feat: listener-anchored PHASE sources - #110
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September 4, 2026 09:19
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Description
On visionOS, the shared listener pose is hidden, so parent the PHASE source under the listener.
SetListenerAnchored(bool)controls anchoring andIsListenerAnchored()reports it. Anchored sources send their Unity local transform, so parent the GameObject under the listener.The native entry point
PHASESetSourceListenerAnchoreddetaches first, returns the source to root on failure, and returns early if already parented. Listener destruction returns children to root, while recreation reanchors them.The
Matrix4x4overload handles conversion; theTransformoverload is addressed by #109.Testing
Tested on Vision Pro with visionOS 26. Three device runs on 2026-09-04 showed PHASE read back matching Unity at zero delta, including scene reentry. Sources were head locked by ear and are in production use.
Depends On