From ed77bcbc269083b25b907ada0ea278ca1ca84771 Mon Sep 17 00:00:00 2001 From: NK <129396453+NKAYE0@users.noreply.github.com> Date: Mon, 21 Sep 2026 14:00:52 +0100 Subject: [PATCH] Add bl2speed.md for sprint speed modification Introduced a mod that increases sprint speed in the game while keeping walking speed unchanged. The mod allows users to select sprint speed multipliers from 1x to 10x, with a default of 1.5x. --- _willow2_mods/bl2speed.md | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 _willow2_mods/bl2speed.md diff --git a/_willow2_mods/bl2speed.md b/_willow2_mods/bl2speed.md new file mode 100644 index 0000000..cf0ccb9 --- /dev/null +++ b/_willow2_mods/bl2speed.md @@ -0,0 +1,28 @@ +--- +pyproject_url: https://raw.githubusercontent.com/NKAYE0/BL2speed/main/bl2speed/pyproject.toml +--- + +Makes sprinting faster, leaving normal walking speed untouched. + +Adds a single option, **Sprint Speed**, with choices from `1x` up to `10x`. The +number is how fast you sprint compared to a normal sprint, so `2x` means you +cover ground twice as quickly as vanilla sprinting does. `1x` is the game's own +speed, so the mod can be left enabled with no effect. The default is `1.5x`. + +The multipliers are true multiples of vanilla sprint speed rather than raw +internal values — the mod reads the game's own sprint definition at runtime and +solves for the value that produces the requested speed, so `2x` really is twice +as fast. + +### Notes + +- Walking, crouching and vehicle speeds are unchanged. Only sprinting is + affected, and disabling the mod restores the game's own value exactly. +- **Coop is untested.** The mod only edits your own game's sprint definition + and touches no networking code, so it shouldn't affect anyone else — but BL2 + corrects player movement against the host, and I haven't tested whether a + faster sprint gets corrected. Expect the possibility of rubber-banding, + especially at high multipliers. Reports welcome. +- Air control is deliberately untouched, so momentum behaves exactly as vanilla + once you leave the ground. At `3x` and above you will overshoot ledges and + jumps you're used to.