Fix LaunchAndFocus: always close splash, return false on failure - #50
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Follow-up to review feedback on RetroBat-Official#48. - The black splash was only closed inside the success branch (esHandle != IntPtr.Zero && !isExternalLauncher). When the main window handle was never obtained - exclusive fullscreen, or EmulationStation exiting early - it stayed on screen for the whole wait. It is now closed unconditionally right after the (bounded) wait loop, with a finally block as a safety net if an exception is thrown earlier. CloseBlackSplash is idempotent, so the extra call is harmless. - The method returned true even when an exception was caught, so callers could not distinguish a successful launch from a failed one. The success return is now at the end of the try block and the catch returns false. The XML doc was updated to match the new contract.
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Follow-up to review feedback on #48.
The black splash was only closed inside the success branch (esHandle != IntPtr.Zero && !isExternalLauncher). When the main window handle was never obtained - exclusive fullscreen, or EmulationStation exiting early - it stayed on screen for the whole wait. It is now closed unconditionally right after the (bounded) wait loop, with a finally block as a safety net if an exception is thrown earlier. CloseBlackSplash is idempotent, so the extra call is harmless.
The method returned true even when an exception was caught, so callers could not distinguish a successful launch from a failed one. The success return is now at the end of the try block and the catch returns false. The XML doc was updated to match the new contract.