I'm a software engineer and Godot game developer working across C#/.NET applications, 2D and 3D games, and interactive tools. I enjoy turning product and gameplay ideas into maintainable software through object-oriented design, clear module boundaries, responsive mechanics, and practical testing.
My software engineering work includes ASP.NET Core Web APIs, .NET MAUI and Blazor applications, xUnit tests, desktop applications, and containerized development environments. In Godot, I build 2D and 3D gameplay, mobile games, multiplayer experiences, and native Android integrations using C#, GDScript, and Java.
Godot is my strongest engine for game development and interactive 2D/3D projects; I have also used Unity and Cocos Creator.
- AI Pair Programming with GitHub Copilot — LinkedIn, September 2026.
- Software Design and Architecture Specialization — University of Alberta, October 2024.
- Service-Oriented Architecture — University of Alberta, October 2024.
| Project | Description | Link |
|---|---|---|
| Godot 4 Android Ads | Developed Java and GDScript bridges that connect Godot with AdMob and AppLovin Android SDKs. | Library · Plugin |
| Bounce3D | A 3D bouncing game built for quick, entertaining play sessions. | Watch |
| Karta Online | An online card game for players who enjoy strategy and competitive challenges. | Watch |
| Side Slide | A touch-to-play mobile game with simple controls and fast arcade pacing. | Watch |
| Switch Side | A touch-to-play mobile game focused on quick reactions and smooth input. | Watch |





