Skip to content

Easily load images, videos, etc. into quads #122

Description

@rpavlik

Some code from Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Options* options):

    while (arguments.read("--image",filename))
    {
        osg::ref_ptr<osg::Image> image = readImageFile(filename.c_str(), options);
        if (image.valid())
        {
            osg::Geode* geode = osg::createGeodeForImage(image.get());

            if (image->isImageTranslucent())
            {
                osg::notify()<<"Image "<<image->getFileName()<<" is translucent; setting up blending."<<std::endl;
                geode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
                geode->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
            }

            nodeList.push_back(geode);
        }
    }

    while (arguments.read("--movie",filename))
    {
        osg::ref_ptr<osg::Image> image = readImageFile(filename.c_str(), options);
        osg::ref_ptr<osg::ImageStream> imageStream = dynamic_cast<osg::ImageStream*>(image.get());
        if (imageStream.valid())
        {
            // start the stream playing.
            imageStream->play();

            osg::ref_ptr<osg::Geometry> pictureQuad = 0;

            bool useTextureRectangle = true;
            if (useTextureRectangle)
            {
                pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
                                                   osg::Vec3(image->s(),0.0f,0.0f),
                                                   osg::Vec3(0.0f,0.0f,image->t()),
                                                   0.0f,image->t(), image->s(),0.0f);

                pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
                            new osg::TextureRectangle(image.get()),
                            osg::StateAttribute::ON);
            }
            else
            {
                pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
                                                   osg::Vec3(image->s(),0.0f,0.0f),
                                                   osg::Vec3(0.0f,0.0f,image->t()),
                                                   0.0f,0.0f, 1.0f,1.0f);

                pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
                            new osg::Texture2D(image.get()),
                            osg::StateAttribute::ON);
            }

            if (pictureQuad.valid())
            {
                osg::ref_ptr<osg::Geode> geode = new osg::Geode;
                geode->addDrawable(pictureQuad.get());
                nodeList.push_back(geode.get());

            }
        }
        else if (image.valid())
        {
            nodeList.push_back(osg::createGeodeForImage(image.get()));
        }
    }

    while (arguments.read("--dem",filename))
    {
        osg::HeightField* hf = readHeightFieldFile(filename.c_str(), options);
        if (hf)
        {
            osg::Geode* geode = new osg::Geode;
            geode->addDrawable(new osg::ShapeDrawable(hf));
            nodeList.push_back(geode);
        }
    }

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions