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This mod makes basic mobs harder and adds dynamic world difficulty!
Mobs could get special Celestial Types, which overhauls their mechanics and adds new ones.
Dynamic Difficulty Mode
Normal Mode: starts as world created
Hard Mode: starts as player enters Underworld
Extreme Mode: starts as player enters The Nether
Legendary Mode: starts as player kills The Wither
Endgame Mode: starts as player kills The Ender Dragon
AI Changes
Arrow Attacks: mobs that attack with arrows attack faster the closer target it
Animal Afraid of Tools: mobs that afraid of attackers are also afraid of tools
Golem Targeting: mobs that target player also target iron golems
Xray Creeper Explosions: creeper could explode even with blocked line of sight to target
Greater Sense: creepers could xray if they could see sky, undead mobs could xray if target has less than 40& health, arthropods could xray if target has less than 20% health
Other Changes
Legendary Mode must be entered to activate End Portal Frame
Creepers could spawn as powered as difficulty increases
Creepers explode 2 times for blocks
Celestial Types
Skeletons (All)
Withered: looks darker with Wither Skeleton patterns, x2 health, attacks with fire
Zombies (All)
Phase: looks Phase Spider colored, dodges attacks
Plague: looks infected with red dots all over the body, faster when has target, infects on attack
Phase Spider
Warp: looks lime colored, on teleportation nearby hostile gets teleported to its position
Ghoul
Vampire: has green glowing eyes, heals when attacks by 1.0 health or dealt damage health whichever is greater
Shadow
Gloom: has red glowing eyes, speed and damage based on brightness, based on brightness could apply effects such as Wither, Nausea and Blindness
Spectral: skips a few path nodes in darkness
Creepers (All)
Mimic: looks as block it stands on, Infernal Creeper mimics perfectly, all others with flaws
Squid
Glow: looks cyan colored and glows, has increased attack area, applies stronger effects and drowns target at contact
About
Hostiles Are Too Easy! This mod adds dynamic difficulty growth based on progression, so nights after forging enchanted iron armor wont be soo easy.