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Record the other shapes and the player south action frames - #181
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The world-shape note lists the kerb, solid foundation, extraction box, camera fields, patrol cone, sockets, markers, shadow, and closed gate already drawn. The action note tables the south dodge, recover, hurt, defeat, extraction, and complete frames. No pixels and no collision change.
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scrimshawlife-ctrl
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Docs only, on c573052.
The south action tables match the Pillow measurements of the shipped PNGs: inclusive bounds and sha256, canvas 64×64. South idle and south move stay in the earlier player note. North, east, and west are not tabulated.
The world-shape note records draws already in WorldRenderer: kerb 3 and shadow 2, the solid foundation of the blocking box, the extraction rect 192×128 at (2048, 192), field fills, the patrol dash [10, 8] at line width 2, socket radius 3, the query ring radius 56, and the barricade path because env_prop_barricade is in the bundle. No color, width, fill, or rect change. T1046 stays open. #167 stays unmerged.
Summary
player-action-frames-2026-11-03.mdtables the south frames ofplayer_dodge,player_recover,player_hurt,player_defeat,player_extraction, andplayer_complete. Canvas 64×64, anchor (32, 56), same as the player note. Inclusive bounds and sha256. South idle and south move stay in that earlier note.world-shapes-2026-11-03.mdrecords the shapesWorldRendereralready draws besides the projectile, mine, and telegraph: ground kerb, solid foundation, extraction box (192×128 at (2048, 192)), camera and Captain fields, patrol cone, spawn sockets, the?marker, the daemon query ring of radius 56, the actor shadow, and the closed-gate barricade.No color, width, fill, rect, or pixel change. This does not close T1046, #65, #131, or #132. #167 stays unmerged. The pin is unchanged.