Skip to content

(Feature Request) FFT Pulsed Propulsion support #54

Description

@68-RPM

Far Future Technologies' Orion, Fission Z-Pinch, Inertial Confinement Fusion, and Antimatter-Microfission engines use a bespoke module called ModulePulseEngineAnimator. This only plays the engine's thrust sound for each pulse, which doesn't cooperate well with how RSE handles thrust (or produce anything remotely approaching audible in general but that's on FFT, not RSE.)

With that in mind, I'd greatly appreciate it if some means of detecting pulses, with a a trigger to play a non-looping sound once per pulse, were in RSE, so that I may write configs to enhance the audio of these parts.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions