This mod allows you to configure various parameters of the Loom monster, including logic, visuals and audio.
❗ This mod must be installed on all clients! Some values will be desynced otherwise. Logic settings arehost-authoritative, while visuals and audio are client-side.
Suggestions are welcome! Tell me what's on your mind in theDiscord thread.
Most default config options match the vanilla settings exactly, so this mod won't do much out of the box.
It is up to you to fine-tune this mod to your liking, as much or as little as you want.
Configs can be updated in-game with RepoConfig. Some options will only apply on the next instantiated Loom or on level reload.
I also highly recommend using MenuLibExtras for finer control.
Click to expand config list:
| Category | ConfigEntry | Default Value | Description |
|---|---|---|---|
| Logic | |||
| | | MaxHealth | 500 | The maximum health of Loom. |
| | | ClapPlayerDamage | 100 | The amount of damage dealt to players by the clap attack. This setting will be synced to all clients in multiplayer. |
| | | ClapEnemyDamage | 20 | The amount of damage dealt to enemies by the clap attack. |
| | | MovementSpeed | 1.2f | The base movement speed of Loom. |
| | | MovementSpeedLeave | 2.5f | The movement speed of Loom in her Leave state. |
| ↳ | RespawnFar | true | Whether Loom should respawn at the farthest location away from players, instead of several rooms away like other monsters. Does not affect initial spawn or the final extraction/lights-out phase. |
| Visuals | |||
| | | PlayerLookDistance | 7f | The maximum distance at which Loom will look at the player. |
| | | ScreenEffectShowHands | true | Whether to show the hand layer in the "targeted" screen effect. |
| ↳ | ScreenEffectShowVeins | true | Whether to show the vein layer in the "targeted" screen effect. |
| Audio | |||
| | | IdleLoopVolume | .1f | The volume of the "idleLoop" sound. |
| | | TargetedVolume | .5f | The volume of the "targeted" sound, played when Loom begins to target you |
| ↳ | NotTargetedVolume | .5f | The volume of the "notTargeted" sound, played when Loom loses interest in you. |
| Debug | |||
| ↳ | EnableDebug | false | Whether to enable debug logging. Keep this disabled for normal gameplay. |
No known incompatibilities.
Click to expand the list of methods patched by this mod:
Enemy.TeleportToPointEnemy.EnemyTeleportedEnemyShadow.AwakeEnemyShadow.StateLeaveEnemyShadow.BendLogicEnemyShadowAnim.UpdateEnemyShadowAnim.playTargetedSound(Prefix skips method if volume is disabled)EnemyShadowAnim.PlayUntargetedSound(Prefix skips method if volume is disabled)EnemyShadowScreenVeinEffect.Start
- OrigamiCoder for code guidance, extensive playtesting, and a little joke for one of the method names ;)
- My friends EvryFlare and Erysis for additional playtesting
Thank you for using this mod!
Please report any issues on GitHub or the Discord thread.