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Hostiles Are Too Easy! This mod adds dynamic difficulty growth based on progression, so nights after forging enchanted iron armor wont be soo easy.

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This mod makes basic mobs harder and adds dynamic world difficulty!

Mobs could get special Celestial Types, which overhauls their mechanics and adds new ones.


Dynamic Difficulty Mode

  • Normal Mode: starts as world created
  • Hard Mode: starts as player enters Underworld
  • Extreme Mode: starts as player enters The Nether
  • Legendary Mode: starts as player kills The Wither
  • Endgame Mode: starts as player kills The Ender Dragon

AI Changes

  • Arrow Attacks: mobs that attack with arrows attack faster the closer target it
  • Animal Afraid of Tools: mobs that afraid of attackers are also afraid of tools
  • Golem Targeting: mobs that target player also target iron golems
  • Xray Creeper Explosions: creeper could explode even with blocked line of sight to target
  • Greater Sense: creepers could xray if they could see sky, undead mobs could xray if target has less than 40& health, arthropods could xray if target has less than 20% health

Other Changes

  • Legendary Mode must be entered to activate End Portal Frame
  • Creepers could spawn as powered as difficulty increases
  • Creepers explode 2 times for blocks

Celestial Types

  • Skeletons (All)
    • Withered: looks darker with Wither Skeleton patterns, x2 health, attacks with fire
  • Zombies (All)
    • Phase: looks Phase Spider colored, dodges attacks
    • Plague: looks infected with red dots all over the body, faster when has target, infects on attack
  • Phase Spider
    • Warp: looks lime colored, on teleportation nearby hostile gets teleported to its position
  • Ghoul
    • Vampire: has green glowing eyes, heals when attacks by 1.0 health or dealt damage health whichever is greater
  • Shadow
    • Gloom: has red glowing eyes, speed and damage based on brightness, based on brightness could apply effects such as Wither, Nausea and Blindness
    • Spectral: skips a few path nodes in darkness
  • Creepers (All)
    • Mimic: looks as block it stands on, Infernal Creeper mimics perfectly, all others with flaws
  • Squid
    • Glow: looks cyan colored and glows, has increased attack area, applies stronger effects and drowns target at contact

About

Hostiles Are Too Easy! This mod adds dynamic difficulty growth based on progression, so nights after forging enchanted iron armor wont be soo easy.

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