A suite of NeoForge tech mods for Minecraft 26.1.2: each mod owns one capability,
plays in vanilla and mixes with any other tech mod.
| Groundworks | Library that draws Placement Plans: what a held item would place, translucent, red where refused. The only mod the others require. |
| Beltworks | Factorio-style belts, laid block by block on the grid. Forked from Rearth's Simple Conveyor Belts. |
| Pipeworks | Pipes and tanks on Factorio 2.0's fluid model: a connected run is one segment holding one fluid, with no pressure. |
| Wireworks | Electric poles: a pole powers every machine in its supply area, and wired poles share one FE network. |
| Craftworks | Queued crafting plans: chain-crafts intermediates, reserves ingredients up front, refunds on cancel. |
| Fieldworks | Resources: ore patches that run down as you mine them, endless oil wells, and Harvesters to work them. |
| Voidworks | Void Displacers turn blocks into motes and Voidstone, spent on Mutation and endgame gear. |
| Gearworks | One FE-powered suit whose Gear Grid holds upgrades you level without a cap. Not yet released. |
The suite's glossary, cross-mod decisions and cross-mod issues live in factoryworks.
FactoryWorks Showcase: a CurseForge modpack that runs every mod of the suite together, alongside well-known tech mods. Install it from CurseForge.
| libworks | The shared base of every mod: the Gradle convention plugin and CI they build with, the runtime mod they nest, and the template a new one starts from. |
| skillworks | Claude Code skills for working on the 5thlayer mods. |
FactoryWorks is a fan project, not affiliated with or endorsed by Wube Software, the makers of Factorio.
