From 609ee871c6c49b71bfc409068702f455ddd3b210 Mon Sep 17 00:00:00 2001 From: rabscootle Date: Sun, 23 Aug 2026 19:07:14 -0500 Subject: [PATCH] Fix MvM Zombies displaying as robots in 3D playerhud --- src/game/client/tf/tf_hud_playerstatus.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/client/tf/tf_hud_playerstatus.cpp b/src/game/client/tf/tf_hud_playerstatus.cpp index 9d97ff34b1f..58876f1a5b7 100644 --- a/src/game/client/tf/tf_hud_playerstatus.cpp +++ b/src/game/client/tf/tf_hud_playerstatus.cpp @@ -184,7 +184,8 @@ static bool IsMvMRobotDisguise( C_TFPlayer *pPlayer ) TFGameRules() && TFGameRules()->IsMannVsMachineMode() && pPlayer->GetTeamNumber() == TF_TEAM_PVE_DEFENDERS && pPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && - pPlayer->m_Shared.GetDisguiseTeam() != pPlayer->GetTeamNumber(); + pPlayer->m_Shared.GetDisguiseTeam() != pPlayer->GetTeamNumber() && + pPlayer->m_Shared.GetDisguisedSkinOverride() == 0; // If the target is a zombie, do not display as robot! } //-----------------------------------------------------------------------------