Repository navigation
Stop ticking annotation components of static meshes - #169
Merged
Merged
Conversation
UAnnotationComponent ticks every frame, but only skeletal meshes need per-tick updates; a static mesh's annotation is complete once its scene proxy exists. With thousands of annotated static meshes the ticks cost milliseconds per frame. Static-mesh annotations now disable their tick once their proxy has been created. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01JmWqXFCY6vDdpRe4VHoaQX
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
UAnnotationComponentticks every frame, but only skeletal meshes need it: a static mesh's annotation is complete once its scene proxy exists. Static-mesh annotations now turn their tick off once the proxy has been created.In HERCULES (a Cosys-AirSim fork, UE 5.8.3), ~8,600 annotated static meshes spent ~2.5 ms per frame in these ticks. Also built from this tree with UE 5.8.3 (Windows); segmentation in Blocks is unaffected.
🤖 Generated with Claude Code