Describe your idea
Occurred under version v1.8.3 (prior to the 1.9.0 update): A cheater was able to empty items from player-built Shop / Marketplace structures owned by other players, triggering all items inside to drop.
This resulted in an "item rain" effect, where the emptied items floated and spawned in the air above a neighboring base nearby.
Purposes
To prevent remote theft and item loss from player shops. While PalDefender successfully blocks unauthorized access to regular storage chests, Shop / Marketplace structures seem to lack proper RPC validation or permission checks for dropping/emptying inventory contents remotely.
Expected Behavior
Review interaction and RPC validation for Shop / Marketplace objects to ensure that items inside shop structures cannot be emptied or dropped remotely without proper access permissions.
Attachments
No response
Priority
Low
Describe your idea
Occurred under version v1.8.3 (prior to the 1.9.0 update): A cheater was able to empty items from player-built Shop / Marketplace structures owned by other players, triggering all items inside to drop.
This resulted in an "item rain" effect, where the emptied items floated and spawned in the air above a neighboring base nearby.
Purposes
To prevent remote theft and item loss from player shops. While PalDefender successfully blocks unauthorized access to regular storage chests, Shop / Marketplace structures seem to lack proper RPC validation or permission checks for dropping/emptying inventory contents remotely.
Expected Behavior
Review interaction and RPC validation for Shop / Marketplace objects to ensure that items inside shop structures cannot be emptied or dropped remotely without proper access permissions.
Attachments
No response
Priority
Low