938,en='Somersault',skillchain_a='Compression',skillchain_b=''},
[3941] = {id=3941,en='Pecking Flurry',skillchain_a='Transfixion',skillchain_b=''},
[3942] = {id=3942,en='Sickle Slash',skillchain_a='Transfixion',skillchain_b=''},
}
pet_moves = T{
[3840] = {id=3840,en='Foot Kick',skillchain_a='Reverberation',skillchain_b=''},
[3842] = {id=3842,en='Whirl Claws',skillchain_a='Impaction',skillchain_b=''},
[3843] = {id=3843,en='Head Butt',skillchain_a='Detonation',skillchain_b=''},
[3845] = {id=3845,en='Wild Oats',skillchain_a='Transfixion',skillchain_b=''},
[3846] = {id=3846,en='Leaf Dagger',skillchain_a='Scission',skillchain_b=''},
[3849] = {id=3849,en='Razor Fang',skillchain_a='Impaction',skillchain_b=''},
[3850] = {id=3850,en='Claw Cyclone',skillchain_a='Scission',skillchain_b=''},
[3851] = {id=3851,en='Tail Blow',skillchain_a='Impaction',skillchain_b=''},
[3853] = {id=3853,en='Blockhead',skillchain_a='Reverberation',skillchain_b=''},
[3854] = {id=3854,en='Brain Crush',skillchain_a='Liquefaction',skillchain_b=''},
[3857] = {id=3857,en='Lamb Chop',skillchain_a='Impaction',skillchain_b=''},
[3859] = {id=3859,en='Sheep Charge',skillchain_a='Reverberation',skillchain_b=''},
[3863] = {id=3863,en='Big Scissor',skillchain_a='Scission',skillchain_b=''},
[3866] = {id=3866,en='Needleshot',skillchain_a='Transfixion',skillchain_b=''},
[3867] = {id=3867,en='??? Needles',skillchain_a='Darkness',skillchain_b='Fragmentation'},
[3868] = {id=3868,en='Frog Kick',skillchain_a='Compression',skillchain_b=''},
[3875] = {id=3875,en='Power Attack',skillchain_a='Induration',skillchain_b=''},
[3877] = {id=3877,en='Rhino Attack',skillchain_a='Detonation',skillchain_b=''},
[3885] = {id=3885,en='Mandibular Bite',skillchain_a='Detonation',skillchain_b=''},
[3891] = {id=3891,en='Nimble Snap',skillchain_a='Impaction',skillchain_b=''},
[3892] = {id=3892,en='Cyclotail',skillchain_a='Impaction',skillchain_b=''},
[3894] = {id=3894,en='Double Claw',skillchain_a='Liquefaction',skillchain_b=''},
[3895] = {id=3895,en='Grapple',skillchain_a='Reverberation',skillchain_b=''},
[3897] = {id=3897,en='Spinning Top',skillchain_a='Impaction',skillchain_b=''},
[3900] = {id=3900,en='Suction',skillchain_a='Compression',skillchain_b=''},
[3904] = {id=3904,en='Sudden Lunge',skillchain_a='Impaction',skillchain_b=''},
[3905] = {id=3905,en='Spiral Spin',skillchain_a='Scission',skillchain_b=''},
[3909] = {id=3909,en='Scythe Tail',skillchain_a='Liquefaction',skillchain_b=''},
[3910] = {id=3910,en='Ripper Fang',skillchain_a='Induration',skillchain_b=''},
[3911] = {id=3911,en='Chomp Rush',skillchain_a='Darkness',skillchain_b='Gravitation'},
[3915] = {id=3915,en='Back Heel',skillchain_a='Reverberation',skillchain_b=''},
[3919] = {id=3919,en='Tortoise Stomp',skillchain_a='Liquefaction',skillchain_b=''},
[3922] = {id=3922,en='Wing Slap',skillchain_a='Gravitation',skillchain_b='Liquefaction'},
[3923] = {id=3923,en='Beak Lunge',skillchain_a='Scission',skillchain_b=''},
[3925] = {id=3925,en='Recoil Dive',skillchain_a='Transfixion',skillchain_b=''},
[3927] = {id=3927,en='Sensilla Blades',skillchain_a='Scission',skillchain_b=''},
[3928] = {id=3928,en='Tegmina Buffet',skillchain_a='Distortion',skillchain_b='Detonation'},
[3930] = {id=3930,en='Swooping Frenzy',skillchain_a='Fusion',skillchain_b='Reverberation'},
[3931] = {id=3931,en='Sweeping Gouge',skillchain_a='Induration',skillchain_b=''},
[3933] = {id=3933,en='Pentapeck',skillchain_a='Distortion',skillchain_b='Light'},
[3934] = {id=3934,en='Tickling Tendrils',skillchain_a='Impaction',skillchain_b=''},
[3938] = {id=3938,en='Somersault',skillchain_a='Compression',skillchain_b=''},
[3941] = {id=3941,en='Pecking Flurry',skillchain_a='Transfixion',skillchain_b=''},
[3942] = {id=3942,en='Sickle Slash',skillchain_a='Transfixion',skillchain_b=''},
}
function apply_props(packet,abil,ability)
if not abil then return end
local mob_id = packet['Target 1 ID']
local mob = windower.ffxi.get_mob_by_id(mob_id)
if not mob or not mob.is_npc or mob.hpp == 0 then return end
local skillchain = packet['Target 1 Action 1 Has Added Effect'] and skillchains[packet['Target 1 Action 1 Added Effect Message']]
local now = os.time()
if skillchain then
local reson = resonating[mob_id]
local step = (reson and reson.step or 1) + 1
local closed
if lvl3:contains(skillchain) and reson and not reson.closed and reson.active[1] == skillchain and
(reson.chain or reson.ws.skillchain_a == abil.skillchain_a) then
closed = true
end
if lvl4:contains(skillchain) then
closed = true
end
resonating[mob_id] = {active={skillchain},timer=now,ws=abil,chain=true,closed=closed,step=step}
elseif L{110,161,162,185,187}:contains(packet['Target 1 Action 1 Message']) then
local aeonic,aftermath_lvl = aeonicinfo()
if radiance_ws:contains(abil.en) or umbra_ws:contains(abil.en) then
if aeonic and aftermath_lvl then
abil.skillchain_c = aftermath_props[abil.en].skillchain_c
abil.skillchain_b = aftermath_props[abil.en].skillchain_b
abil.skillchain_a = aftermath_props[abil.en].skillchain_a
else
abil.skillchain_c = ''
abil.skillchain_b = aftermath_props[abil.en].skillchain_c
abil.skillchain_a = aftermath_props[abil.en].skillchain_b
end
end
resonating[mob_id] = {active={abil.skillchain_a,abil.skillchain_b,abil.skillchain_c},timer=now,ws=abil,chain=false,step=1}
elseif L{317}:contains(packet['Target 1 Action 1 Message']) then
resonating[mob_id] = {active={abil.skillchain_a},timer=now,ws=abil,chain=false,step=1}
elseif ability == 'spells' and chain_ability.sch[packet.Actor] then
resonating[mob_id] = {active={active},timer=now,ws=abil,chain=false,step=1}
chain_ability.sch[packet.Actor] = nil
elseif ability == 'blue_magic' and packet['Target 1 Action 1 Message'] == 2 and
(chain_ability.azure[packet.Actor] or chain_ability.blu[packet.Actor]) then
resonating[mob_id] = {active={abil.skillchain_a,abil.skillchain_b},timer=now,ws=abil,chain=false,step=1}
chain_ability.blu[packet.Actor] = nil
end
if not resonating[mob_id] then return end
for k,element in ipairs(resonating[mob_id].active) do
if element == '' then resonating[mob_id].active[k] = nil end
end
end
function delete_timer(dur,...)
coroutine.schedule(function(...)
local args = {...}
return function()
chain_ability[args[1]][args[2]] = nil
end
end(...), dur)
end
function burst_results(reson)
local stra,strb = '',''
for k,element in ipairs(reson.active) do
stra = stra..' [%s]':format(element)
if settings.ma and reson.chain then
strb = strb..'\n (Burst: %s)':format(prop_info[element].elements)
end
end
return stra,strb
end
function chain_results(reson)
local skills,spells,petskills,petskills_ext = {},{},{},{}
local m_job = windower.ffxi.get_player().main_job
local abilities = windower.ffxi.get_abilities()
local spell_table,sch
local aeonic,aftermath_lvl = aeonicinfo()
if m_job == 'SMN' then
spell_table = blood_pacts
elseif m_job == 'BLU' then
spell_table = blue_magic
elseif m_job == 'BST' then
spell_table = pet_moves
elseif m_job == 'SCH' and settings.ma then
sch = true
end
for key,element in ipairs(reson.active) do
local props = prop_info[element].properties
for x=1,#props do
for k,v in pairs(props[x]) do
local lvl = prop_info[v].level
if lvl3:contains(v) and lvl3:contains(element) then
lvl = 4
end
if sch then
for i=0,7 do
if elements[i].sc == v then
local term = elements[i].mb..' Magic'
if not spells[term] or spells[term].lvl < lvl then
spells[term] = {lvl=lvl,prop=v}
end
end
end
elseif spell_table then
for i,t in ipairs(abilities.job_abilities) do
local spell = spell_table[t]
if spell and S{spell.skillchain_a,spell.skillchain_b}:contains(k) then
local term = spell.en
if spell.avatar then term = spell.avatar..': '..term end
if (not spells[term] or spells[term].lvl < lvl) then
spells[term] = {lvl=lvl,prop=v}
end
end
end
end
if settings.ws then
if m_job == 'BST' and settings.hidews == true then
-- Don't show any normal Melee WS :D
else
for i,t in ipairs(abilities.weapon_skills) do
local ws = res.weapon_skills[t]
if radiance_ws:contains(ws.en) or umbra_ws:contains(ws.en) then
if aeonic and aftermath_lvl and reson.step > 0 then
ws.skillchain_c = aftermath_props[ws.en].skillchain_c
ws.skillchain_b = aftermath_props[ws.en].skillchain_b
ws.skillchain_a = aftermath_props[ws.en].skillchain_a
end
end
if ws and S{ws.skillchain_a,ws.skillchain_b,ws.skillchain_c}:contains(k) and
(not skills[ws.en] or skills[ws.en].lvl < lvl) then
skills[ws.en] = {lvl=lvl,prop=v}
end
end
end
if m_job == 'BST' then
petskills = pet_skills()
for index,value in pairs(petskills) do
for index2,value2 in pairs(pet_moves) do
if value == value2.en then
if S{value2.skillchain_a,value2.skillchain_b}:contains(k) then
petskills_ext[value] = {lvl=lvl,prop=v}
end
end
end
end
end
end
end
end
end
return {[1]=skills,[2]=spells,[3]=petskills_ext}
end
function pet_skills()
local abilities = windower.ffxi.get_abilities()
local petskills = {}
if windower.ffxi.get_mob_by_target('pet') then
pet = windower.ffxi.get_mob_by_index(windower.ffxi.get_mob_by_target('pet').index or 0)
else
pet = nil
end
if pet then
for key,ability in pairs(abilities.job_abilities) do
local ability_en = res.job_abilities[ability].en
local ability_targets = res.job_abilities[ability].targets
local ability_type = res.job_abilities[ability].type
local ability_charges = res.job_abilities[ability].mp_cost
if ability_targets.Self == true and ability_type == 'Monster' then
table.insert(petskills, ability_en)
end
end
end
return petskills
end
function search_pet_moves(k)
for i,v in pairs(pet_moves) do
if v.en == k then
return true
end
end
end
function aeonicinfo()
local buffs = windower.ffxi.get_player().buffs
local gear = windower.ffxi.get_items()
local mainweapon = res.items[windower.ffxi.get_items(gear.equipment.main_bag, gear.equipment.main).id].en
local aftermath_lvl = nil
local aeonic_found = nil
for i,v in pairs(buffs) do
if v == 272 then
aftermath_lvl = 3
elseif v == 271 then
aftermath_lvl = 2
elseif v == 270 then
aftermath_lvl = 1
end
end
if aeonic_weapons:contains(mainweapon) then
aeonic_found = true
end
return aeonic_found,aftermath_lvl
end
function display_results(targ)
local str = ''
local results = chain_results(resonating[targ])
local chain,burst = burst_results(resonating[targ])
for x = 1,4 do
for i,t in ipairs(results) do
for k,v in pairs(t) do
if v and v.lvl == x then
if search_pet_moves(k) then
str = '\n \\cs(0,255,0)%s\\cs(255,255,255) >> Lv.%d %s ':format(k,v.lvl,v.prop)..str
else
str = '\n %s >> Lv.%d %s ':format(k,v.lvl,v.prop)..str
end
end
end
end
end
return ' Step: %d >> [%s] >>':format(resonating[targ].step,resonating[targ].ws.en)..chain..burst..str
end
windower.register_event('prerender', function()
local targ = windower.ffxi.get_mob_by_target('t') or nil
local now = os.time()
for k,v in pairs(resonating) do
if targ and resonating[targ.id] and v.timer and now-v.timer >= (10-(resonating[targ.id].step-1)) then
resonating[k] = nil
end
if targ and resonating[targ.id] and resonating[targ.id].step == 6 then
resonating[k] = nil
end
end
if targ and targ.hpp > 0 and resonating[targ.id] and not resonating[targ.id].closed then
if not resonating[targ.id].disp_info then
resonating[targ.id].disp_info = display_results(targ.id)
end
local disp_info = resonating[targ.id].disp_info
if now-resonating[targ.id].timer < 3 then
disp_info = ' wait %s \n':format(3-(now-resonating[targ.id].timer))..disp_info
elseif now-resonating[targ.id].timer < 10 then
disp_info = ' GO! %s \n':format(10-(now-resonating[targ.id].timer)-(resonating[targ.id].step-1))..disp_info
end
for i,v in pairs(colors) do
disp_info = string.gsub(disp_info, i, v..i..'\\cs(255,255,255)')
end
skill_props:text(disp_info)
skill_props:show()
elseif not visible then
skill_props:hide()
end
end)
windower.register_event('incoming chunk', function(id,original,modified,injected,blocked)
if id == 0x028 then
local packet = packets.parse('incoming', original)
-- Weapon Skill finish
if packet['Category'] == 3 then
local abil = res.weapon_skills[packet.Param]
if abil and abil.skillchain_a and abil.skillchain_a ~= '' then
apply_props(packet,abil,'weapon_skills')
end
-- Casting finish
elseif packet['Category'] == 4 and packet['Target 1 Action 1 Message'] ~= 252 then
local abil = res.spells[packet.Param]
if abil and abil.skill == 43 then
abil = blue_magic[packet.Param]
apply_props(packet,abil,'blue_magic')
elseif abil and abil.skill == 36 then
if elements[abil.element] then
abil.skillchain_a = elements[abil.element].sc
apply_props(packet,abil,'spells')
end
end
-- Job Ability
elseif packet['Category'] == 6 then
if packet.Param == 93 then
chain_ability.azure[packet.Actor] = true
delete_timer(40,'azure',packet.Actor)
elseif packet.Param == 94 then
chain_ability.blu[packet.Actor] = true
delete_timer(30,'blu',packet.Actor)
elseif packet.Param == 317 then
chain_ability.sch[packet.Actor] = true
delete_timer(60,'sch',packet.Actor)
--elseif packet.Param == 320 then
end
-- NPC TP finish
elseif packet['Category'] == 11 then
local abil = npc_move[packet.Param]
if abil then
apply_props(packet,abil,'monster_abilities')
end
-- Avatar TP finish
elseif packet['Category'] == 13 then
local abil = blood_pacts[packet.Param]
if abil then
apply_props(packet,abil,'job_abilities')
end
end
end
end)
windower.register_event('addon command', function(...)
local commands = {...}
for x=1,#commands do commands[x] = commands[x]:lower() end
if commands[1] == 'move' then
visible = true
if not skill_props:visible() then
skill_props:text('\n --- SkillChains ---\n\n Click and drag to move display. \n\n\t')
skill_props:show()
return
end
visible = false
elseif S{'ma','ws','hidews'}:contains(commands[1]) then
if not commands[2] then
settings[commands[1]] = not settings[commands[1]]
elseif commands[2] == 'off' then
settings[commands[1]] = false
elseif commands[2] == 'on' then
settings[commands[1]] = true
end
--windower.add_to_chat(207, '%s will %s be displayed.':format(commands[1] == 'ma' and 'Magic' or 'Weapon Skills',settings[commands[1]] and 'now' or 'NOT'))
windower.add_to_chat(207, '%s: %s.':format(commands[1],settings[commands[1]] and 'TRUE' or 'FALSE'))
elseif commands[1] == 'save' then
config.save(settings, 'all')
elseif commands[1] == 'eval' then
assert(loadstring(table.concat(commands, ' ',2)))()
end
end)
function reset()
chain_ability = {azure={},sch={},blu={}}
resonating = {}
end
windower.register_event('load','zone change','logout', reset)