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Bernardo-Ribeiro/README.md

Hi there, I'm Bernardo Ribeiro

Software Developer • Game Developer • Shaders & Computer Graphics

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About Me

  • Studying Systems Analysis and Development at IFSul (Santana do Livramento campus).
  • Working in the Information Technology (IT) department at IFSul.
  • Technical degree in Computer Maintenance and Support (EEEB General Neto).
  • Passionate about Game Development, Shaders (GLSL / OpenGL), Range Engine, and Blender.
  • Guitarist in my free time, open-source enthusiast, and focused on creative solutions combining code and design!

Tech Stack & Skills

Languages & Core

C++ Python Java PHP JavaScript Dart GLSL SQL

Frameworks & Libraries

Laravel React Flutter JavaFX Tailwind CSS

Game Dev, Graphics & 3D

OpenGL Blender Range Engine Photoshop CorelDraw

Databases, DevOps & Tools

MySQL Git GitHub Linux VS Code


Featured Projects


GitHub Statistics & Activity


Connect with Me

LinkedIn   Outlook

“For by grace are ye saved through faith; and that not of yourselves: it is the gift of God.”Ephesians 2:8

Popular repositories Loading

  1. Filters_Materials-Shaders-Range-Engine Filters_Materials-Shaders-Range-Engine Public

    A comprehensive collection of custom GLSL post-processing shaders, screen filters, and materials for Range Engine & UPBGE.

    GLSL 3

  2. BGUI-Range BGUI-Range Public

    A modular and customizable graphical user interface (GUI) component library built for Range Engine games.

    Python 1

  3. frontend-meteor-madness frontend-meteor-madness Public

    JavaScript 1

  4. Farmacia Farmacia Public template

    Java

  5. Scripts-TADS Scripts-TADS Public

    Atividades feitas em aulas

    Java

  6. Sistema-Hotel Sistema-Hotel Public

    A desktop hotel management system for handling reservations, guest check-ins/check-outs, room statuses, and billing.

    Java