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feat(kit): /auto-team fixed Desktop team + /team-tick (v0.110.88) - #240
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… beat (v0.110.88) /auto-team (owner-only) reads the project, sizes the team from independent lanes (lead + Build & Ship + Critic/R&D + up to 3 lane rooms), names each session "<Dự án> · <Vai>: <việc>", gives each lane room its own board handle so cards never cross lanes, reuses or adopts existing rooms (roster with session ids under <git-common-dir>/8sync-team/), sets milestones and an owner-quote rubric, and briefs rooms with ECC/8sync specialists. /team-tick (model-invocable, cron */15 per room) claims cards or does the room's standing duty, wakes idle rooms, merges via Ship, rests on the usage/lease gate, and stops when 8sync-team/ON is gone. `8sync ccc auto add` now takes --as like claim/move, so a Desktop room's card is not treated as the owner's. Reviews: 3 rounds (reviewer x2, critic dry-run on Tohe + 8sync); FATAL/MAJOR fixed. Gates: /sec no leaks, /rules CONDITIONS (respect lease gate on subscription), /aup-audit no BLOCK. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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/auto-team (owner-only) reads the project, sizes the team from independent
lanes (lead + Build & Ship + Critic/R&D + up to 3 lane rooms), names each
session "<Dự án> · : <việc>", gives each lane room its own board handle
so cards never cross lanes, reuses or adopts existing rooms (roster with
session ids under /8sync-team/), sets milestones and an
owner-quote rubric, and briefs rooms with ECC/8sync specialists.
/team-tick (model-invocable, cron */15 per room) claims cards or does the
room's standing duty, wakes idle rooms, merges via Ship, rests on the
usage/lease gate, and stops when 8sync-team/ON is gone.
8sync ccc auto addnow takes --as like claim/move, so a Desktop room'scard is not treated as the owner's.
Reviews: 3 rounds (reviewer x2, critic dry-run on Tohe + 8sync); FATAL/MAJOR
fixed. Gates: /sec no leaks, /rules CONDITIONS (respect lease gate on
subscription), /aup-audit no BLOCK.
Tests: cargo test -p su-code --bin 8sync: 853 passed (Windows local), incl. real claim test (art card only to room art) and skill invariants. Not verified locally: macOS, Linux (CI); live Desktop run of /auto-team.
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