-
Notifications
You must be signed in to change notification settings - Fork 0
Fix: player session never recovers when server resets #18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Changes from all commits
1285d74
7a8c616
fe5a036
9e60e14
20cc73b
f72fbea
9093e93
bdb0c24
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The tests are kinda brittle, because they use hardcoded number for the delays, and the delay between retries isn't documented. This means if the delay was changed or was changed to an exponential backoff, then it would cause the tests to fail. I feel like they could be moved into a const array, similar to the websocket service. But units tests amirite? |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We don't support themes in our app.