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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

tweak(gui): Animate GUI window moves fluently on high render frame rates Enhancement Is new feature or request
#3061 opened Aug 5, 2026 by bobtista Loading…
1 task done
bugfix: Allow Booby Traps to be placed on a previously booby-trapped object Bug Something is not working right, typically is user facing GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#3060 opened Aug 5, 2026 by Stubbjax Loading…
chore(refcountptr): Include ref_ptr.h in WWCommon.h Refactor Edits the code with insignificant behavior changes, is never user facing
#3059 opened Aug 4, 2026 by xezon Loading…
1 task
refactor(refcountptr): Simplify RefCountPtr's Create_NoAddRef, Create_AddRef and add Assign_NoAddRef, Assign_AddRef Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#3058 opened Aug 4, 2026 by xezon Loading…
1 task
fix(spectregunship): Decouple gattling targeting logic from particle crc Fix Is fixing something, but is not user facing Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#3055 opened Aug 3, 2026 by Okladnoj Loading…
feat: Add option to bypass initial upgraded special power reload time Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Mod Relates to Mods or modding ZH Relates to Zero Hour
#3054 opened Aug 3, 2026 by Stubbjax Loading…
bugfix(contain): Allow passengers to exit immobilized Battle Buses Bug Something is not working right, typically is user facing NoRetail This fix or change is not applicable with Retail game compatibility ThisProject The issue was introduced by this project, or this task is specific to this project
#3041 opened Aug 1, 2026 by bobtista Loading…
2 tasks done
bugfix(network): Prevent LAN lobby hang with long player names Bug Something is not working right, typically is user facing
#3039 opened Aug 1, 2026 by bobtista Loading…
3 of 5 tasks
refactor(network): Remove obsolete Online IP option
#3036 opened Jul 31, 2026 by githubawn Loading…
Fix for Deployed units (Nuke Cannon)
#3035 opened Jul 31, 2026 by CookieLandProjects Loading…
unify(worldbuilder): Move unified WorldBuilder to Core
#3026 opened Jul 28, 2026 by OmarAglan Loading…
7 tasks done
unify(worldbuilder): Merge Generals and Zero Hour WorldBuilder
#3025 opened Jul 28, 2026 by OmarAglan Loading…
6 tasks done
feat(filesystem): Implement file and directory ignore functionality for local and archive file systems Enhancement Is new feature or request Major Severity: Minor < Major < Critical < Blocker Mod Relates to Mods or modding System Is Systems related
#3019 opened Jul 27, 2026 by xezon Loading…
1 of 3 tasks
refactor(baseheightmap): Extract scorch rendering from BaseHeightMap into new W3DScorch Refactor Edits the code with insignificant behavior changes, is never user facing
#3017 opened Jul 26, 2026 by stephanmeesters Loading…
feat(network): Self-healing NAT state Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers ZH Relates to Zero Hour
#3010 opened Jul 23, 2026 by githubawn Loading…
bugfix(physics): Fix diagonal movement speed discrepancy Bug Something is not working right, typically is user facing Controversial Is controversial Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Unit AI Is related to unit behavior ZH Relates to Zero Hour
#3003 opened Jul 22, 2026 by xezon Loading…
1 task
feat(cli): Add -loadsave option Enhancement Is new feature or request
#3001 opened Jul 22, 2026 by bobtista Loading…
refactor(saveload): Decouple result handling from game state Refactor Edits the code with insignificant behavior changes, is never user facing
#3000 opened Jul 22, 2026 by bobtista Loading…
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