Describe the issue
Jumping Finn Turbo keeps crashing after booting up and pressing new game. Game doesn't boot with internet enabled.
Instructions to reproduce
Turn WiFi and data off and open the game. Tap on the screen to get past any cutscene etc. might take a few tries to get into the home screen.
Device and version info
LiveExec32 version: 0.0.1 commit 353aed2 (dev)
Device: iPhone 8, Version 16.7.16 (Build 20H392)
The name, version the app having issues
Jumping Finn Turbo
Version 1.1.1
Here's the link to the IPA fine on internet archive: https://archive.org/download/cartoon-network-ios-archive/Adventure%20Time/Jumping%20Finn%20Turbo%20-%20Adventure%20Time%20v1.1.1%20(IOS%204.3+).ipa
LiveExec32.log and crash log
LiveExec32 version: 0.0.1 commit 353aed2 (dev)
Device: iPhone 8, Version 16.7.16 (Build 20H392)
LC32: enabling native guest threads for shim frameworks
LC32: enabled legacy ATS compatibility for guest SDK 6.0.0
LC32: native guest pthread experiment enabled
-> registered mono modules 0x122ab760
2026-09-22 12:33:07.431 jumpingfinn[1303:144015] UIApplicationMain(1, 0x800fedd8, (null), AppController)
LC32: skipping nonexistent protocol UIAccelerometerDelegate
Database is located at /private/var/mobile/Containers/Data/Application/45D8406C-240A-46E6-87CD-1B01E30039A7/Library/Caches/BangoAnalytics.db
LC32: skipping ivar statement with unhandled type ^{sqlite3_stmt=}
Mac Address: 02:00:00:00:00:00
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
LC32: skipping ivar connectionToInfoMapping with unhandled type ^^{__CFDictionary}
-> applicationDidFinishLaunching()
IOS IPOD/IPHONEMono path[0] = '/private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed'
Renderer: Apple A11 GPU
Vendor: Apple Inc.
Version: OpenGL ES 2.0 Metal - 99
GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 3.5.7f6
LC32: skipping ivar mOutput with unhandled type ^{OutputCoreAudio=^^?^{LinkedListNode}^{LinkedListNode}^vI^{SystemI}^{Global}^v^?B^{ChannelPool}BB^{SystemI}i^{ChannelGroupI}iiBii^{FMOD_OS_CRITICALSECTION}{FMOD_RECORDING_INFO="mNodeNext"^{LinkedListNode}"mNodePrev"^{LinkedListNode}"mNodeData"^v"mRecordId"i"mRecordDriver"i"mRecordGUID"{?="Data1"I"Data2"S"Data3"S"Data4"[8C]}"mRecordFinished"B"mRecordOffset"i"mRecordLoop"B"mRecordFormat"i"mRecordLastCursorPos"I"mRecordBufferLength"I"mRecordSound"^{SoundI}"mRecordRate"i"mRecordChannels"i"mRecordResamplerDSP"^{DSPResampler}"mRecordTempBuffer"^f"mRecordTempBufferLength"I"mRecordPlatformSpecific"^v}^{FMOD_RECORDING_INFO}{FMOD_OUTPUT_DESCRIPTION_EX="name"*"version"I"polling"i"getnumdrivers"^?"getdrivername"^?"getdrivercaps"^?"init"^?"close"^?"update"^?"gethandle"^?"getposition"^?"lock"^?"unlock"^?"mNodeNext"^{LinkedListNode}"mNodePrev"^{LinkedListNode}"mNodeData"^v"mType"i"mSize"i"mModule"^{FMOD_OS_LIBRARY}"mHandle"I"getsamplemaxchannels"^?"getdriverinfo"^?"getdriverinfow"^?"getdrivercapsex"^?"getdrivercapsex2"^?"initex"^?"start"^?"stop"^?"updatefinished"^?"createsample"^?"getsoundram"^?"record_getnumdrivers"^?"record_getdriverinfo"^?"record_getdriverinfow"^?"record_getdrivercaps"^?"record_start"^?"record_stop"^?"record_getposition"^?"record_lock"^?"record_unlock"^?"reverb_setproperties"^?"getmemoryused"^?}IIIII^{OpaqueAudioComponentInstance}B{Thread="_vptr$Thread"^^?"__mMemoryTrackerVisited"B"mName"[256c]"mHandle"^v"mRunning"B"mUserData"^v"mStack"^v"mSema"^{FMOD_OS_SEMAPHORE}"mEndSema"^{FMOD_OS_SEMAPHORE}"mUserCallback"^?"mPeriod"i}*IIIIIB^{OpaqueAudioComponentInstance}**{AudioBufferList="mNumberBuffers"I"mBuffers"[1{AudioBuffer="mNumberChannels"I"mDataByteSize"I"mData"^v}]}iiiIB}
Begin MonoManager ReloadAssembly
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/System.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/ex2D.Runtime.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/ex2D.Runtime.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/ex2D.Runtime.dll into Unity Child Domain
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
- Completed reload, in 0.173 seconds
LC32: skipping ivar _selector with unhandled type :
LC32: skipping ivar reachabilityRef with unhandled type ^{__SCNetworkReachability=}
LC32: skipping ivar text with unhandled type {basic_string<char,std::char_traits,std::allocator >="_M_dataplus"{_Alloc_hider="_M_p"*}}
-> applicationDidBecomeActive()
Unity3D Placement game_launch
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
LC32: skipping nonexistent protocol PHConnectionManagerDelegate
LC32: skipping nonexistent protocol PHContentViewDelegate
LC32: skipping nonexistent protocol PHAPIRequestDelegate
Could not resolve media.playhaven.com
Could not resolve api2.playhaven.com
[PlayHaven-1.13.1] Sending request: http://api2.playhaven.com/v3/publisher/content/?d_mac=020000000000&d_ifa=00000000-0000-0000-0000-000000000000&app=com.turner.jft&app_version=1.1.1&preload=0&isa=1&signature=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&os=iPhone+OS+16.7.16&nonce=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&plugin=ios&session=&sdk-ios=1.13.1&token=fe257b3f06db4b7996da7dfcf2853765&connection=0&stime=0&hardware=iPhone10,1&scale=2&height=300&tracking=0&width=568&gid=&d_odin1=2f5672cb76691b989bbd2022a5349939a2d7b952&languages=en-MV&idiom=0&placement_id=game_launch
LC32: skipping ivar _connections with unhandled type ^{__CFDictionary=}
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
=============Unity3d Placement: game_launch
[PlayHaven-1.13.1] Request failed with error: The Internet connection appears to be offline.
-> force accelerometer registration
Failed to authenticate local user The operation couldn’t be completed. (NSURLErrorDomain error -1009.)
Failed to authenticate
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 257. Operation took 112.315369 ms.
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
IPhonePlayer
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 513. Operation took 78.719376 ms.
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unity3d Bango: BGO_APP_PAGEVIEW, Home, Home, , AYAKM, CN
Unity3D BGO_APP_PAGEVIEW | Home | Home | | AYAKM | CN
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Unity3d Bango: Click, New Game, Home or Game, , AYAKM, CN
Unity3D Click | New Game | Home or Game | | AYAKM | CN
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Unity3D Placement game_newgame
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
[PlayHaven-1.13.1] Sending request: http://api2.playhaven.com/v3/publisher/content/?d_mac=020000000000&d_ifa=00000000-0000-0000-0000-000000000000&app=com.turner.jft&app_version=1.1.1&preload=0&isa=1&signature=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&os=iPhone+OS+16.7.16&nonce=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&plugin=ios&session=&sdk-ios=1.13.1&token=fe257b3f06db4b7996da7dfcf2853765&connection=0&stime=0&hardware=iPhone10,1&scale=2&height=300&tracking=0&width=568&gid=&d_odin1=2f5672cb76691b989bbd2022a5349939a2d7b952&languages=en-MV&idiom=0&placement_id=game_newgame
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
=============Unity3d Placement: game_newgame
[PlayHaven-1.13.1] Request failed with error: The Internet connection appears to be offline.
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 345. Operation took 87.541626 ms.
Other
No response
Describe the issue
Jumping Finn Turbo keeps crashing after booting up and pressing new game. Game doesn't boot with internet enabled.
Instructions to reproduce
Turn WiFi and data off and open the game. Tap on the screen to get past any cutscene etc. might take a few tries to get into the home screen.
Device and version info
LiveExec32 version: 0.0.1 commit 353aed2 (dev)
Device: iPhone 8, Version 16.7.16 (Build 20H392)
The name, version the app having issues
Jumping Finn Turbo
Version 1.1.1
Here's the link to the IPA fine on internet archive: https://archive.org/download/cartoon-network-ios-archive/Adventure%20Time/Jumping%20Finn%20Turbo%20-%20Adventure%20Time%20v1.1.1%20(IOS%204.3+).ipa
LiveExec32.log and crash log
LiveExec32 version: 0.0.1 commit 353aed2 (dev)
Device: iPhone 8, Version 16.7.16 (Build 20H392)
LC32: enabling native guest threads for shim frameworks
LC32: enabled legacy ATS compatibility for guest SDK 6.0.0
LC32: native guest pthread experiment enabled
-> registered mono modules 0x122ab760
2026-09-22 12:33:07.431 jumpingfinn[1303:144015] UIApplicationMain(1, 0x800fedd8, (null), AppController)
LC32: skipping nonexistent protocol UIAccelerometerDelegate
Database is located at /private/var/mobile/Containers/Data/Application/45D8406C-240A-46E6-87CD-1B01E30039A7/Library/Caches/BangoAnalytics.db
LC32: skipping ivar statement with unhandled type ^{sqlite3_stmt=}
Mac Address: 02:00:00:00:00:00
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
Error calling sqlite3_step (1: cannot VACUUM - SQL statements in progress) SQLITE_ERROR
DB Query: VACUUM;
LC32: skipping ivar connectionToInfoMapping with unhandled type ^^{__CFDictionary}
-> applicationDidFinishLaunching()
IOS IPOD/IPHONEMono path[0] = '/private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed'
Renderer: Apple A11 GPU
Vendor: Apple Inc.
Version: OpenGL ES 2.0 Metal - 99
GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 3.5.7f6
LC32: skipping ivar mOutput with unhandled type ^{OutputCoreAudio=^^?^{LinkedListNode}^{LinkedListNode}^vI^{SystemI}^{Global}^v^?B^{ChannelPool}BB^{SystemI}i^{ChannelGroupI}iiBii^{FMOD_OS_CRITICALSECTION}{FMOD_RECORDING_INFO="mNodeNext"^{LinkedListNode}"mNodePrev"^{LinkedListNode}"mNodeData"^v"mRecordId"i"mRecordDriver"i"mRecordGUID"{?="Data1"I"Data2"S"Data3"S"Data4"[8C]}"mRecordFinished"B"mRecordOffset"i"mRecordLoop"B"mRecordFormat"i"mRecordLastCursorPos"I"mRecordBufferLength"I"mRecordSound"^{SoundI}"mRecordRate"i"mRecordChannels"i"mRecordResamplerDSP"^{DSPResampler}"mRecordTempBuffer"^f"mRecordTempBufferLength"I"mRecordPlatformSpecific"^v}^{FMOD_RECORDING_INFO}{FMOD_OUTPUT_DESCRIPTION_EX="name"*"version"I"polling"i"getnumdrivers"^?"getdrivername"^?"getdrivercaps"^?"init"^?"close"^?"update"^?"gethandle"^?"getposition"^?"lock"^?"unlock"^?"mNodeNext"^{LinkedListNode}"mNodePrev"^{LinkedListNode}"mNodeData"^v"mType"i"mSize"i"mModule"^{FMOD_OS_LIBRARY}"mHandle"I"getsamplemaxchannels"^?"getdriverinfo"^?"getdriverinfow"^?"getdrivercapsex"^?"getdrivercapsex2"^?"initex"^?"start"^?"stop"^?"updatefinished"^?"createsample"^?"getsoundram"^?"record_getnumdrivers"^?"record_getdriverinfo"^?"record_getdriverinfow"^?"record_getdrivercaps"^?"record_start"^?"record_stop"^?"record_getposition"^?"record_lock"^?"record_unlock"^?"reverb_setproperties"^?"getmemoryused"^?}IIIII^{OpaqueAudioComponentInstance}B{Thread="_vptr$Thread"^^?"__mMemoryTrackerVisited"B"mName"[256c]"mHandle"^v"mRunning"B"mUserData"^v"mStack"^v"mSema"^{FMOD_OS_SEMAPHORE}"mEndSema"^{FMOD_OS_SEMAPHORE}"mUserCallback"^?"mPeriod"i}*IIIIIB^{OpaqueAudioComponentInstance}**{AudioBufferList="mNumberBuffers"I"mBuffers"[1{AudioBuffer="mNumberChannels"I"mDataByteSize"I"mData"^v}]}iiiIB}
Begin MonoManager ReloadAssembly
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/System.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/ex2D.Runtime.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Platform assembly: /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/ex2D.Runtime.dll (this message is harmless)
Loading /private/var/containers/Bundle/Application/605535BD-84A6-4B56-A12A-5AC21B9B8EE2/jumpingfinn.app/Data/Managed/ex2D.Runtime.dll into Unity Child Domain
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
LC32: skipping ivar _selector with unhandled type :
LC32: skipping ivar reachabilityRef with unhandled type ^{__SCNetworkReachability=}
LC32: skipping ivar text with unhandled type {basic_string<char,std::char_traits,std::allocator >="_M_dataplus"{_Alloc_hider="_M_p"*}}
-> applicationDidBecomeActive()
Unity3D Placement game_launch
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
LC32: skipping nonexistent protocol PHConnectionManagerDelegate
LC32: skipping nonexistent protocol PHContentViewDelegate
LC32: skipping nonexistent protocol PHAPIRequestDelegate
Could not resolve media.playhaven.com
Could not resolve api2.playhaven.com
[PlayHaven-1.13.1] Sending request: http://api2.playhaven.com/v3/publisher/content/?d_mac=020000000000&d_ifa=00000000-0000-0000-0000-000000000000&app=com.turner.jft&app_version=1.1.1&preload=0&isa=1&signature=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&os=iPhone+OS+16.7.16&nonce=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&plugin=ios&session=&sdk-ios=1.13.1&token=fe257b3f06db4b7996da7dfcf2853765&connection=0&stime=0&hardware=iPhone10,1&scale=2&height=300&tracking=0&width=568&gid=&d_odin1=2f5672cb76691b989bbd2022a5349939a2d7b952&languages=en-MV&idiom=0&placement_id=game_launch
LC32: skipping ivar _connections with unhandled type ^{__CFDictionary=}
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
=============Unity3d Placement: game_launch
[PlayHaven-1.13.1] Request failed with error: The Internet connection appears to be offline.
-> force accelerometer registration
Failed to authenticate local user The operation couldn’t be completed. (NSURLErrorDomain error -1009.)
Failed to authenticate
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 257. Operation took 112.315369 ms.
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
IPhonePlayer
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 513. Operation took 78.719376 ms.
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unity3d Bango: BGO_APP_PAGEVIEW, Home, Home, , AYAKM, CN
Unity3D BGO_APP_PAGEVIEW | Home | Home | | AYAKM | CN
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Unity3d Bango: Click, New Game, Home or Game, , AYAKM, CN
Unity3D Click | New Game | Home or Game | | AYAKM | CN
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
Unity3D Placement game_newgame
(Filename: /Applications/buildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp Line: 43)
[PlayHaven-1.13.1] Sending request: http://api2.playhaven.com/v3/publisher/content/?d_mac=020000000000&d_ifa=00000000-0000-0000-0000-000000000000&app=com.turner.jft&app_version=1.1.1&preload=0&isa=1&signature=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&os=iPhone+OS+16.7.16&nonce=%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00%00&plugin=ios&session=&sdk-ios=1.13.1&token=fe257b3f06db4b7996da7dfcf2853765&connection=0&stime=0&hardware=iPhone10,1&scale=2&height=300&tracking=0&width=568&gid=&d_odin1=2f5672cb76691b989bbd2022a5349939a2d7b952&languages=en-MV&idiom=0&placement_id=game_newgame
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
LC32: refusing to invoke release on unregistered or dead receiver 0x2810ebae0
=============Unity3d Placement: game_newgame
[PlayHaven-1.13.1] Request failed with error: The Internet connection appears to be offline.
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Failed to wait on a semaphore (errno:14)
(Filename: ./Runtime/Threads/Semaphore.h Line: 137)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 345. Operation took 87.541626 ms.
Other
No response