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83 lines (50 loc) · 1.8 KB
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Copy pathmenu.lua
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83 lines (50 loc) · 1.8 KB
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local composer = require( "composer" )
local scene = composer.newScene()
-- orientação da tela
local larguraTela = display.contentWidth
local alturaTela = display.contentHeight
local centroX = display.contentWidth /2
local centroY = display.contentHeight /2
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- AQUI VAI O CODIGO DA MINHA FASE
local function irParaCena( event )
if ( event.phase == "began" ) then
-- event.target é o objeto que eu cliquei
composer.gotoScene( "level01" )
end
end
local startGame = display.newText( sceneGroup, "Start Game", centroX, centroY, nil, 32 )
startGame:addEventListener( "touch", irParaCena )
elseif ( phase == "did" ) then
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene