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BitByte08
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Cockpit.EntertainmentClusterUnit
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fix: 드래그 시 heading 고정 — drag_start_heading_ 사용
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#55:
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fix(cluster): hazard blink sync — static shared timer
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fix(cluster): hazard blink sync — 공유 static timer로 좌우 동시 점멸
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fix: 드래그 중 heading 변경 방지 — 드래그 시작 시 heading 고정
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fix: 엣지 폴리라인 snap + 드래그 heading 회전 방향 수정
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fix: 최신 road_graph.json 포함 map-assets.tar.gz 재생성
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fix: OTA 업데이트 시 ETXTBSY (Text file busy) 회피 (#1)
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fix: OTA 업데이트 시 ETXTBSY (Text file busy) 회피
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fix/update-script-etxtbsy
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fix: 경로 소모(consumption) + 클릭 오프셋 수정 + road snap
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fix: road_graph road_mask.png로 재생성 (112노드 120엣지)
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Revert "feat(bake): stitch_road_mask.py로 styled_tiles에서 직접 도로 추출"
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feat(bake): stitch_road_mask.py로 styled_tiles에서 직접 도로 추출
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fix: road_graph 재베이크 — 108노드 116엣지 (직접 road_mask, work-size=4096, thr…
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revert: make_road_mask 제거 — road_mask.png 직접 추출로 복귀
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fix(bake): make_road_mask.py로 road_mask + styled_tiles 합성
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fix(bake): 넓은 영역에서 road_graph 추출 품질 향상
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fix: 정확한 bounds로 road_graph.json 재베이크 (108 노드, 116 엣지)
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fix: tiles/bounds.json에서 실제 베이크 bounds 읽어 setWorldBounds
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fix(bake): road_mask.bounds.json sidecar 읽어 정확한 bounds 전달
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revert: 첫 노드 초기화는 상대좌표 해킹이었음 - 절대좌표 그대로 사용
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fix: road_graph 로드 시 첫 노드 위치로 초기화해 빈 공간에서 시작 방지
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fix: 차량 마커를 화면 하단(72%)에 배치해 전방 시야 확보
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fix: navigation rotation ghosting + map position offset env var
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#33:
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fix: map-assets.tar.gz에 road_graph.json 포함 재생성
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fix: release에 map-assets.tar.gz 추가하여 지도 데이터 배포
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