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22 changes: 0 additions & 22 deletions data/placeholders.csv
Original file line number Diff line number Diff line change
Expand Up @@ -144,25 +144,3 @@ TradeWinds,tradewinds_rank,The player's Seafarer rank name (Deck Hand ... Mythic
TradeWinds,tradewinds_charted,How many islands the player has charted (including any admin adjustment),0.1.0
TradeWinds,tradewinds_top_name_<1-10>,Name of the sailor at this position on the charted-islands top ten,0.1.0
TradeWinds,tradewinds_top_charted_<1-10>,Charted-island count of the sailor at this position on the top ten,0.1.0
ChunkBlock,chunkblock_island_chunks,Number of chunks the player's island has unlocked including the centre chunk,1.0.0
ChunkBlock,chunkblock_island_max_chunks,Maximum number of chunks the player's island can unlock,1.0.0
ChunkBlock,chunkblock_island_chunk_credit,Level credit the island has available to spend on chunks,1.0.0
ChunkBlock,chunkblock_island_next_chunk_level,Total island level needed to afford the next chunk,1.0.0
ChunkBlock,chunkblock_island_ring,Ring number of the outermost claimed chunk (0 is the centre chunk alone),1.0.0
ChunkBlock,chunkblock_my_island_phase,The phase of your island,1.0.0
ChunkBlock,chunkblock_my_island_count,The magic block count of your island,1.0.0
ChunkBlock,chunkblock_my_island_lifetime_count,The lifetime magic block count of your island,1.0.0
ChunkBlock,chunkblock_my_island_next_phase,The next phase for your island,1.0.0
ChunkBlock,chunkblock_my_island_blocks_for_phase,Number of blocks in the current phase of your island,1.0.0
ChunkBlock,chunkblock_my_island_blocks_to_next_phase,Blocks to go until the next phase or "infinite" if there is no next phase,1.0.0
ChunkBlock,chunkblock_my_island_percent_done,Phase completion percentage of your island,1.0.0
ChunkBlock,chunkblock_my_island_done_scale,Phase completion scale bar of your island,1.0.0
ChunkBlock,chunkblock_my_island_phase_block_list,List of blocks that can appear in your island's current phase,1.0.0
ChunkBlock,chunkblock_visited_island_phase,The phase of the island you are standing on,1.0.0
ChunkBlock,chunkblock_visited_island_count,The magic block count of the island you are standing on,1.0.0
ChunkBlock,chunkblock_visited_island_lifetime_count,The lifetime magic block count of the island you are standing on,1.0.0
ChunkBlock,chunkblock_visited_island_next_phase,The next phase for the island you are standing on,1.0.0
ChunkBlock,chunkblock_visited_island_blocks_to_next_phase,Blocks until the next phase for the island you are standing on,1.0.0
ChunkBlock,chunkblock_visited_island_percent_done,Phase completion percentage of the island you are standing on,1.0.0
ChunkBlock,chunkblock_visited_island_done_scale,Phase completion scale bar of the island you are standing on,1.0.0
ChunkBlock,chunkblock_visited_island_phase_block_list,List of blocks that can appear in the current phase of the island you are standing on,1.0.0
2 changes: 1 addition & 1 deletion docs/gamemodes/TradeWinds/Gameplay.md
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Expand Up @@ -98,7 +98,7 @@ Encounter kills pay **booty**—customs-stamped salvage straight into the hold,

## 🛠️ For the admin at the helm

- **The seed is the world.** Back up `config.yml` with the database; `galaxy.seed` *is* your world. Publish it if you want players theory-crafting routes on Discord, keep it secret if you want explorers.
- **The seed is the world.** Back up `config.yml` with the database; `ocean.seed` *is* your world. Publish it if you want players theory-crafting routes on Discord, keep it secret if you want explorers.
- **The boat logbook** (`boats.logbook`, on by default) writes one console line per boat lifecycle event—placed, broken up, captured, bought, went down with its sailor—with coordinates. When a player asks *"where did my boat go?"*, the answer is in the log.
- **`/twadmin boat <player>`** reads their boat records straight from the database: cargo, fuel, last-seen position, and whether the hull is actually afloat there, in someone's pack, or sitting in an unloaded chunk. `restore` regenerates a genuinely lost boat, cargo intact—it refuses while the real hull is loaded, so it can't be used to duplicate.
- **`/twadmin islands` / `tpisland`** for touring, **`customs`** to see the law's view of any spot, **`priceaudit`** to verify every good has a price, and **`warpfail`** to test the Interstice on demand.
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8 changes: 4 additions & 4 deletions docs/gamemodes/TradeWinds/index.md
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Expand Up @@ -37,7 +37,7 @@ That loop—plan, sail, trade, risk a little more than last time—is the whole
1. **Download the TradeWinds addon** and place it in `/plugins/BentoBox/addons/`
2. **Start the server**—`tradewinds_world` (the ocean) and `tradewinds_world_nether` (the Interstice) generate automatically. There is deliberately **no End world**.
3. **Log in and look around as Op**: `/twadmin islands` lists the nearest trading islands and `/twadmin tpisland <#>` teleports you to one.
4. **Pick your world seed** *(optional, before players join)*: set `galaxy.seed` in `config.yml`. Every island position, type, and name flows from this one number—change it later and it is a different ocean.
4. **Pick your world seed** *(optional, before players join)*: set `ocean.seed` in `config.yml`. Every island position, type, and name flows from this one number—change it later and it is a different ocean.
5. **Tune the economy to taste** *(optional)*: prices, boat costs, warp fuel rates, crime, and encounter tables are all in `config.yml` with the intended defaults already in place.

!!! tip "Recommended companions"
Expand All @@ -64,10 +64,10 @@ The full command reference is [here](Commands.md).
Everything gameplay-shaped lives in `config.yml`, introduced stage by stage with comments explaining *why* each default is what it is. The one setting every admin should look at before launch:

```yaml
galaxy:
# The galaxy seed. Every island position, type, security band, biome, name and
ocean:
# The ocean seed. Every island position, type, security band, biome, name and
# route cost derives deterministically from this one number - share it and another
# server gets the same trading galaxy. 0 means: use the world seed.
# server gets the same trading ocean. 0 means: use the world seed.
seed: 20260729
```

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