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I think Odyssey (HLE, aka functional enough for SGI's X server and L drivers) currently in pull requests here... But about advanced features ...lets hope OpenGL specification + some automated experimentation inside emulator will help to implement em ? I still remember day when ARB_imaging subset was ripped out of Mesa ....due to lack of access to conformation suite on those (or so developers told us). |
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First of all, thanks a lot for doing this project!! I'm really impressed, you are now even working in adding O2 and Octane support! All of this is impressive, because there's no published documentation except for the Indy hardware. I'd like to ask what are your goals regarding IMPACT (MGRAS) graphics (for Indigo2 / Octane), I mean, do you plan to fully implement those graphics boards, even advanced features such as EXT_convolution, EXT_histogram, SGIS_color_matrix, SGIS_color_table, and SGIX_pixel_texture? What about SGIX_pbuffer? I'm really excited about this project, because, if you plan to implement MGRAS in full, being able to have the full IMPACT feature set would be very useful. I can't imagine what could happen if at some point you decide to implement Oddisey graphics (V6/V8/V10/V12, with their per-pixel Phong shading), or RealityEngine (oh man, how lovely was the red Crimson box), or even InfiniteReality2...
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