Describe the issue
Issue 1: Compatibility Mode not applied: wrong render resolution and touch offset
I enabled Compatibility Mode in the app's setting, but the game still renders at the native resolution of a modern full-screen iPhone instead of the original 320×480. As a result, the image is garbled and touch input doesn't line up with what's on screen.

Workaround I tried
I modified the Multiple LiveContainers ipa's Info.plist and install it as the 3rd LiveContainer to force the app to run at 320×480. With this change, the game renders correctly in portrait, but the image becomes misaligned again as soon as I rotate to landscape. Portrait with rotation lock works as a temporary workaround, until Issue 2 occurs.
Issue 2: Game freezes during gameplay (no crash, no error)
After playing for a while, the game suddenly freezes. It doesn't crash; the app stays open but stops responding, audio stoped. No crash report shown.
The timing is random: sometimes it freezes right after launch, other times only after a few minutes. It happens even when I'm not interacting with the game at all. This doesn't appear to be related to my Info.plist modification to my 3rd LiveContainer, since the game also freezes when running in the unmodified main LiveContainer.
The freeze occurs at 00:51 in the video:
https://github.com/user-attachments/assets/2b4c6cc6-71ef-430f-9d35-189eb1340e3c
Instructions to reproduce
The issue can be reproduced once you Install and run the app.
Device and version info
Device: iPhone 17 Pro
iOS: 26.7
LiveContainer: (LC+SS) Version 3.8.10-Release (main/e55609b)
LiveExec32: Nightly Release @ 20260919
StikDebug: 3.1.10 (in another LiveContainer)
The name, version the app having issues
App Name: iFarmFrenzy
Boundle ID: com.Alawar.FarmFrenzy
Version: 1.3
Device: iPhone
LiveExec32.log and crash log
No error log was generated, also can't find match in iOS settings.
Other
Let me know if you need the ipa file for testing purpose.
Describe the issue
Issue 1: Compatibility Mode not applied: wrong render resolution and touch offset
I enabled Compatibility Mode in the app's setting, but the game still renders at the native resolution of a modern full-screen iPhone instead of the original 320×480. As a result, the image is garbled and touch input doesn't line up with what's on screen.

Workaround I tried
I modified the Multiple LiveContainers ipa's
Info.plistand install it as the 3rd LiveContainer to force the app to run at 320×480. With this change, the game renders correctly in portrait, but the image becomes misaligned again as soon as I rotate to landscape. Portrait with rotation lock works as a temporary workaround, until Issue 2 occurs.Issue 2: Game freezes during gameplay (no crash, no error)
After playing for a while, the game suddenly freezes. It doesn't crash; the app stays open but stops responding, audio stoped. No crash report shown.
The timing is random: sometimes it freezes right after launch, other times only after a few minutes. It happens even when I'm not interacting with the game at all. This doesn't appear to be related to my
Info.plistmodification to my 3rd LiveContainer, since the game also freezes when running in the unmodified main LiveContainer.The freeze occurs at 00:51 in the video:
https://github.com/user-attachments/assets/2b4c6cc6-71ef-430f-9d35-189eb1340e3c
Instructions to reproduce
The issue can be reproduced once you Install and run the app.
Device and version info
Device: iPhone 17 Pro
iOS: 26.7
LiveContainer: (LC+SS) Version 3.8.10-Release (main/e55609b)
LiveExec32: Nightly Release @ 20260919
StikDebug: 3.1.10 (in another LiveContainer)
The name, version the app having issues
App Name: iFarmFrenzy
Boundle ID: com.Alawar.FarmFrenzy
Version: 1.3
Device: iPhone
LiveExec32.log and crash log
No error log was generated, also can't find match in iOS settings.
Other
Let me know if you need the ipa file for testing purpose.