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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EE9ZFuiZvhoWuGuZx6MPxV
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This is not persistent across restarts and also doesn't care about disconnects? |
God mode is now loaded and saved through the player data lifecycle, so it survives disconnects and restarts. Only changes are written: enabling stores an entry and disabling removes it.
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Good catch. Fixed in 46918d2: god mode now goes through module storage and the player data lifecycle ( |
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Adds a new
basics-godmodule, an EssentialsX-style feature built on the existing Basics core: the parsed command DSL,SelectorSinglePlayerArg, the event bus and module storage with the player data lifecycle./god/god <player>Tip
Players in god mode take no damage and don't get hungry. God mode is saved, so it stays on across relogs and restarts.
Notes
modules/basics-god, picked up automatically bysettings.gradle.kts.messages.ymlusing the shared custom tags../gradlew build distribution(compile + ktlint) passes locally on Java 17.maincurrently can't resolve its dependencies; that is fixed separately in Fix dependency resolution for dead Maven repositories #159.