From ff9b6c156a6d05b0927e1d98ff0f6659a6f21692 Mon Sep 17 00:00:00 2001 From: Peiikai <339721950+peiikai@users.noreply.github.com> Date: Sun, 1 Nov 2026 15:18:05 -0600 Subject: [PATCH] README: credit #546 to wolfchimneyrock Co-Authored-By: Claude Opus 5.5 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 241591f7..9918eeba 100644 --- a/README.md +++ b/README.md @@ -205,7 +205,7 @@ without touching the installed game, your game files or your saves. cheats and save editor (#453) - **[@wimw85](https://github.com/wimw85)** - much faster game code setup on the Steam Deck and other PCs (#434) - **[@missionfloyd](https://github.com/missionfloyd)** - a much smaller game code build, without debug info (#487) -- **[@wolfchimneyrock](https://github.com/wolfchimneyrock)** - full speed on ARM Mali graphics (#527), the CPU and GPU working in parallel on Mali (#529), and faster render passes on Mali (#528, #534), a cheaper FSR upscale (#532), and the game on the big cores of ARM and Intel hybrid CPUs on Linux (#533) +- **[@wolfchimneyrock](https://github.com/wolfchimneyrock)** - full speed on ARM Mali graphics (#527), the CPU and GPU working in parallel on Mali (#529), and faster render passes on Mali (#528, #534), a cheaper FSR upscale (#532), the game on the big cores of ARM and Intel hybrid CPUs on Linux (#533), and no more flickering grass and shadows on Mali (#546) Thanks also to everyone who reports issues and tests builds. Your logs and screenshots find most of the bugs.