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MobileGL-Dev
SimpleFPEWrapper
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[Perf] (FPE): Sample without a LOD bias on units that have none
Plugin APK
#10:
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[Perf] (FPE): Sample without a LOD bias on units that have none
CI
#67:
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[Perf] (FPE): Keep the mediump default when a backend compiles ESSL a…
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#9:
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9m 4s
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[Perf] (FPE): Keep the mediump default when a backend compiles ESSL a…
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#66:
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1h 11m 14s
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[Perf] (FPE): Pass only the varyings the fragment stage reads
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#8:
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[Perf] (FPE): Pass only the varyings the fragment stage reads
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#65:
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[Perf] (FPE): Stop costing tilers early-Z and fp16 in generated shaders
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#64:
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40m 51s
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[Perf] (FPE): Stop costing tilers early-Z and fp16 in generated shaders
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#7:
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9m 21s
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9m 21s
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[Fix] (Context): Never take the wrapper's own exports for the backend's
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#63:
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53m 21s
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53m 21s
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[Fix] (Context): Never take the wrapper's own exports for the backend's
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9m 11s
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9m 11s
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13m 54s
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13m 54s
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5m 25s
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5m 25s
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[Improvement] (Plugin): Sign the APK with MobileGL's plugin key
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#62:
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52m 37s
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[Improvement] (Plugin): Sign the APK with MobileGL's plugin key
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[Improvement] (Plugin): Add the Android renderer plugin and its APK w…
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18m 28s
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[Improvement] (Plugin): Add the Android renderer plugin and its APK w…
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#61:
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1h 7m 22s
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[Fix] (Test): Accept a driver-clamped anisotropy above the cap
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#60:
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1h 7m 56s
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1h 7m 56s
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[Improvement] (Version): Abbreviate the commit in GL_VERSION to 7 cha…
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#59:
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47m 29s
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[Improvement] (Version): Move to 26.11
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#58:
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40m 42s
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[Bench] (Bench): Cut a device bench from ~40 to ~10 minutes
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#57:
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1h 7m 16s
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1h 7m 16s
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[Perf] (Context): Resolve current-vertex setters through the context …
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#56:
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1h 0m 18s
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[Fix] (Context): Resolve wrapper symbols without starting the backend
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#55:
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55m 17s
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[Improvement] (FPE): Implement GL_NV_fog_distance
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#54:
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51m 0s
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[Bench] (Bench): Add mctrace, real Minecraft frames as benchmarks
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#53:
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1h 6m 20s
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