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Here I created a language with inspirations from Koka and Rust - repo. The designs I took from Koka:
Effect system
Multiple break and continuation
A few ideas from Perceus on memory management
Th syntax of the language is pretty much alike Rust. It compiles to a 44 instruction set, runs on a register machine, which is a thin layer can be ported to any platform in a few days by hand. And there's a WIP of runtime which provides graphics, controls, sound, etc, through a device port design.
I haven't implemented the full feature of effect system that Koka provides, but there has been quite a bit of design tradeoffs I enjoyed exploring. Another heavy inspiration source is uxn. Here I think with development of programming, it gets closer from pure labor to design taste for programmers.
If it piques any interest of anyone, it would be my pleasure to accept discussions and design ideas.
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Here I created a language with inspirations from Koka and Rust - repo. The designs I took from Koka:
Th syntax of the language is pretty much alike Rust. It compiles to a 44 instruction set, runs on a register machine, which is a thin layer can be ported to any platform in a few days by hand. And there's a WIP of runtime which provides graphics, controls, sound, etc, through a device port design.
I haven't implemented the full feature of effect system that Koka provides, but there has been quite a bit of design tradeoffs I enjoyed exploring. Another heavy inspiration source is uxn. Here I think with development of programming, it gets closer from pure labor to design taste for programmers.
If it piques any interest of anyone, it would be my pleasure to accept discussions and design ideas.
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