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Validate installations returned by Unity Hub in ListInstalledEditors #35

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@chrisyarbrough

Repro:

  • Install editor x via Unity Hub
  • Delete installation files on disk, but not in the Hub
  • Now the Hub CLI will continue to report this as an installation in our method ListInstalledEditors

I suggest to do some basic filtering, maybe check if the file (windows) / directory (mac) exists. Within ucll it doesn't really make sense to report "installed editors that are not really installed". For example, in the version-usage command we actually run into problems when we try to check modules installed for an editor that isn't actually on disk.

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