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Description
Summary
I compared the Season 6 monster definitions of the OpenMU seed (src/Persistence/Initialization, current master)
with the monster tables of three Season 6-era server packages. Leaving resistances aside, 40 field monsters
(100 values) and the whole Blood Castle 1–8 table differ from a value on which all three packages agree.
I'd like to know whether you want these aligned before I prepare a PR.
Sources
- IGC Server Suite x6.0.0.1 —
Data/Monster/Settings/MonsterList.xml - Louis S6 emulator —
Monster/Monster.txt(github OneAboveAlly/editmonstersetbase) - emu-server (kyleruss) —
Template/zGameServer/Data/Monster/Monster.xml; a repack of zTeam's Season 8 Episode 2,
but for the classic monsters its table is identical to IGC (529 of 585 shared monsters match field by field)
I know CODING_RULES §9 says these are inspiration, not facts, and that emu-server is named there explicitly.
That is why the list below contains only values where all three agree with each other and OpenMU is the odd one out.
They may share an ancestor, so I don't claim three independent confirmations; but several entries look like plain typos
on our side (a digit too many), and some data is clearly a placeholder.
Out of scope
- Resistances — the seed maps the four resistance columns differently from the S6 GameServer
(Ice, Poison, Lightning, Fire); that's a separate topic. - Invasion monsters, Devil Square 7, Chaos Castle, Imperial Guardian — the emulators handle these partly through
event configuration (e.g. Imperial Guardian monsters are level 1 / 500 HP in all three tables), so a table comparison
says little.
Field monsters
Notable groups:
- Probable typos: Zombie Fighter (481) HP 5,000,000 vs 500,000; Blood Soldier 3 (184) defense rate 600 vs 60;
Illusion of Kundun 4 (197) attack rate 7800 vs 780; Crypos (574) attack rate 11400 vs 1140. - Elvenland: every monster has attack rate 10, and Hideous Rabbit (419) / Polluted Butterfly (421) look swapped.
- Kundun 7 (275): 140,000 HP vs 5,000,000, respawn 3 h vs 12 h — the boss is much weaker than in S6.
- Respawn times: Gorgon 10 s vs 150 s, Phoenix of Darkness 15 s vs 150 s, Yeti/Elite Yeti and Icarus monsters 3 s vs 10–30 s.
- Karutan: move/attack delays (monsters move about twice as fast as in S6).
- A few ±1–5 differences (Condra, Dreadfear, Ghost Napin, Necron …), listed for completeness.
| No | Monster | OpenMU file | Field | OpenMU | S6 |
|---|---|---|---|---|---|
| 19 | Yeti | Version075/Maps/Devias.cs | Respawn s | 3 | 10 |
| 20 | Elite Yeti | Version075/Maps/Devias.cs | Respawn s | 3 | 10 |
| 18 | Gorgon | Version075/Maps/Dungeon.cs | Respawn s | 10 | 150 |
| 71 | Mega Crust | Version095d/Maps/Icarus.cs | Respawn s | 3 | 10 |
| 72 | Phantom Knight | Version095d/Maps/Icarus.cs | Respawn s | 3 | 30 |
| 74 | Alpha Crust | Version095d/Maps/Icarus.cs | Respawn s | 3 | 10 |
| 75 | Great Drakan | Version095d/Maps/Icarus.cs | Respawn s | 3 | 30 |
| 77 | Phoenix of Darkness | Version095d/Maps/Icarus.cs | Respawn s | 15 | 150 |
| 409 | Balram (Trainee Soldier) | VersionSeasonSix/Maps/BarracksOfBalgass.cs | Attack delay ms | 1700 | 1500 |
| 410 | Death Spirit (Trainee Soldier) | VersionSeasonSix/Maps/BarracksOfBalgass.cs | Level | 119 | 118 |
| 410 | Death Spirit (Trainee Soldier) | VersionSeasonSix/Maps/BarracksOfBalgass.cs | Attack delay ms | 1700 | 1500 |
| 411 | Soram (Trainee Soldier) | VersionSeasonSix/Maps/BarracksOfBalgass.cs | Attack delay ms | 1700 | 1500 |
| 418 | Strange Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 18 |
| 418 | Strange Rabbit | VersionSeasonSix/Maps/Elvenland.cs | View range | 5 | 4 |
| 418 | Strange Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 2000 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Level | 13 | 19 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | HP | 230 | 520 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Dmg min | 37 | 68 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Dmg max | 42 | 72 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Defense | 13 | 22 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 93 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Defense rate | 13 | 22 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | View range | 5 | 4 |
| 419 | Hideous Rabbit | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 1400 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | Level | 19 | 24 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | HP | 520 | 720 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | Dmg min | 68 | 85 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | Dmg max | 72 | 90 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | Defense | 22 | 30 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 120 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | Defense rate | 22 | 30 |
| 420 | Werewolf | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 1800 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Level | 24 | 13 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | HP | 720 | 230 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Dmg min | 85 | 37 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Dmg max | 90 | 42 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Defense | 30 | 13 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 58 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Defense rate | 30 | 13 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Move range | 2 | 3 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | View range | 5 | 4 |
| 421 | Polluted Butterfly | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 1600 |
| 422 | Cursed Lich | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 150 |
| 422 | Cursed Lich | VersionSeasonSix/Maps/Elvenland.cs | Defense rate | 33 | 36 |
| 422 | Cursed Lich | VersionSeasonSix/Maps/Elvenland.cs | Attack range | 1 | 4 |
| 422 | Cursed Lich | VersionSeasonSix/Maps/Elvenland.cs | View range | 5 | 7 |
| 422 | Cursed Lich | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 2000 |
| 423 | Totem Golem | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 180 |
| 423 | Totem Golem | VersionSeasonSix/Maps/Elvenland.cs | Defense rate | 50 | 43 |
| 423 | Totem Golem | VersionSeasonSix/Maps/Elvenland.cs | View range | 5 | 6 |
| 423 | Totem Golem | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 1400 |
| 424 | Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Dmg max | 145 | 140 |
| 424 | Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 215 |
| 424 | Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Defense rate | 65 | 52 |
| 424 | Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Attack range | 1 | 2 |
| 424 | Grizzly | VersionSeasonSix/Maps/Elvenland.cs | View range | 5 | 6 |
| 424 | Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 1600 |
| 424 | Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Respawn s | 10 | 8 |
| 425 | Captain Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Attack rate | 10 | 240 |
| 425 | Captain Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Move range | 2 | 3 |
| 425 | Captain Grizzly | VersionSeasonSix/Maps/Elvenland.cs | Attack delay ms | 1500 | 1400 |
| 144 | Death Angel1 | VersionSeasonSix/Maps/Kalima1.cs | Move range | 2 | 3 |
| 146 | Blood Soldier1 | VersionSeasonSix/Maps/Kalima1.cs | Attack range | 2 | 6 |
| 184 | Blood Soldier3 | VersionSeasonSix/Maps/Kalima3.cs | Defense rate | 600 | 60 |
| 196 | Schriker4 | VersionSeasonSix/Maps/Kalima4.cs | Defense rate | 245 | 215 |
| 197 | Illusion of Kundun4 | VersionSeasonSix/Maps/Kalima4.cs | Attack rate | 7800 | 780 |
| 261 | Death Centurion5 | VersionSeasonSix/Maps/Kalima5.cs | Defense | 460 | 430 |
| 265 | Necron5 | VersionSeasonSix/Maps/Kalima5.cs | Attack rate | 642 | 645 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Level | 140 | 147 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | HP | 140000 | 5000000 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Dmg min | 1070 | 2000 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Dmg max | 1105 | 2500 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Defense | 892 | 1500 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Attack rate | 1200 | 2000 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Defense rate | 450 | 1000 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Attack range | 10 | 15 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | View range | 7 | 10 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Attack delay ms | 1700 | 2000 |
| 275 | Kundun7 | VersionSeasonSix/Maps/Kalima7.cs | Respawn s | 10800 | 43200 |
| 360 | Dreadfear | VersionSeasonSix/Maps/KanturuRelics.cs | Defense rate | 906 | 905 |
| 355 | Kentauros | VersionSeasonSix/Maps/KanturuRuins.cs | Attack range | 1 | 4 |
| 355 | Kentauros | VersionSeasonSix/Maps/KanturuRuins.cs | View range | 7 | 5 |
| 569 | Venomous Chain Scorpion | VersionSeasonSix/Maps/Karutan1.cs | Move delay ms | 400 | 900 |
| 570 | Bone Scorpion | VersionSeasonSix/Maps/Karutan1.cs | Defense | 283 | 485 |
| 570 | Bone Scorpion | VersionSeasonSix/Maps/Karutan1.cs | Defense rate | 363 | 283 |
| 570 | Bone Scorpion | VersionSeasonSix/Maps/Karutan1.cs | Move delay ms | 400 | 900 |
| 571 | Orcus | VersionSeasonSix/Maps/Karutan1.cs | Move delay ms | 400 | 700 |
| 571 | Orcus | VersionSeasonSix/Maps/Karutan1.cs | Attack delay ms | 1500 | 1800 |
| 573 | Crypta | VersionSeasonSix/Maps/Karutan1.cs | Move delay ms | 400 | 800 |
| 573 | Crypta | VersionSeasonSix/Maps/Karutan1.cs | Attack delay ms | 1500 | 1700 |
| 574 | Crypos | VersionSeasonSix/Maps/Karutan1.cs | Attack rate | 11400 | 1140 |
| 574 | Crypos | VersionSeasonSix/Maps/Karutan1.cs | Move delay ms | 400 | 800 |
| 574 | Crypos | VersionSeasonSix/Maps/Karutan1.cs | Attack delay ms | 1500 | 1700 |
| 575 | Condra | VersionSeasonSix/Maps/Karutan2.cs | Defense rate | 406 | 405 |
| 294 | Ax Warrior | VersionSeasonSix/Maps/LandOfTrials.cs | Move delay ms | 500 | 400 |
| 294 | Ax Warrior | VersionSeasonSix/Maps/LandOfTrials.cs | Attack delay ms | 2000 | 1400 |
| 448 | Ghost Napin | VersionSeasonSix/Maps/SwampOfCalmness.cs | Attack rate | 983 | 980 |
| 558 | Ice Napin | VersionSeasonSix/Maps/SwampOfCalmness.cs | Attack delay ms | 2550 | 2500 |
| 559 | Shadow Master | VersionSeasonSix/Maps/SwampOfCalmness.cs | Attack delay ms | 2550 | 2500 |
| 481 | Zombie Fighter | VersionSeasonSix/Maps/Vulcanus.cs | HP | 5000000 | 500000 |
40 monsters, 100 fields.
Gorgon (18), Yeti/Elite Yeti (19, 20) and the Icarus monsters (71–77) are defined in Version075/Version095d and inherited
by Season 6. I'd change them only for Season 6 (override in VersionSeasonSix) and leave 0.75/0.95d alone,
since these sources say nothing about those versions — the same approach as in PR 1481.
Blood Castle 1–8
OpenMU's Blood Castle monsters are shifted against S6: BC1–BC5 carry the stats of S6 BC3–BC7, BC7 carries S6 BC8,
and BC6 / BC8 match no S6 castle at all (BC8 has 3–6× the HP). As a result BC6 is also harder than BC7.
BC7/BC8 were already touched by FixBloodCastleMonsterAttributesUpdatePlugIn (my earlier change, which swapped BC7 and BC8);
this would supersede it with the full S6 table. All three sources agree on every value below.
| BC | No | Monster | Level | HP | Dmg min-max | Defense | Attack rate | Defense rate |
|---|---|---|---|---|---|---|---|---|
| 1 | 84 | Chief Skeleton Warrior1 | 56 → 33 | 5000 → 1100 | 160-180 → 100-120 | 110 → 55 | 300 → 190 | 85 → 45 |
| 1 | 85 | Chief Skeleton Archer1 | 61 → 37 | 6500 → 1400 | 180-200 → 110-130 | 120 → 65 | 330 → 210 | 93 → 49 |
| 1 | 86 | Dark Skull Soldier1 | 66 → 41 | 8000 → 1700 | 190-220 → 120-140 | 160 → 75 | 360 → 230 | 98 → 61 |
| 1 | 87 | Giant Ogre1 | 70 → 44 | 9500 → 2100 | 210-240 → 130-150 | 180 → 85 | 400 → 250 | 115 → 73 |
| 1 | 88 | Red Skeleton Knight1 | 74 → 47 | 12000 → 2800 | 220-260 → 140-160 | 190 → 95 | 440 → 270 | 130 → 77 |
| 1 | 89 | Magic Skeleton1 | 79 → 51 | 15000 → 3700 | 230-280 → 150-180 | 240 → 115 | 500 → 300 | 180 → 88 |
| 2 | 90 | Chief Skeleton Warrior2 | 64 → 49 | 7500 → 3500 | 180-220 → 140-170 | 150 → 90 | 340 → 250 | 98 → 76 |
| 2 | 91 | Chief Skeleton Archer2 | 69 → 53 | 9500 → 4100 | 200-240 → 150-180 | 170 → 100 | 380 → 275 | 110 → 80 |
| 2 | 92 | Dark Skull Soldier2 | 75 → 56 | 12000 → 5000 | 220-260 → 160-190 | 190 → 115 | 440 → 300 | 130 → 88 |
| 2 | 93 | Giant Ogre2 | 79 → 60 | 15000 → 6000 | 250-290 → 175-210 | 210 → 130 | 500 → 320 | 150 → 95 |
| 2 | 94 | Red Skeleton Knight2 | 82 → 64 | 18000 → 7000 | 270-320 → 185-220 | 290 → 170 | 560 → 360 | 170 → 110 |
| 2 | 95 | Magic Skeleton2 | 88 → 69 | 24000 → 8000 | 300-350 → 200-240 | 360 → 190 | 640 → 400 | 200 → 130 |
| 3 | 96 | Chief Skeleton Warrior3 | 70 → 56 | 12000 → 5000 | 210-270 → 160-180 | 185 → 110 | 380 → 300 | 125 → 85 |
| 3 | 97 | Chief Skeleton Archer3 | 75 → 61 | 15000 → 6500 | 240-300 → 180-200 | 190 → 120 | 420 → 330 | 130 → 93 |
| 3 | 98 | Dark Skull Soldier3 | 80 → 66 | 19000 → 8000 | 280-340 → 190-220 | 220 → 150 | 470 → 360 | 175 → 98 |
| 3 | 99 | Giant Ogre3 | 85 → 70 | 23000 → 9500 | 340-390 → 210-240 | 300 → 180 | 520 → 400 | 190 → 115 |
| 3 | 111 | Red Skeleton Knight3 | 87 → 74 | 26000 → 12000 | 370-410 → 220-260 | 400 → 190 | 650 → 440 | 200 → 130 |
| 3 | 112 | Magic Skeleton3 | 90 → 79 | 32000 → 15000 | 400-460 → 230-280 | 450 → 240 | 720 → 500 | 260 → 180 |
| 4 | 113 | Chief Skeleton Warrior4 | 76 → 64 | 17000 → 7500 | 260-290 → 180-220 | 210 → 150 | 460 → 340 | 150 → 98 |
| 4 | 114 | Chief Skeleton Archer4 | 81 → 69 | 20000 → 9500 | 320-350 → 200-240 | 270 → 170 | 520 → 380 | 160 → 110 |
| 4 | 115 | Dark Skull Soldier4 | 86 → 75 | 25000 → 12000 | 390-420 → 220-260 | 360 → 190 | 580 → 440 | 195 → 130 |
| 4 | 116 | Giant Ogre4 | 90 → 79 | 32000 → 15000 | 440-500 → 250-290 | 400 → 210 | 660 → 500 | 230 → 150 |
| 4 | 117 | Red Skeleton Knight4 | 94 → 82 | 38000 → 18000 | 480-540 → 270-320 | 450 → 290 | 720 → 560 | 260 → 170 |
| 4 | 118 | Magic Skeleton4 | 99 → 84 | 47000 → 24000 | 530-580 → 300-350 | 500 → 360 | 840 → 640 | 280 → 200 |
| 5 | 119 | Chief Skeleton Warrior5 | 85 → 70 | 23000 → 12000 | 340-390 → 210-270 | 340 → 185 | 520 → 380 | 190 → 125 |
| 5 | 120 | Chief Skeleton Archer5 | 87 → 75 | 26000 → 15000 | 390-430 → 240-300 | 380 → 190 | 590 → 420 | 200 → 130 |
| 5 | 121 | Dark Skull Soldier5 | 90 → 80 | 32000 → 19000 | 430-480 → 280-340 | 400 → 220 | 660 → 470 | 230 → 175 |
| 5 | 122 | Giant Ogre5 | 93 → 85 | 37000 → 23000 | 470-520 → 340-390 | 440 → 300 | 730 → 520 | 250 → 190 |
| 5 | 123 | Red Skeleton Knight5 | 98 → 87 | 45000 → 26000 | 510-560 → 370-410 | 490 → 400 | 800 → 650 | 270 → 200 |
| 5 | 124 | Magic Skeleton5 | 102 → 90 | 55000 → 32000 | 560-600 → 400-460 | 550 → 450 | 870 → 720 | 310 → 260 |
| 6 | 125 | Chief Skeleton Warrior6 | 110 → 76 | 50000 → 17000 | 470-510 → 260-290 | 210 | 570 → 460 | 370 → 150 |
| 6 | 126 | Chief Skeleton Archer6 | 112 → 81 | 53000 → 20000 | 530-556 → 320-350 | 590 → 270 | 640 → 520 | 380 → 160 |
| 6 | 127 | Dark Skull Soldier6 | 118 → 86 | 57000 → 25000 | 560-581 → 390-420 | 610 → 360 | 710 → 580 | 300 → 195 |
| 6 | 128 | Giant Ogre6 | 120 → 90 | 62000 → 32000 | 580-599 → 440-500 | 615 → 400 | 780 → 660 | 310 → 230 |
| 6 | 129 | Red Skeleton Knight6 | 127 → 94 | 70000 → 38000 | 600-618 → 480-540 | 635 → 450 | 850 → 720 | 360 → 260 |
| 6 | 130 | Magic Skeleton6 | 135 → 99 | 80000 → 47000 | 634-651 → 530-580 | 680 → 500 | 920 → 840 | 370 → 280 |
| 7 | 138 | Chief Skeleton Warrior7 | 105 → 85 | 29000 → 23000 | 475-510 → 340-390 | 440 → 340 | 570 → 520 | 250 → 190 |
| 7 | 139 | Chief Skeleton Archer7 | 106 → 87 | 32000 → 26000 | 510-555 → 390-430 | 480 → 380 | 640 → 590 | 260 → 200 |
| 7 | 140 | Dark Skull Soldier7 | 110 → 90 | 37000 → 32000 | 600-650 → 430-480 | 500 → 400 | 710 → 660 | 300 → 230 |
| 7 | 141 | Giant Ogre7 | 112 → 93 | 45000 → 37000 | 645-690 → 470-520 | 540 → 440 | 780 → 730 | 310 → 250 |
| 7 | 142 | Red Skeleton Knight7 | 119 → 98 | 55000 → 45000 | 780-820 → 510-560 | 600 → 490 | 850 → 800 | 360 → 270 |
| 7 | 143 | Magic Skeleton7 | 125 → 102 | 60000 → 55000 | 830-865 → 560-600 | 680 → 550 | 920 → 870 | 370 → 310 |
| 8 | 428 | Chief Skeleton Warrior8 | 114 → 105 | 173500 → 29000 | 745-800 → 475-510 | 600 → 440 | 640 → 570 | 426 → 250 |
| 8 | 429 | Chief Skeleton Archer8 | 117 → 106 | 175000 → 32000 | 825-872 → 510-555 | 615 → 480 | 690 → 640 | 440 → 260 |
| 8 | 430 | Dark Skull Soldier8 | 125 → 110 | 184000 → 37000 | 890-915 → 600-650 | 622 → 500 | 760 → 710 | 465 → 300 |
| 8 | 431 | Giant Ogre8 | 129 → 112 | 208000 → 45000 | 920-946 → 645-690 | 635 → 540 | 830 → 780 | 510 → 310 |
| 8 | 432 | Red Skeleton Knight8 | 132 → 119 | 208700 → 55000 | 995-1120 → 780-820 | 648 → 600 | 900 → 850 | 585 → 360 |
| 8 | 433 | Magic Skeleton8 | 140 → 125 | 215000 → 65000 | 1500-1780 → 830-865 | 690 → 680 | 950 → 920 | 750 → 370 |
Cells: OpenMU → **S6**; a single value means OpenMU already matches.
Proposal
- Update the Season 6 seed values of the monsters above (field monsters and all of Blood Castle 1–8).
- Add an optional update plugin for existing Season 6 databases (
IsMandatory => false), so admins choose in the
Updates page, like the spawn update of PR 1481.
Questions:
- Do you want this at all, given §9? If yes, field monsters and Blood Castle in one PR or two?
- Anything here you know to be intentional (e.g. faster respawns or the stronger BC8)?
Activity
ze-dom commentedon Nov 14, 2026
I'd keep the same spawns and stats for seasons 0.75/0.95d (except for Spiders in Noria and Elvenland, which were a ~S5 addition) because we know the current are simply wrong and we probably won't find a better source. Plus, it keeps everything leveled.
alandarev commentedon Nov 15, 2026
yes, I agree on simply regenerating (not even merging) the data files from the more established sources. And then we could improve further if we find better sources.
P.S. I think the scope should be everything, not the BC + monsters you suggested only
nolt commentedon Nov 15, 2026
@alandarev which sources do you have in mind? I doubt we'll find more established ones than these three — IGC, Louis and emu-server are what's commonly used for S6, and I only listed values where all three agree.
To clarify the scope: I compared everything, not just the field monsters and Blood Castle. Chaos Castle and Devil Square were left out of the list in the issue, but I'd fix them in the same go — they are plain monster definitions like the field monsters. Apart from what's listed in the issue and below, OpenMU already matches the S6 tables. The remaining differences are in the invasion monsters and Imperial Guardian, which the emulators drive partly through event configuration, so a table comparison doesn't tell much there.
Chaos Castle
Chaos Castle 1, 2, 3, 5 and 6 match. (For 166 the S6 tables have damage 168-165, i.e. min > max — I'd keep OpenMU's 165-168.)
Devil Square 7
Cells:
OpenMU → **S6**, all three sources agree on every value. Devil Square 1–6 have no differences beyond the field monsters already listed in the issue.alandarev commentedon Nov 15, 2026
i think this one is very good, even though it is S21 and will require "extraction": https://muonline.net/guides/mu-online-elbeland/
nolt commentedon Nov 15, 2026
Great! Before PR I made simple .sql file that fix it. I already have it on mine server, you can import it with command below and test yourself. It's only fix S6, PR will be ready for 0.75/0.95d too.
openmu-monster-stats-s6.sql