add fixed timestep - #19
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📝 WalkthroughWalkthroughThe PR replaces the legacy particle simulator with a fixed-timestep ChangesFixed-timestep simulator
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: 🟡 Moderate · up to Normal multi-step frames and long stalls can produce visibly incorrect interpolation, while an invalid public timestep can break advancement. These issues should be fixed before merge. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 4.17% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 24 functions across 8 files. (2 skipped: 2 unsupported.) ✨ Finishing Touches 💡 1📝 Generate docstrings 💡
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Actionable comments posted: 3
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Inline comments:
In `@include/sim/SimConfig.hpp`:
- Line 5: Validate that fixedDt is strictly greater than zero when configuring
the simulator, before storing or using it, and reject invalid values so
Simulator::advance() cannot process zero-duration steps or divide by zero. Add a
regression test covering a zero fixedDt configuration and preserve valid
positive configurations.
In `@src/sim/Simulator.cpp`:
- Line 15: Update the advance flow in Simulator so snapshotPrevState() runs
immediately before every world_.step() call, including each fixed substep.
Preserve the existing interpolation behavior while ensuring the previous and
current states are adjacent fixed-step states.
- Line 23: Update the Simulator accumulation loop and interpolationAlpha state
so alpha_ remains within the valid interpolation range when maxStepsPerFrame is
reached; apply a clear bounded-remainder policy, such as discarding excess
accumulated time or clamping the interpolation state, while preserving normal
remainder behavior below the cap. Add a regression test covering an over-cap
frame and verifying the interpolation value does not exceed the interpolation
range.
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📒 Files selected for processing (32)
CMakeLists.txtinclude/Particle.hppinclude/Simulator.hppinclude/core/BodyStore.hppinclude/core/Contact.hppinclude/core/Enums.hppinclude/core/World.hppinclude/dsa/AABB.hppinclude/dsa/SpatialGrid.hppinclude/dsa/Vec2.hppinclude/sim/SimConfig.hppinclude/sim/Simulator.hppinclude/ui/ImguiController.hppinclude/ui/Renderer.hppsrc/Particle.cppsrc/Simulator.cppsrc/core/BodyStore.cppsrc/core/World.cppsrc/dsa/SpatialGrid.cppsrc/sim/Simulator.cppsrc/ui/ImguiController.cppsrc/ui/Renderer.cpptests/CMakeLists.txttests/test_aabb.cpptests/test_collision_math.cpptests/test_constraints.cpptests/test_fixed_timestep.cpptests/test_iterative_solver.cpptests/test_particle.cpptests/test_simulator.cpptests/test_spatial_grid.cpptests/test_vec2.cpp
💤 Files with no reviewable changes (22)
- tests/test_particle.cpp
- include/core/Contact.hpp
- src/ui/Renderer.cpp
- include/dsa/AABB.hpp
- include/Simulator.hpp
- tests/test_iterative_solver.cpp
- tests/test_spatial_grid.cpp
- tests/test_simulator.cpp
- include/Particle.hpp
- tests/test_vec2.cpp
- tests/test_constraints.cpp
- include/ui/Renderer.hpp
- tests/test_aabb.cpp
- include/core/Enums.hpp
- tests/test_collision_math.cpp
- include/ui/ImguiController.hpp
- include/dsa/SpatialGrid.hpp
- include/dsa/Vec2.hpp
- src/Particle.cpp
- src/dsa/SpatialGrid.cpp
- src/ui/ImguiController.cpp
- src/Simulator.cpp
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BodyStore::prevPosition()/prevOrientation() were only set once in addBody(), and read-only thereafter. adds mutable overloads matching existing pattern already used for position()/orientation(), so callers can refresh prev-state on later frames
copies each live body's current position/orientation into prevPosition/prevOrientation. fixed-timestep loops need to call this once before first substep each frame. World owns the loop over bodies_.liveHandles() the same way step() does for its own per body passes
Simulator::advance(realDeltaTime) decouples physics dt from wall-clock frame time. it accumulates real time, runs World::step(fixedDt) as many times as the accumulator allows, snapshotting prev-state once before the first substep of a call so multi-substep frames interpolate over the full gap, not just the last substep
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adds Simulator::advance(realDeltaTime), which is an accumulator loop that decouples physics dt from wall-clock frame time. also deleted all legacy engine code
changes
Summary by CodeRabbit
New Features
Bug Fixes
Removals