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fix: self-update on macOS - #190
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notryanfraser wants to merge 1 commit into
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notryanfraser wants to merge 1 commit into
notryanfraser wants to merge 1 commit into
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Updatum detects .app bundles via AppContext.BaseDirectory, which Godot points at Contents/Resources, so it would sync updates inside the running bundle. On macOS, swap the .app ourselves instead and restore the old one if the copy fails. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Updatum finds the
.appthroughAppContext.BaseDirectory, which Godot points atContents/Resources, so on macOS it would sync the update inside the running bundle. On macOS the app is now swapped by a small script after the game exits (the old app is restored if the copy fails), then relaunched. Windows/Linux still go through Updatum unchanged.Adds the same
util.Platformhelper as the restart PR, so the two merge cleanly in either order.Testing
Builds;
dotnet format --verify-no-changesanddotnet csharpier check .pass.Split out of #171 as requested.
AI usage
Done with Claude Code (Anthropic). I reviewed the changes.
🤖 Generated with Claude Code