Add 5 BL1 mods - #245
Add 5 BL1 mods#245sp4ky wants to merge 2 commits into
Conversation
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the qolslop pr was denied because it lead with made with ai to remove 10 lines of code. it didnt add bl1e support, it removed a command that didnt work with bl1e. |
As you note, the LLM (running locally on my machine, FWIW) did not even author anything, it was used for debugging assistance and packaging the change. It wasn't clear to me what exactly your issue with that PR1 was and since you closed it with I think there's value in publishing these reimplemented mods separately but if you feel strongly enough I don't mind closing the PR. I mainly updated it for my own enjoyment and was attempting to contribute so others could use your mod in BL1E. Footnotes |
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You can't steal someone else's work. |
Nonsense. The GPL license literally exists to let people modify, rewrite, and share code. They stated the mod wasn't supported in BL1E, so I split out the features, reimplemented them from scratch, and tested each in BL1E. I also credited Yeti in every description. Calling it "stealing" is ridiculous. |
Adds the following mods:
These are heavily inspired by @RedxYeti's QolSlop mod for BL1, but reimplemented to support BL1E and avoid now-deprecated APIs, as they indicated in a PR that the mod would not be updated for BL1E.