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A-Assets
A-Assets
Getting images, models and sounds into the editor
A-Build System
A-Build System
Automate everything
A-Camera
A-Camera
Looking at the world
A-Crosscutting
A-Crosscutting
Affects the entire editor in some way
A-Design
A-Design
User interface design and art
A-Editor
A-Editor
Related to general editor work
A-Icons
A-Icons
Icons for the UI
A-Launcher
A-Launcher
An app used to select projects and editor versions
A-Meta
A-Meta
About the project itself and its project management
A-Panes
A-Panes
Related to editor panel based workflow
A-Preferences
A-Preferences
Setting and saving user and project preferences
A-Scenes
A-Scenes
The scene format, and serialization/deserialization to it.
A-Shipping
A-Shipping
Relates to how we ship editor executable to users
A-Undo
A-Undo
Related to undo/redo logic or bevy_undo crate
A-Viewport
A-Viewport
A-Widgets
A-Widgets
Various primitive UI widgets
C-Bug
C-Bug
Something isn't working
C-Code Quality
C-Code Quality
Keep things tidy
C-Dependencies
C-Dependencies
A change to the crates that Bevy depends on
C-Docs
C-Docs
Improvements or additions to documentation
C-Feature
C-Feature
Make something new possible
C-Usability
C-Usability
Make something nicer to use
D-Unsafe
D-Unsafe
Touches with unsafe code in some way
P-Compile-Failure
P-Compile-Failure
A failure to compile Bevy apps
P-Crash
P-Crash
A sudden unexpected crash
P-Critical
P-Critical
This must be fixed immediately or contributors or users will be severely impacted
P-High
P-High
This is particularly urgent, and deserves immediate attention
P-Unsound
P-Unsound
A bug that results in undefined compiler behavior
question
question
Further information is requested
S-Adopt-Me
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
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