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…ntrast with the board The front end previews a complete move with `emulation` before it is submitted. The engine cast a throwaway die for that preview, so the die appeared to jump and reroll before the move was sent, while the real roll only happened on submission. Under emulation the engine now keeps this turn's die where it was and as it fell, consumes no randomness, and runs the game-over checks against a full allowance, since a roll nobody has seen cannot decide them. A preview that ends the game still hides the die, as the submitted move would. The d6 glyph's outline took the `borders` context colour, which is black in both of the site's themes and so vanished on a dark board. The die's outline and pips are now painted, through the glyph's paint slots, in whichever of black and white contrasts best with the board colour, with the body left hollow. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_013Cr9LMGCstWRGggpFfnBBS
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