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v.voronoi: fix skeleton creation - #7513
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echoix
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metzm
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With recent changes to vector libs, point-in-polygon calculations became more strict. A point exactly on a boundary can not be assigned to one specific area. For skeleton creation, points on boundaries are actually desired. This PR adjusts the test in `v.voronoi` when snapping skeleton nodes to an area's boundary.
ninsbl
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Jul 7, 2026
With recent changes to vector libs, point-in-polygon calculations became more strict. A point exactly on a boundary can not be assigned to one specific area. For skeleton creation, points on boundaries are actually desired. This PR adjusts the test in `v.voronoi` when snapping skeleton nodes to an area's boundary.
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With recent changes to vector libs, point-in-polygon calculations became more strict. A point exactly on a boundary can not be assigned to one specific area. For skeleton creation, points on boundaries are actually desired. This PR adjusts the test in
v.voronoiwhen snapping skeleton nodes to an area's boundary. This affects also GRASS 8.5, thus backport is needed.