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Copy pathQueue.cs
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131 lines (108 loc) · 2.62 KB
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using System.Collections.Generic;
namespace RTSPLibrary {
internal partial class Queue<T>
{
private List<T> iList = new List<T>();
private int iQueueCount = 0;
public virtual IEnumerable<T> Items
{
get { return iList; }
}
public virtual T[] ToArray()
{
return iList.ToArray();
}
public virtual int Count
{
get { return iList.Count; }
}
public virtual void EnqueueRange(T[] obj)
{
lock (iList)
{
foreach (T EachT in obj)
Enqueue(EachT);
}
}
public virtual void Enqueue(T obj)
{
lock (iList)
{
iList.Add(obj);
if (iQueueCount > 0)
{
if (iList.Count > iQueueCount)
iList.RemoveAt(0);
}
}
}
public virtual T Dequeue()
{
T RetValue = default(T);
lock (iList)
{
if (iList.Count > 0)
{
RetValue = iList[0];
iList.RemoveAt(0);
}
}
return RetValue;
}
public virtual T PeekFirst()
{
T RetValue = default(T);
lock (iList)
{
if (iList.Count > 0)
RetValue = iList[iList.Count - 1];
}
return RetValue;
}
public virtual T PeekLast()
{
T RetValue = default(T);
lock (iList)
{
if (iList.Count > 0)
RetValue = iList[0];
}
return RetValue;
}
public virtual T PeekIndex(int index)
{
return iList[index];
}
public bool FindExist(T o)
{
bool Found = false;
lock (iList)
{
foreach (T EachObj in iList)
{
if (EachObj.Equals(o))
{
Found = true;
break;
}
}
}
return Found;
}
public virtual void Clear()
{
lock (iList)
{
iList.Clear();
}
}
public Queue()
{
iQueueCount = 0;
}
public Queue(int MaxQueueCount)
{
iQueueCount = MaxQueueCount;
}
}
}