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Add Hush - #404
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VALORANT 13.09's new duelist (codename Paprika). She goes last in AgentType so every saved index stays put (Hive index 29). Abilities, in key order like the other agents: - Flow (C) and Flashbulb (Q) draw as their icons, like the other movement abilities (Tailwind) and flashes. - Displacement (E): a 5.75 m circle, the pull area's RangeRadius 575. - Suspension (X): a 7 m circle, its PlayerHitRadius 700. Its 900 dome only lifts dropped guns. Both radii come from the 13.09 game files, read the way Fade's Seize (658 -> 6.58 m) and Gekko's Mosh Pit (620 -> 6.2 m) are. Telekinesis is a passive with nothing to place, so Hush keeps four abilities. Icons are valorant-api.com's, at 128 px WebP like the rest. Her circles use her own accent color from the game, F47AC7. Desktop 4.6.3 reads an agent index it doesn't know as Jett. The rollback tests now use 4.6.3's own AgentType adapter and prove a page with Hush still opens there whole, with Hush and her four abilities as Jett's. The frozen v97 .ica fixture predates Hush, so its every-agent check leaves out agents added after it. Replays map her valorant-api UUID and her 13.09 actors; the actor names come from the asset index and are unverified against a replay. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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VALORANT 13.09 shipped Hush, a new duelist, on Oct 27. Players will want her on their plans this week, and Icarus didn't have her.
What she draws
Abilities follow the key order the other agents use (C, Q, E, X):
RangeRadius575PlayerHitRadius700 (its 900ItemHitRadiusonly lifts dropped guns)The wiki doesn't list these numbers yet, so I read them from the 13.09 paks (codename Paprika). Icarus circles use the gameplay radius, not Riot's minimap circle. I checked that against agents already in Icarus: Fade's Seize is 6.58 m and its scan radius is 658 (its minimap circle is 14 m across), and Gekko's Mosh Pit is 6.2 m against a 620 clamp. Displacement's minimap circle is 13 m across (a 6.5 m radius); I used the 5.75 m gameplay radius for the same reason. Astra's review caught that I'd first drawn Suspension at its 9 m item radius; players are lifted within 7 m. Her passive, Telekinesis, has nothing to place, so she keeps four abilities like everyone but Miks.
Circles use her own accent color from the game,
#F47AC7. The agent and ability icons are valorant-api.com's, resized to 128 px WebP like the rest ofassets/agents/.Saved data
AgentType.hushgoes last, so every saved index stays put. It is Hive index 29 andhushin JSON.AgentTypeAdapter, copied from the tag the same way the Warden PR copied its weapon adapter. They show that a page with Hush still opens whole there: Hush and her four abilities come back as Jett's. A fifth ability would break that, because 4.6.3 looks abilities up by index..icafixture can't contain Hush, so its "every agent" check now leaves out agents added after it was frozen.Replays
Her valorant-api UUID maps to Hush, and her 13.09 actors (
GameObject_Paprika_*,Projectile_Paprika_*) are in the catalog. Those names come from the asset index and haven't been checked against a 13.09 replay. 13.09 replays will probably need a decoder port first, like 13.08 did in #299. That port is its own PR.Checked in a release build
Windows release build of this branch, on an empty library:
.icathrough the app's save dialog. The file holds"type": "hush"for the agent and abilities 0 to 3. Launching with that file imported it as a second strategy that draws the same.Not checked: cloud mode. This build ran with offline cloud settings. Cloud payloads carry agent types as strings and the server stores them as is, so nothing server-side changes.
Older clients and shared strategies
Hush is the first agent added since cloud shipped. Builds already out (desktop 5.0.x, and web tabs opened before the deploy) handle her two ways:
lineUpGraphFromCloudRowsthrowsFormatException), so the page won't load for them. Nothing is overwritten, because they can't open the page to edit it.No change here can reach builds already shipped. What limits it is shipping a desktop release with this, so 5.0.x users get the update prompt. Making lineup hydration skip unknown agents, so the next new agent can't break pages, belongs in its own PR.
flutter test: everything passes. Three tests unrelated to agents timed out in the full run while a release build compiled next to it (page_screenshots_test,strategy_op_queue_provider_test,vision_geometry_map_test); all three pass when run alone.ci: analyze test web desktop