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bug: the practice radar places markers with Valve's own overview calibration and swaps to the lower-floor image on Nuke, Train and Vertigo - #283
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…bration and shows the lower floor of Nuke, Train and Vertigo when the player stands on it
…ps its image by the floor the player stands on
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The practice HUD radar now projects with Valve's own overview calibration and swaps to CS2's lower-floor image on Nuke, Train and Vertigo while the player stands on it, instead of mirroring the web panel's boltobserv numbers.
radars/metadata.jsonis generated from CS2'sresource/overviews/<map>.txtbyscripts/sync-radars.sh <dir>(resolution = scale, offset = (-pos_x, 1024·scale - pos_y),levelsfromverticalsections); boltobserv's data and its NOTICE entry are gone.RadarProjectiondropssplitsand projects in the plain Valve frame;Level(z, calibration)says which floor a height is on.loweron#radarfrom the player's feet z (main image with no position);#radar.<map>.lowerinnadehud2.cssloads<map>_lower_radar.psd. Every marker is still drawn, as before.lowertoggle and its image rules.