An open-source point-and-click adventure engine for the browser.
Write the game as data, shape it in a visual Studio, prove it can be finished, ship it as a web game that installs on a phone and plays offline.
Play the demo · Website · Open the Studio · Documentation · Documentation en français
| I want to… | Repository |
|---|---|
| change the engine, the player, the local Studio, the CLI or the docs | quest-n-click |
| work on the hosted, multi-user Studio (server, worker, deployment) | studio-server (coming) |
| improve or play the sample games | games (coming) |
| write or improve a minigame | minigames (coming) |
| change the website | quest-n-click-site |
Until a repository marked coming exists, its code lives in quest-n-click.
Start with CONTRIBUTING: how to pick a first
issue, who reviews what, and what a pull request needs. Issues labelled
good first issue
say what result is expected and which file to open first.
Using an AI assistant is optional. Nothing here requires one, and every pull request is reviewed the same way.
