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Over Bluetooth a mapped side button sometimes sent its plain key to the game instead of the remapped action. - InputEdgeMatcher kept an edge for only 25 ms measured against the newest edge, so a tap callback that ran after the release was recorded found no press and passed the native key. Edges are now retained for one second and still match within 25 ms of the event's hardware timestamp. - CorrelatedEdges lets the tap wait up to 20 ms for an edge the HID thread has not recorded yet, for mapped controls while the mouse is connected. - The HID thread runs at user-interactive QoS. - A tap disabled by the system is logged, and ModifierTrace records waits and unmatched mapped-control events without the key. Tests: 12 new checks. Reported fixed by the user in a game over Bluetooth. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Brings in the PR Zer0codestuff#8 merge commit and the 2.7.0 release. AGENTS.md entries from both sides are kept. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Apologies, this causes a new bug with clicks and mouse movement giving out entirely... Working on a fix. |
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When playing games, the remapping sometimes fails and the original keypress is used instead.
So for example when button [2] on the side is assigned to [space], pressing it causes the game to receive [2] instead of the assigned [space]
This occurs on bluetooth as it is a software intercept remap.
This issue started occuring on almost every keypress, which made the bindings unusable, so I released a patch for it. tested it and confirmed the issue is fully resolved, you are good to merge.