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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>RustServerMetrics</RootNamespace>
<AssemblyName>RustServerMetrics</AssemblyName>
<ProjectGuid>{3C3A47A5-709A-42BB-B2BF-DB1FA0FEE316}</ProjectGuid>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<Configurations>Linux;Windows</Configurations>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<Configuration Condition=" '$(Configuration)' == '' ">Linux</Configuration>
<GamePlatform Condition=" '$(Configuration)' == 'Windows' ">windows</GamePlatform>
<GamePlatform Condition=" '$(GamePlatform)' == '' ">linux</GamePlatform>
<AssemblySearchPaths>..\..\deps\$(GamePlatform);$(AssemblySearchPaths)</AssemblySearchPaths>
<LangVersion>10</LangVersion>
<Nullable>disable</Nullable>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Linux'">
<OutputPath>bin\Linux\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>embedded</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Windows'">
<OutputPath>bin\Windows\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>embedded</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<!-- make all references non-private, so they won't be copied to the output folder -->
<Target Name="ClearReferenceCopyLocalPaths" AfterTargets="ResolveAssemblyReferences">
<ItemGroup>
<ReferenceCopyLocalPaths Remove="@(ReferenceCopyLocalPaths)" />
</ItemGroup>
</Target>
<ItemGroup>
<Reference Include="0Harmony" />
<Reference Include="Accessibility" />
<Reference Include="Assembly-CSharp" />
<Reference Include="Assembly-CSharp-firstpass" />
<Reference Include="CurvedTextMeshPro" />
<Reference Include="EZhex1991.EZSoftBone" />
<Reference Include="Facepunch.Console" />
<Reference Include="Facepunch.GoogleSheets" />
<Reference Include="Facepunch.Input" />
<Reference Include="Facepunch.Network" />
<Reference Include="Facepunch.Raknet" />
<Reference Include="Facepunch.Rcon" />
<Reference Include="Facepunch.Skeleton" />
<Reference Include="Facepunch.Sqlite" />
<Reference Include="Facepunch.SteamNetworking" />
<Reference Include="Facepunch.System" />
<Reference Include="Facepunch.Unity" />
<Reference Include="Facepunch.UnityEngine" />
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json" />
<Reference Include="Rust.Data" />
<Reference Include="Rust.Demo" />
<Reference Include="Rust.Global" />
<Reference Include="Rust.Harmony" />
<Reference Include="Rust.Localization" />
<Reference Include="Rust.Platform" />
<Reference Include="Rust.Platform.Common" />
<Reference Include="Rust.Platform.Steam" />
<Reference Include="Rust.UI" />
<Reference Include="Rust.Workshop" />
<Reference Include="Rust.World" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine" />
<Reference Include="UnityEngine.AccessibilityModule" />
<Reference Include="UnityEngine.AIModule" />
<Reference Include="UnityEngine.AndroidJNIModule" />
<Reference Include="UnityEngine.AnimationModule" />
<Reference Include="UnityEngine.AssetBundleModule" />
<Reference Include="UnityEngine.AudioModule" />
<Reference Include="UnityEngine.ClothModule" />
<Reference Include="UnityEngine.ClusterInputModule" />
<Reference Include="UnityEngine.ClusterRendererModule" />
<Reference Include="UnityEngine.CoreModule" />
<Reference Include="UnityEngine.CrashReportingModule" />
<Reference Include="UnityEngine.DirectorModule" />
<Reference Include="UnityEngine.DSPGraphModule" />
<Reference Include="UnityEngine.GameCenterModule" />
<Reference Include="UnityEngine.GridModule" />
<Reference Include="UnityEngine.HotReloadModule" />
<Reference Include="UnityEngine.ImageConversionModule" />
<Reference Include="UnityEngine.IMGUIModule" />
<Reference Include="UnityEngine.InputLegacyModule" />
<Reference Include="UnityEngine.InputModule" />
<Reference Include="UnityEngine.JSONSerializeModule" />
<Reference Include="UnityEngine.LocalizationModule" />
<Reference Include="UnityEngine.ParticleSystemModule" />
<Reference Include="UnityEngine.PerformanceReportingModule" />
<Reference Include="UnityEngine.Physics2DModule" />
<Reference Include="UnityEngine.PhysicsModule" />
<Reference Include="UnityEngine.ProfilerModule" />
<Reference Include="UnityEngine.ScreenCaptureModule" />
<Reference Include="UnityEngine.SharedInternalsModule" />
<Reference Include="UnityEngine.SpriteMaskModule" />
<Reference Include="UnityEngine.SpriteShapeModule" />
<Reference Include="UnityEngine.StreamingModule" />
<Reference Include="UnityEngine.SubstanceModule" />
<Reference Include="UnityEngine.SubsystemsModule" />
<Reference Include="UnityEngine.TerrainModule" />
<Reference Include="UnityEngine.TerrainPhysicsModule" />
<Reference Include="UnityEngine.TextCoreModule" />
<Reference Include="UnityEngine.TextRenderingModule" />
<Reference Include="UnityEngine.TilemapModule" />
<Reference Include="UnityEngine.TLSModule" />
<Reference Include="UnityEngine.UI" />
<Reference Include="UnityEngine.UIElementsModule" />
<Reference Include="UnityEngine.UIModule" />
<Reference Include="UnityEngine.UmbraModule" />
<Reference Include="UnityEngine.UNETModule" />
<Reference Include="UnityEngine.UnityAnalyticsModule" />
<Reference Include="UnityEngine.UnityConnectModule" />
<Reference Include="UnityEngine.UnityTestProtocolModule" />
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule" />
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
<Reference Include="UnityEngine.UnityWebRequestModule" />
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
<Reference Include="UnityEngine.VehiclesModule" />
<Reference Include="UnityEngine.VFXModule" />
<Reference Include="UnityEngine.VideoModule" />
<Reference Include="UnityEngine.VRModule" />
<Reference Include="UnityEngine.WindModule" />
<Reference Include="UnityEngine.XRModule" />
</ItemGroup>
</Project>