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ARM64 support for UWP (Particularly useful for Hololens 2) #147

Description

Is your feature request related to a problem? Please describe.
I am extremely frustrated that I need to send a compressed texture over a network protocol manually at < 10 fps to play a video
stream on the Hololens 2

Describe the solution you'd like
Easy build support for ARM64 UWP which is the Hololens 2 platform

Describe alternatives you've considered
Manually sending still frames to my Hololens 2

Additional context
None

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