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title SpaceCorps 2027 · Patch notes
description Every update of SpaceCorps 2027, newest first: what changed for players in each release.
canonical https://spacecorps.github.io/play/patchnotes.html

SpaceCorps 2027 · Patch notes

Every update of SpaceCorps 2027, newest first: each release's summary and what is new for players. The full text of a release (updating, platforms, first launch, known issues, checksums) is on its GitHub release.


0.5.5 · 2026-11-11

GitHub release

SpaceCorps 2027 0.5.5 is a quick patch for 0.5.4: the five solo Galaxy Gates can be entered now. In 0.5.4 the Gates page opened only in the station menu and the server wanted a flying ship, so no solo gate could be entered. A solo gate is built now: press Build on a gate's card (docked or flying), its parts are taken, and a portal to the gate stands on your home map, only for you. The patch also makes the Rocket tech skill kinder (a rocket deals 100 % at level 1, goes up to 130 % at level 100, and is a dud one time in ten at level 1), halves the price of the four Tier I rockets and pays much more laser ammo (Experimental Fusion Core, x4) when a solo gate is cleared.

What's new

Highlights

  • Solo gates are built, and you jump into them. Open Galaxy Gates › Solo gates: every gate has a Build button (it said Enter in 0.5.4). It works when you are docked or flying, and it takes all the gate's parts at once (Alpha 11, Beta 26, Gamma 54, Delta 87, Omega 108) and opens your run with three lives. A portal named "Solo Gate -> Alpha Rift" (or the gate you built) stands on your home map while you fly there (x-1 for your company), at a spot of its own near the base, outside the station's safe ring: if you built it docked, it is there when you launch. Fly to it and press the Jump key like at any portal: you land in your arena and the run goes on from its saved wave. Only you can use your portal: other pilots on the map can see it, and the Jump key near it tells them "This gate belongs to" its owner.
  • The portal comes back after everything but an end. If you Leave the arena, die, log off or the server restarts, your run is still open and your portal is on the home map again; Abandon (it asks first, and the parts are forfeited as before) and a cleared gate take it away, and so does an admin ending the run. If every arena is busy, the portal stays and you jump in a little later.
  • Resume stays for a pilot who is flying (the result sheet's button); a docked pilot goes in through the portal. The open-run card of the Solo gates tab says where the portal is.
  • Rocket tech: a rocket deals 100 % of its damage at level 1 and 130 % at level 100 (80 % and 110 % in 0.5.4), and is a dud one time in ten at level 1 (one in five), with no dud at level 100 as before. A level 1 pilot's rocket is 0.90 of the output of the item pages (0.64 in 0.5.4); the laser stays at 0.64. At level 100 a rocket is 1.30 of it.
  • The Tier I rockets cost 500 Credits again (1,000 since 0.5.3): Lancet I, Rivet I, Ember I and Scatter I. Tier II and III keep their prices. The Auction's reference values follow the rockets' recipes: Tier I 500 (1,000) with a floor of 200 (400), Tier II 1,402 (1,902) and Tier III about 4,508 (about 5,008).
  • A cleared solo gate pays much more x4 ammo. The Experimental Fusion Core in the completion is 20,000 / 30,000 / 50,000 / 75,000 / 100,000 for Alpha, Beta, Gamma, Delta and Omega (none / 3,000 / 20,000 / 50,000 / 85,000). Nothing else in a completion changed: credits, XP, honor, Thulium, items, the other ammunition and the prizes of a spin that finds no part are as in 0.5.4.
  • The magic item chance of a spin stays 1 % (0.2 % for each of the five kinds). It was not changed; it only felt low.

If you already play

  • Update the game; the server and the game go live together. A game from before 0.5.5 shows the old Enter button, which the server still refuses to a docked pilot: update.
  • Nothing is moved, paid or removed. A run that is already open (you entered in 0.5.4 and left) is shown with its portal on your home map; the parts you already paid stay paid.
  • Rockets already crafted or bought are not touched; the new prices are for the Shop and the Auction's reference values only.

All releases

Each line links the full notes of that release as Markdown (patchnotes/v.md); its HTML page is patchnotes-v.html.

  • 0.5.5 · 2026-11-11 · A quick patch for 0.5.4: the five solo Galaxy Gates can be entered now.
  • 0.5.4 · 2026-11-11 · The balance patch and the first release of the Pilot Skill Tree, the six Galaxy Gates and Mines.
  • 0.5.3 · 2026-11-09 · The patch for the regional servers.
  • 0.5.2 · 2026-11-08 · Rebalances the ships: every base ship has new hull, speed and laser numbers, the thirteen designs follow their ships…
  • 0.5.1 · 2026-11-06 · Reworks the Clan Gates: the maze is the whole map under fog, the party starts together from a shut room…
  • 0.5.0 · 2026-11-04 · The PvE update: clans open Gates, mazes with a Warlord at their end, three boss swarms and the Tesseract mothership roam the sectors…
  • 0.4.27 · 2026-10-30 · Puts two repair ships at every company base, lets every docked Mole mine, shows a pilot's title above their name on the map…
  • 0.4.26 · 2026-10-29 · Rebuilds the Universe Wipe and adds what it pays out: the next wipe keeps every ship, your drones, formations, P.E.T.s and P.E.T.
  • 0.4.25 · 2026-10-22 · The release the first Universe Wipe runs under: the wipe keeps every ship you own and takes your items…
  • 0.4.24 · 2026-10-19 · Sets four drone formations to the numbers players asked for (Shrike, Centurion, Gemini and Stiletto)…
  • 0.4.23 · 2026-10-18 · Redraws the station as floating islands, adds 19 Pilot technologies and the Auto-Rocket CPU…
  • 0.4.22 · 2026-10-15 · Adds Turkish as the 13th language, makes the P.E.T.
  • 0.4.21 · 2026-10-13 · The expeditions and companions update: your Skylab flies out on trips across a map of 150 cells…
  • 0.4.20 · 2026-10-10 · The Ore Bay and the longer sign-in update: ore from a giant excavator can finally be moved into your Skylab…
  • 0.4.19 · 2026-10-10 · The gear and economy update: every thruster gives 15% less, the Engine II and the Adaptive Core II are made in Assembly…
  • 0.4.18 · 2026-10-09 · Fixes the Danger Sector update: the pulsars, the giant excavators and the Dormant Swamp now show when you fly into a Danger Sector through…
  • 0.4.17 · 2026-10-09 · The Danger Sector update: when a season reaches day 11 (the Tech Surge), the machines of a lost civilisation wake up.
  • 0.4.16 · 2026-10-09 · The clans and ships update: clans get a page, posts, a daily bonus and wars that end by consent…
  • 0.4.15 · 2026-10-08 · The Skylab update: when your Core reaches level 10 a bridge builds a second Core with six module seats, and two new modules…
  • 0.4.14 · 2026-10-08 · Adds a research queue of five, an asteroid mission at every level from 1 to 8 and a mark for the missions and Challenges you can accept.
  • 0.4.13 · 2026-10-07 · Lets lasers hurt asteroids, shortens every rocket's recharge to 3 seconds and triples what rocks pay.
  • 0.4.12 · 2026-10-07 · Opens the Auction, where pilots of level 5 and up sell what they earned to each other, and asteroid mining…
  • 0.4.11 · 2026-10-06 · Makes ranks per company, draws the drone formations as shapes round your ship, gives the Group window a new layout…
  • 0.4.10 · 2026-10-05 · Rebuilds the Skylab's numbers and adds 16 drone formations in two new research trees, reworked level missions…
  • 0.4.9 · 2026-10-04 · Adds the Research Centre to the Skylab: from Core level 10 you feed it resources and research technologies…
  • 0.4.8 · 2026-10-03 · Puts three swarms of alien bosses on the map.
  • 0.4.7 · 2026-10-02 · Puts ten missions about your Skylab into Mission Control and gives Solar enough power for the whole station.
  • 0.4.6 · 2026-10-01 · Adds the Ironclad, a crafted tank with the most hull of any ship, and reworks the shields: the best set is 80 percent…
  • 0.4.5 · 2026-10-01 · Lets you choose where to come back when your ship is destroyed, adds a kill feed with funny lines to the Global chat…
  • 0.4.4 · 2026-09-30 · Brings groups of up to five pilots from any company with three chat channels, a rework of the rockets with fixed damage…
  • 0.4.3 · 2026-09-30 · Brings rockets, three active abilities, the Cloaking CPU and the EMP, the Forge…
  • 0.4.2 · 2026-09-29 · Rebalances weapons, ships, Repair Drones and aliens (some setups got weaker, and this page says which), draws critical hits differently…
  • 0.4.1 · 2026-09-28 · Stops the flicker on the login screen and in Skylab, and shows each pilot's clan tag next to their company letter.
  • 0.4.0 · 2026-09-27 · A graphics overhaul.
  • 0.3.4 · 2026-09-27 · Gives every item a real 3D model, with its icon rendered from it.
  • 0.3.3 · 2026-09-27 · Gives every mission a face: each company's officers now hand out its quests.
  • 0.3.2 · 2026-09-27 · Makes text easier to read everywhere: every label, number and button now stands out clearly from what is behind it.
  • 0.3.1 · 2026-09-27 · A small maintenance update: the game runs on the latest version of its engine.
  • 0.3.0 · 2026-09-26 · Splits the galaxy into three separate worlds: Alpha, Beta and Gamma.
  • 0.2.3 · 2026-09-26 · Makes shields, shield cells, thrusters and laser amps work the way the item cards say: your absorbance now decides how much of each hit…
  • 0.2.2 · 2026-09-26 · The first version that arrives through the game's own updater.
  • 0.2.1 · 2026-09-26 · Keeps itself up to date, adds an About screen, and fixes the repair drone.
  • 0.2.0 · 2026-09-26 · Brings new graphics, company pilots flying alongside you, cargo to pick up, a new sound system, and the whole game in ten languages.
  • 0.1.0 · 2026-09-25 · The first public build of SpaceCorps 2027: the SpaceCorps space MMO, rebuilt as a native desktop game.