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This repository was archived by the owner on Apr 18, 2026. It is now read-only.
This repository was archived by the owner on Apr 18, 2026. It is now read-only.

Fast-follow asset bundle intermittently fails with BundleUnavailable despite correct setup #257

Description

@SeanLangre

Summary

I'm encountering an intermittent issue with Play Asset Delivery using Unity. A fast-follow asset pack (battlebackgrounds) sometimes fails to load with the error BundleUnavailable, even though:

  • The app is installed from Google Play (com.android.vending)
  • The asset pack is correctly defined and set to fast-follow
  • The AAB is properly structured and builds without error
  • The asset works on other devices
  • It eventually works again without changes, making this seem like a backend delivery issue

Environment

  • Unity version: 2022.3.42f1
  • PAD version: 1.9.5
  • Delivery type: Fast-Follow
  • Track: Internal Testing (but also verified in Production)
  • Device: Huawei CMR-AL09 (Android 9). Happens on Pixel 7 Pro as well.
  • Installer: com.android.vending (Google Play Store)
  • Internet: Stable, Wifi.
  • Tested on other devices: Yes. It happens on other devices as well. Like Pixel 7 Pro for example.

Note: This happens both on internal testing track and in live/production releases.

Is this a known issue with fast-follow delivery timing or caching in PAD? Are there any recommended strategies for handling this kind of intermittent failure?

Activity

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